Questions about nGCD

Post » Fri Feb 18, 2011 10:47 pm

Hi, I am considering using nGCD in my next playthrough and would like more information on how it works. I could'nt find the answers in the readme so if a kind nGCD user could point me in the right direction I would be grateful.

1- How do trainers and training work with nGCD? Can I still pay to train a skill?

2- What about rewards that permanently add stats? Oghma Infinitum or Grey Prince's Training, do they still work correctly?

3- Anyone experience bugs? Anything else I should know about?

Thanks!!
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Haley Merkley
 
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Post » Sat Feb 19, 2011 2:22 am

1. I'm not sure what the limits are , if any to using trainers with nGCD. But they work the same way seemingly to me as the regular game. I don't remember how nGCD handles trained skills, if differently. But the way you go about it is the same. I think tejon reccomends setting Progress's settings like this to work best with nGCD. And if you hadn't heard of progress, its really great to go along with nGCD, they used to be included together as nGCD itself.

set Progress.iLevelUpSkillCount to 9999
set Progress.iTrainingSkills to 9999

It prevents some trouble with using nGCD and progress that I don't remember but do remember that it is desirable to do.

2. There is a special ESP included with nGCD that makes the oghma infinitum work correctly. Details maybe available in one of tejon's threads or on tesnexus? I don't know, the current RC6 readme doesn't include tejon's usual very thorough readme files, but they are out there somewhere.

3.Its safest to install nGCD, like any mod, with either OBMM or the BASH installer tab in Wrye bash. It lets you know if the mod being installed will overwrite files that other mods use and possibly conflict with them in that way. nGCD replaces data\menus\levelup_menu.xml . I have had to make sure to install nGCD after other UI mods like darnified UI so that this menu will be replaced. OBMM and BASH (i guess?) will tell you that it is replacing this if another mod is also replacing the regular game's levelup_menu.xml . But that's my best guess, nGCD has been changing and its UI work has been improving a lot. It can show you your progress to levelup now too just like in the normal game.

3a. I don't know about the Grey prince's training, haven't tried it. But many things work well with nGCD. If it doesn't, tejon might like to know.

You may find more help by reading tejon's threads, search for his username by clicking members in the top right, and you can find those. Also there are other nGCD experts that hang around that may give you more information. Enjoy nGCD and remember it is highly customizable in the INI files.

Aren't I the adoring fan of nGCD. I don't have hair like that.
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Bird
 
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Post » Fri Feb 18, 2011 11:00 pm

I also recommend pairing it (or any other levelling mod) with Progress, as the customisability is well worth the esp/esm slot(s), IMO.

edit: Haven't noticed any problems with training - just (literally, about half an hour ago) did a whole lot of that - in game, that is :) - and it went as expected.
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Sammi Jones
 
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Post » Sat Feb 19, 2011 2:46 am

Thank you for the replies!
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Carolyne Bolt
 
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Post » Sat Feb 19, 2011 2:43 am

Only thing about training that doesn't work right, is the number of sessions resetting to zero when you level up. It happens sometimes, but not every time. That's why the limit should be changed to 9999. If you're not using Progress, nGCD does this for you.

As localhosed said, there's a patch for Oghma Infinium. Gray Prince training works fine already.

There does seem to be a very minor bug in the calculations right now: on certain characters, when I max out all the skills, I'll have a couple of attributes at 99 instead of 100 as they should be. This will have no effect during the natural lifetime of most characters, and doesn't even happen to everyone in the first place, so I have higher priorities at the moment. Don't worry about starting to use it right now though, you can update later and any corrections will be retroactive.
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benjamin corsini
 
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Post » Sat Feb 19, 2011 12:56 pm

Only thing about training that doesn't work right, is the number of sessions resetting to zero when you level up. It happens sometimes, but not every time. That's why the limit should be changed to 9999. If you're not using Progress, nGCD does this for you.

As localhosed said, there's a patch for Oghma Infinium. Gray Prince training works fine already.

There does seem to be a very minor bug in the calculations right now: on certain characters, when I max out all the skills, I'll have a couple of attributes at 99 instead of 100 as they should be. This will have no effect during the natural lifetime of most characters, and doesn't even happen to everyone in the first place, so I have higher priorities at the moment. Don't worry about starting to use it right now though, you can update later and any corrections will be retroactive.



Fantastic, thanks for the reply tejon. I can very well live with these issues as they seem very minor. Cheers!
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FITTAS
 
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