Decomposing bodies, seasons etc...

Post » Fri Feb 18, 2011 11:11 pm

Ive been reading through these forums for a bit and its given me a few ideas about the game

I think it would be good if bodies, such as monsters or people, began to decompose after a few days, and over a week, the bodies would disappear. This is assuming that no one has found them, like deep in a forest somewhere and not in a city. Retrieving meat from the bodies would be impossible as it could be labelled as "rotten meat" and so it means you have to gather it after you kill it before it starts to get off.

Regarding seasons, I think it would be interesting to implement. Say one season, certain food such as berries or crops start to grow and can only be gathered that season. I think this could be implemented in a hardcoe version of the game, or survival, where you have to eat and drink and have limited carry weight and healing over time etc... Anyway these are just a few ideas Ive thought of
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Lilit Ager
 
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Post » Sat Feb 19, 2011 1:11 am

Nah, meat should be frozen in the Skyrim snow.
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Danielle Brown
 
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Post » Sat Feb 19, 2011 6:32 am

Ive been reading through these forums for a bit and its given me a few ideas about the game

I think it would be good if bodies, such as monsters or people, began to decompose after a few days, and over a week, the bodies would disappear. This is assuming that no one has found them, like deep in a forest somewhere and not in a city. Retrieving meat from the bodies would be impossible as it could be labelled as "rotten meat" and so it means you have to gather it after you kill it before it starts to get off.


Oh yay, someone finally thought about decomposing corpses!

http://www.gamesas.com/index.php?/topic/1165803-corpses/

http://www.gamesas.com/index.php?/topic/1165904-real-time-decomposition/

Er...again...for the third time at least. :rolleyes:

So, for the third time also:

To all asking for decomposition, I've got one question- given the overall climate in Skyrim, and that freezers are used to slow or stop decomposition, how long would it take a body in the northern part of Skyrim to decompose, hmm? ;)

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lucile davignon
 
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Post » Sat Feb 19, 2011 10:33 am

Nah, meat should be frozen in the Skyrim snow.


I think it depends on how much straw and bark I throw on it. Or how deep I bury it. :)
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Suzy Santana
 
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Post » Sat Feb 19, 2011 12:13 am

they really need a open world game with seasons.
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Shianne Donato
 
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Post » Sat Feb 19, 2011 4:10 am

they really need a open world game with seasons.

We got one. Daggerfall. But we need another. Judging from the things I've read, they failed us on this one.
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Chelsea Head
 
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Post » Sat Feb 19, 2011 9:23 am

The problem with this of course, is the sheer computing power necessary to keep track of every person and creature you kill. In a word, Impossible. At best, you'd have corpses that go from fresh to skeleton in 24 hours, and from skeleton to gone in another 24. Which sorta eliminates the realism.
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Sabrina Schwarz
 
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Post » Sat Feb 19, 2011 11:11 am

Seasons would be a [censored] to do. Where in daggerfall you may just fast travel for a few months, In skyrim it'd need to be a gradual change. leaves would need to slowly change color or fall off, god knows how brutal that'd be on performance since you'd be shooting drawcalls off every which way as new textures and overlays get loaded and applied.

Bodies decomposing seems a might bit crass for the genre, but maybe if there were one or two stages in which a body would just decompose and vanish it'd work, assuming it happens while you aren't around. Anything left on the body would probably need to collect next to the corpse. Maybe after a week itd be kind of a crumbling corpse, and then after a few months it'd just be a partially buried skeleton.

The problem with this of course, is the sheer computing power necessary to keep track of every person and creature you kill. In a word, Impossible. At best, you'd have corpses that go from fresh to skeleton in 24 hours, and from skeleton to gone in another 24. Which sorta eliminates the realism.


In oblivion you can drop the loot of every enemy you kill for the entire game and it will barely have any impact on performance. They'll be kept track of at very little performance expense. I believe all the changes to the gameworld you make are saved in a .esp file (similar to what mods use) and as you approach a position where loot has been left the game simply renders it in it's last saved position. It doesn't require processing power to keep track of them.
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Inol Wakhid
 
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Post » Sat Feb 19, 2011 1:13 pm

Corpses laying about in the wilderness = Bear Food.



"Buzzards gotta eat same as the worms." ~The Outlaw Josey Wales
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Gavin boyce
 
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Post » Sat Feb 19, 2011 10:48 am

I think it depends on how much straw and bark I throw on it. Or how deep I bury it. :)


Bury? One word: http://en.wikipedia.org/wiki/Permafrost. Check the first photo down the right-hand side, below the map...and bring along your jackhammer. :P

Corpses laying about in the wilderness = Bear Food.


Corpses laying about in the Skyrim wilderness = Corpsicles.
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emma sweeney
 
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Post » Sat Feb 19, 2011 7:33 am

Bury? One word: http://en.wikipedia.org/wiki/Permafrost. Check the first photo down the right-hand side, below the map...and bring along your jackhammer. :P


Up to about the 19th century (where we had the means to transport enough food up there and a reason to do so due to industry demands for resources), there were no cities near permafrost areas. So this won't be a problem. Most of Skyrim won't have permafrost.

And you don't need a jackhammer to thaw enough permafrost to bury a corpse anyway. A fire will suffice.
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Donatus Uwasomba
 
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Post » Fri Feb 18, 2011 10:49 pm

What was this talk about snow coverage being handled in Skyrim? Was this just graphical talk? I understood it as an engine thing. We could even see brown leaves in one screen so I was actually wondering if they were doing seasons. Basically different chances of weather according to region and date plus different snow coverage with heavy snow and different foliage from green leaves to no leaves. Might have different lighting too to match weather.. I think the hardest part in this list would be dynamic snow coverage.
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Juan Suarez
 
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