== Actors Care ==
If one enemy attacks you other enemies around him will attack you as well now and not just stand there and pretend they don't see what's happening.
By default enemies only attack you if they are within a certain distance from you - no matter what happens. That can easily be exploited. If you see five bandits just get close enough until the first one attacks you. Then take a few steps back, wait till he comes close and fight him. The others won't care, even if they're only 100 feet away from the fight with a direct line of sight. As long as you keep a certain distance they don't mind that you are just hacking one of their friends to pieces. That way you can kill large groups of enemies without any problems. Just lure them away from the group one by one. Another ridiculous exploit the game allows. This mod changes that.
By default the max distance at which enemies will ever notice you is 1500 units (about 70 feet) for interiors and 3000 for exteriors. I didn't change that. But as soon as you enter combat that distance will be doubled (3000/6000). Makes sense - combat is loud, screaming people, the sound of weapons, maybe some fireballs flying through the air. So people who weren't able to notice you before now will be able. Basically if you start combat with one enemy all enemies standing next to him will notice you as well. As soon as combat is over the setting will be set to the regular value again.
= Installation =
Put the PTActorsCare.esp into your Oblivion/Data folder and activate it in the launcher.
If one enemy attacks you other enemies around him will attack you as well now and not just stand there and pretend they don't see what's happening.
By default enemies only attack you if they are within a certain distance from you - no matter what happens. That can easily be exploited. If you see five bandits just get close enough until the first one attacks you. Then take a few steps back, wait till he comes close and fight him. The others won't care, even if they're only 100 feet away from the fight with a direct line of sight. As long as you keep a certain distance they don't mind that you are just hacking one of their friends to pieces. That way you can kill large groups of enemies without any problems. Just lure them away from the group one by one. Another ridiculous exploit the game allows. This mod changes that.
By default the max distance at which enemies will ever notice you is 1500 units (about 70 feet) for interiors and 3000 for exteriors. I didn't change that. But as soon as you enter combat that distance will be doubled (3000/6000). Makes sense - combat is loud, screaming people, the sound of weapons, maybe some fireballs flying through the air. So people who weren't able to notice you before now will be able. Basically if you start combat with one enemy all enemies standing next to him will notice you as well. As soon as combat is over the setting will be set to the regular value again.
= Installation =
Put the PTActorsCare.esp into your Oblivion/Data folder and activate it in the launcher.
http://www.tesnexus.com/downloads/file.php?id=32028