[RELz] Edoc's Single Column Resource

Post » Sat Feb 19, 2011 3:20 am

As per a request by POstem in http://www.gamesas.com/index.php?/topic/1096533-trouble-finding-resource/page__gopid__16020938&, I simply took one of the Imperial City meshes with columns and extracted the column to make it its own model. I also updated the collision (more accurate).

This is free to use for anything. No credit needed as I just extracted it from a larger mesh.

Thanks to Bethesda for the original model and textures (and game!)
Thanks to Blender
Thanks to God.

Hollah.

http://www.tesnexus.com/downloads/file.php?id=32180
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Sweets Sweets
 
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Post » Sat Feb 19, 2011 8:54 am

Nice. Now its time to start turning people into pillars of salt. I like it!

Downloadin'! :celebration:
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hannaH
 
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Post » Fri Feb 18, 2011 9:37 pm

I was surprised when people said they couldn't find something like this. I didn't do a search, personally, so one could exist. But, if it didn't before it is strange.. this is just about one of the easiest things you can do if you know a small amount of Blender.
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Nicola
 
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Post » Sat Feb 19, 2011 8:35 am

I was surprised when people said they couldn't find something like this. I didn't do a search, personally, so one could exist. But, if it didn't before it is strange.. this is just about one of the easiest things you can do if you know a small amount of Blender.


I agree, it would be strange if someone hadn't done this before. My guess is that there is probably one bundled with some resource pack somewhere. But hey, no need to spend hours looking for it anymore!
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Holli Dillon
 
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Post » Sat Feb 19, 2011 5:50 am

I was surprised when people said they couldn't find something like this. I didn't do a search, personally, so one could exist. But, if it didn't before it is strange.. this is just about one of the easiest things you can do if you know a small amount of Blender.


Thanks so very much pal! Its what i really wanted. Unfortunally i dont have a clue how to do it, just tried with nifscope but withou sucesss. Thks
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Dawn Porter
 
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