Can you put OMODs into a bashed patch?

Post » Sat Feb 19, 2011 6:11 am

Is it possible to put OMODs into a bashed patch? I am getting conflicts with argonian scripted feet omod and rebalanced races overhaul (not an omod). If not, is there any way to acheive the same thing a different way?
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Adam Baumgartner
 
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Post » Sat Feb 19, 2011 5:21 am

after you activate an omod it behaves like any other mod and can be bashed like any other.
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Rebekah Rebekah Nicole
 
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Post » Sat Feb 19, 2011 2:17 am

For whatever reason i am not finding any omods in the bashed patch. Do I need to look somewhere special or change a setting?
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Sami Blackburn
 
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Post » Sat Feb 19, 2011 2:42 am

You shouldn't have to change anything. Are you sure you installed the OMOD correctly?
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Karl harris
 
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Post » Sat Feb 19, 2011 3:59 am

You shouldn't have to change anything. Are you sure you installed the OMOD correctly?

It worked before i installed other race-changing mods so i am pretty sure.
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Tiff Clark
 
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Post » Sat Feb 19, 2011 11:53 am

:facepalm: at myself

wrye bash DOES detect it, just not when i try to bash it. Thank god everyone on the internet is anonymous, this is embarassing, ignore that i even said anything.
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Megan Stabler
 
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Post » Sat Feb 19, 2011 7:07 am

Excuse me but I'm really interested in the nature of these conflicts now.

There's not much Scripted Argonian Feet can conflict with, and everything else I'm always eager to fix.
The first thing coming into mind would be my altering the Argonian racial ability Poison Immunity, so it also runs a spell script adding my tokens to all Argonians' inventories (or all races using this ability).
This was already a source for conflict with Race Balancing Project though, which I'm using myself, so it was a high priority to fix this and was done a long time ago already.
Now additional to races affected by this ability the original race Argonian (determined by its ID) gets also affected regardless. Using SAF together with RBP (or any other race overhaul) is no trouble anymore when my changes to the ability get lost.

Due to the simplicity of SAF I can't really think of how a bashed patch could help solving conflicts though. The conflict mentioned above maybe, but it's not a conflict anymore anyways.
There's nothing in SAF which could be imported into a bashed patch (no more changes to Vanilla stuff).
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Darlene DIllow
 
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