Insane RP idea

Post » Sat Feb 19, 2011 2:56 am

After looking over my list of past characters I never got to play satisfactorily, and new character concepts too out-of-sync with the available RPs, I wondered if others had similar ideas.

So, I'm now thinking about starting an RP with no limit to character power (As long as the established lore says "Yeah, this kind of character's possible"), so everyone interested can bring back old characters they liked, or try out new ones. I'd rather discuss and develope the concept more before making anything concrete... so, here's the excuse plot: Sheogorrath Wabbajacked Akatosh. How? After being defeated in Skyrim, Alduin/Akatosh decided to watch replays of him kicking Mehrunes Dagon's butt at the end of the third era. Sheogorrath got wind of that, and since (s)he was there at the time, and had a Wabbajack, (s)he decided it would be a good time for hilarity to ensue.

Now, Tamriel's Space-time is screwed up, and a number characters from anywhere and any alternate timeline seen on these forums (even those Yet To Come) end up conveniently close to each other, even if they were originally centuries and hundreds of miles apart. Not sure where to go from there.

Anyone interested in having an RP for any character you've ever concieved, no matter how impractical? I want to work on this idea and collaborate with others to get this into something hopefully workable.
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Claire Lynham
 
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Post » Sat Feb 19, 2011 5:28 am

Problem is, if every character is super powerful, people will get bored easily. That's why people tend to make less powerful characters. It makes things more interesting.
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Khamaji Taylor
 
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Post » Sat Feb 19, 2011 1:04 am

If you came up with a solid plot it could probably work. But it would probably turn into a big chaos after two pages. Epic characters rarely (more like never) work in RPs. Plus as Tanvar said, they are boring :shrug:
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kyle pinchen
 
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Post » Sat Feb 19, 2011 3:47 am

If a person can play a powerful character realistically it could work, and not get boring since every character does have weaknesses; even if they're sometimes really gimmicky and not exactly true weaknesses.

A character can be powerful and interesting if they have believeable personalities and are generally well rounded characters and not cardboard cut-outs.
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Robert DeLarosa
 
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Post » Sat Feb 19, 2011 2:42 am

The Immortal Blood Timeline has powerful characters in it.

The issue is, the IBT has a plot line that these characters are NOT the center of and are woven into. This, my friend, is your example. The characters are on a large scale plot, with armies and weaker characters, and limits within the law. The story is fun because of the plot line. You will get bored really quickly with just a bunch of powerful guys running around in circles.

One of my favorite characters I have made over the last 2 years on this forum is very powerful, likely one of the most powerful characters who ever saw this forum. The deal is though, he is interesting because of his personality- he's a total ass hole.
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Lil'.KiiDD
 
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Post » Sat Feb 19, 2011 11:52 am

The idea isn't "Powerful Characters", it's an excuse to play one of the characters you've had in the past and didn't get to play in a satisfactory manner (Either the RP died, didn't take the right direction, and things like that).

I actually intend to play Griff, my Senche from TES: Fallout.

Otherwise, the idea would have been a re-imagining of the end of the Third Era, where, instead of the Emperor being killed by the Mythic Dawn, he gets abducted by Akaviri Ninjas. (EMPEROR URI HAS BEEN KIDNAPPED BY NINJAS! ARE YOU BAD ENOUGH TO RESCUE THE EMPEROR?!)
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Dawn Porter
 
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Post » Sat Feb 19, 2011 3:42 am

I would definitely be up for this. It sounds rather interesting; the first "Dragon Break" idea, that is.
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Bereket Fekadu
 
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Post » Sat Feb 19, 2011 8:54 am

If there's no limit, somebody could just be someone who achieved CHIM, and then they'd be limitlessly powerful with no weaknesses, homie.
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Claire Jackson
 
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Post » Fri Feb 18, 2011 11:52 pm

If there's no limit, somebody could just be someone who achieved CHIM, and then they'd be limitlessly powerful with no weaknesses, homie.

Oh [censored], someone said "Chim"... but seriously he does bring up a good point. I guess that will have to be the one restriction or else this will happen

Poster one: The army of ten thousand stood before the man, who was naked and unarmed in the middle of a lava field.

Poster two: The man blinks, and all the warriors are now buttercups, swaying in the breeze.
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NEGRO
 
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Post » Sat Feb 19, 2011 7:21 am

If there's no limit, somebody could just be someone who achieved CHIM, and then they'd be limitlessly powerful with no weaknesses, homie.

Oh [censored], someone said "Chim"... but seriously he does bring up a good point. I guess that will have to be the one restriction or else this will happen

Poster one: The army of ten thousand stood before the man, who was naked and unarmed in the middle of a lava field.

Poster two: The man blinks, and all the warriors are now buttercups, swaying in the breeze.

I do not believe in CHIM or anything else said by a certian Compulsive Liar (Not M'aiq) or his in-game Avatar, nor do I put any value in said liar's 36 "Sermons" of hogwash. Besides, a character who can effortlessly change the world isn't fun for anyone to play. At least a mage would have to cast the spells that make Gods envy his power.

Anyway, the point of the "No limit on power" I'd stated was more so when people are creating their characters, they don't have to think "Is this too powerful?" I was wanting people to be able to play the Crazy Awesome character ideas they come up with. If what I understand of lore or games (Some of the alternate timelines include Tamriel as it's portrayed in the games, with the game mechanics being the laws the universe runs on) don't outright say "No, you can't do this", and you can't think of a way to say "Actually, it is possible," then the character is acceptable.

I still have the right to discression on what characters I permit into the RP, but Power Level isn't a quality I'd consider in making such judgments.
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The Time Car
 
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Post » Sat Feb 19, 2011 3:43 am

I kinda like this idea, as long as it's believeably powerful, fit within the boundaries of that world/universe, and is not ridicoulous.
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SUck MYdIck
 
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Post » Sat Feb 19, 2011 3:03 am

Oh [censored], someone said "Chim"... but seriously he does bring up a good point. I guess that will have to be the one restriction or else this will happen

Poster one: The army of ten thousand stood before the man, who was naked and unarmed in the middle of a lava field.

Poster two: The man blinks, and all the warriors are now buttercups, swaying in the breeze.

Someone with CHIM would not be involved in any way with such petty affairs. For if they had chim, they would love the world which is themselves far too much to randomly do such malicious things.

edit 1: also CHIM is incredibly hard to maintain. A figurative stubbing of ones toe could cause someone to lose it.
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Lori Joe
 
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Post » Sat Feb 19, 2011 11:05 am

I do not believe in CHIM or anything else said by a certian Compulsive Liar (Not M'aiq) or his in-game Avatar, nor do I put any value in said liar's 36 "Sermons" of hogwash. Besides, a character who can effortlessly change the world isn't fun for anyone to play. At least a mage would have to cast the spells that make Gods envy his power.

Anyway, the point of the "No limit on power" I'd stated was more so when people are creating their characters, they don't have to think "Is this too powerful?" I was wanting people to be able to play the Crazy Awesome character ideas they come up with. If what I understand of lore or games (Some of the alternate timelines include Tamriel as it's portrayed in the games, with the game mechanics being the laws the universe runs on) don't outright say "No, you can't do this", and you can't think of a way to say "Actually, it is possible," then the character is acceptable.

I still have the right to discression on what characters I permit into the RP, but Power Level isn't a quality I'd consider in making such judgments.


But what about the weresharks? Or the dragons? he was kind of right about them! :tongue:

but seriously this does sound like a cool idea. It'd just be difficult to keep it interesting for an extended amount of time, though it could be done.
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Danial Zachery
 
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Post » Sat Feb 19, 2011 8:32 am

Well, I think the party would take on whatever challenge is most appropriate to its power level (Or multiple challenges to give everyone fun, if we have say, and Innkeeper, and a Wereshark Dragon Champion of Cyrodiil Daedric Prince in the same group.)

There are at least Big Stompy Robots potentially walking the surface of this broken world: The Originally-crafted one, Tiber Septim's, Wayrest's, Sentinnel's, Orsinium's, Daggerfall's, and Dagoth Ur's Akhulakan.
Every legend from Tamriel's past can be found, and countless copies of The Last Dragonborne/Champion of Cyrodiil/Battlemage that pwnt Dagon/Nerevarine/

Some RPs in the past that are considered "Viable Source Material" for events:
The ImmortalBlood Timeline
Illusionary Nothing's Long Road to Ruin (Dagoth Ur made a continent-wide Zombie Apocalpyse!)
Kvatch-Guardian's Elder Scrolls/ :fallout: crossover.
Every RP anyone can remember playing in, seeing around, hearing about, or wishing for.
Every fanfiction, either posted on these boards, or still unpublished in your mind.

Everyone is already in a state of being dead, alive, and not born yet, so nothing really stays dead. Fortunately, all characters we interact with maintain their own continuity as far as they can percieve. Memory is also maintained.

To control all the possibilities, we can play assuming either boxed cat is both alive and dead until we meet it, but the waveform doesn't stay collapsed. There are unlimited possiblities, but all that is really stable is the Immediate Vicinity of our characters, to control the otherwise-resulting confusion.

Or, we could play it that the world "Sneezed", and the waveform collapsed and doesn't go back to ambiguity, so everything we see (and every NPC sees) is consistent. This way, the world doesn't change every time our characters spin in a circle, or open an outhouse door. The game then becomes exploration-based, and while what we come across stays static, but there's no telling what's over the next hill.

There is a possibility we might come across Pelinal Whitestrake fighting a bunch of Brotherhood of Steel Paladins in a thick forest that would eventually become the capital of the Ayleid Empire.
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Sian Ennis
 
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Post » Sat Feb 19, 2011 1:08 am

Well how about this:

Space and time are starting to unravel because of what Sheogorath did to Akatosh. The other nine divines are having a hard time keep themselves in existence. Remember, the other divines couldn't even exist until Akatosh formed.

The deadra, unkillable, are gaining power because they need not exert so much effort into maintaining themselves. The lines between Tamriel and all the deadric realms are beginning to blur, and tamriel is starting to acquire characteristics of the Realms. Deadra of every sort are showing up all over the place, conjuration is becoming effortless and so powerful creatures are being summoned to tamriel indefinitely.

The timeling is beginning to break down. All of history's most powerful villains are beginning to sense the disturbance, and have begun searching for ways to reach this unstable place in time. Some have already succeeded and have arrived in Fractured Tamriel to wreak havoc upon the weakened infrastructure. Tamrielic defenses are maxed out. All the guilds are over extended battling the malignous forces aligned against them, but even they are beginning to falter.

The only hope for Tamriel is that her heros, past, present, and future, gather with the intent to forestall the coming disaster. All across time, the most powerful of heros that ever were and ever will be are searching for ways to travel to this disrupted moment. The only hope for tamriel is that they gather quickly enough and in great enough numbers to put a halt to history's greatest foes.

Can these scattered Champions halt the destruction brought on by the agents of chaos?

Only time, and this RP, can tell.


Thus, in this RP you could be a:
Normal character from the present (either sinister or well-intentioned).
Hero from the past, present, or future.
Super villian from the past, present, or future.


No limits to character power, because there is no limit to the power of the enemies. If we have an incredible char join, then we need only unleash a deadric prince on Tamriel (or something similar) to give them a situation to handle.

For the ridiculous chars, we could have a rift in space and time form, and force them to be the only one's capable of closing it. Perhaps someone could be responsible for restoring Lorkhan's body and recovering his heart, thereby reviving the God whose dream it was to create Mundus in the first place. Perhaps Lorkhan could then help to restore balance.


The whole saga could be called something like the Great Unbalance
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Vahpie
 
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Post » Sat Feb 19, 2011 2:57 am

Well how about this:

Space and time are starting to unravel because of what Sheogorath did to Akatosh. The other nine divines are having a hard time keep themselves in existence. Remember, the other divines couldn't even exist until Akatosh formed.

The Jills would repair this breaking of the Dragon, just as they repaired him in warp of the west, just as they cast Mannimarco back down to being the "high priest of maggots." Perhaps, as a plot line, the Star Orphans could have found a way to neutralize the jills so that they would not lose their access to the Aurbis upon the ending of the Dragon Break?

Actually, here's something interesting, what if the star orphans were attempting to usurp the divine and become permanent fixtures within the Aurbis and specifically Mundus, and in doing so they would bring about the terrible dissolution of Tamriel?

For the ridiculous chars, we could have a rift in space and time form, and force them to be the only one's capable of closing it. Perhaps someone could be responsible for restoring Lorkhan's body and recovering his heart, thereby reviving the God whose dream it was to create Mundus in the first place. Perhaps Lorkhan could then help to restore balance.

Or perhaps all would be damned. His heart allowed Mundus to exist without the full presence of the divine. The reunification of Lorkhan's moon flesh with his heart could be a very risky proposition. Unfortunately, we can no longer seek help from the Sun's companion, for he has become the sithis shaped hole.
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marina
 
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Post » Sat Feb 19, 2011 3:02 am



Definitely like this idea. Stuff gets so -blam!-ed up that all the various heroes have to stop the various villains? We should totally do that... imagine the Dragonborn taking on Almalexia or something... yes, totally this!
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Greg Cavaliere
 
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Post » Fri Feb 18, 2011 10:48 pm

Now I'm thinking I should put this particular idea on hold, and make my massive Crossover RP, because of an event in the "Far Future Timeline" used in the crossover has an interesting twist on the ramifications of this RP, considering the character I intend on playing.

The cross-over is The Elder Scrolls: Command & Conquer: Red Alert (1+3) -> Tiberian Dawn -> Fallout + Tiberian Sun/Twilight.

And, just because I could, Mighty Morphin' Power Rangers on the side: They are an Akaviri civilian defense force formed at the end of the Third Era, originally tasked with taking advantage of the weakened barrier Nirn and the Planes to use powerful conjured weaponry and creatures to fight off the daedric invasion. They continued to protect Akavir from threats from outside the continent or Nirn (when called, filling a similar role as Tamriel's Dhovakin just as they served a similar role as Tamriel's Hero of Kvatch two hundred years prior... The dragons attacked them as well!), updating their conjured weaponry as magi-tech advanced, and eventually switching from Daedric creatures to conjurable Combining Mechs when the technology allowed.

I was bored.

Other crossovers can be worked in as well.

But... more on topic: I want the entire world, geography and items, to be jumbled by the screwing around with the timeline. I'm not seeing "Heroes and Villians" as factions as much as displaced individuals trying to "Fix" the timeline, while using the influence they have in the process to give themselves an advantage in the end result.

Due to the nature of the TES:Tiberium Sun crossover in the far future, there are pieces of the moons all over Tamriel because Akavir nuked the moons in a manner that made all the debris fall on Tamriel. (Akavir was shortly eliminated by high-tech delivery of ancient Yokudan Sword Techniques). In fact, my character has some bits of moons stuck in his own body.
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Alisia Lisha
 
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