Traceback (most recent call last):
File "C:\Games\Bethesda Softworks\Oblivion\Mopy\basher.py", line 4017, in Execute
raise
File "C:\Games\Bethesda Softworks\Oblivion\Mopy\basher.py", line 3979, in Execute
patchFile.buildPatch(log,SubProgress(progress,0.8,0.9))
File "C:\Games\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 12779, in buildPatch
patcher.buildPatch(log,SubProgress(subProgress,index))
File "C:\Games\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 17129, in buildPatch
blueEyeMesh = eye_mesh[(GPath('Oblivion.esm'),0x27308)]
KeyError: (bolt.Path('Oblivion.esm'), 160520)
I have no idea what any of this means, or why it's happening.
Good lord, I just figured out it was because Oblivion.esm wasn't checked.
I'm very sorry for wasting space on here.