http://www.tesnexus.com/downloads/file.php?id=27578
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=237274&id=5924
This is a modder's resource of my Universal Armor Stand mod. It is intended for use in Player homes or other buildings, or as a storage container for quest mods where the reward is unique armor (Your armor can be in a container and still displayed, and the stand itself becomes a bonus reward).
An excerpt from the ReadMe
Inspired by the Crusader Relics stand in Bethesda's Knights of the Nine add-on for Oblivion, and made viable by OBSE's ability to swap model paths dynamically, this mod is intended to give an alternative to players who want to display the armor they've fought so hard to gain, but who do not want to use an NPC mannequin mod.
The mod provides a new container, in the form of a body armor display stand, and scripting so that the stand will display any body armor placed within the container. The model path of the armor in the stand is read dynamically by OBSE so that it will work with any body armor from any mod, and automatically take into account any model or texture replacers that are installed. The armor will display exactly as it would if you were wearing it.
The limitations of the stand are these: The stand works only with body armor. It will not display weapons, shields, quivers, rings or amulets at this time. The stand displays the armor as worn in the game...unfortunately, this includes displaying the portions of skin that are built into many armors. I have hopes that a future version may remove these limitations.
1.3 Features of the Universal Armor Stand:
The armor stand has a new original model and is not dependent on Knights of the Nine (no resources are used).
The armor stand can be placed into the player's inventory for transport by entering sneak mode and activating while empty. When dropped, it will automatically orient itself in front of and facing the player.
The armor stand is fully havoked, and can be moved with the grab key when empty in order to ensure optimal placement.
The armor stand will display the armor in the same gender form as the player by default, but comes with an option to reverse the gender form displayed at the player's request. Enter sneak mode and activate the stand while some armor is displayed in order to access the menu.
The armor stand has two positions available for display of the helmet to compensate for differing helmet models. Enter sneak mode and activate while the helmet is displayed in order to access the menu.
The armor stand will only allow one of each type of armor to be placed in the container at a time. In order to place a new item, remove the existing item first.
1.4 Features added to the Modder's Resource Edition
The armor stand will automatically display any armor placed within the container in the Construction set or by script. It will allow armor to be locked in a container and require a key to access, while still being on display to the player. In this way it is suitable for use in quests where armor is the reward for completion. Placing items in the container in the CS or by a script bypasses the item restrictions, so multiple armors as well as weapons, shields, clothing and miscellaneous items can be contained in the chest in this way.
Four unplayable token items have been defined in the scripts and included in the enclosed ESP file. They can be placed into the container to activate the stand's special options for armor that is placed in the container by script or in the CS:
* Armor Stand Force Alternate Helmet Position Token - Forces the stand to display the helmet in the alternate position. Use if the helmet you wish to display is not correctly positioned with the default setting. Can be overriden by the menu option. Token is removed automatically when no helmet is present in the container.
* Armor Stand Force Female Token - Forces the stand to display the armor using the female model regardless of the gender of the player. Use when a story element requires the armor displayed to be suitable for a female. Can be overridden by the menu option. Token is removed automatically when no armor is present in the container.
*Armor Stand Force Male Token - Forces the stand to display the armor using the male model regardless of the gender of the player. Use when a story element requires the armor displayed to be suitable for a male. Can be overridden by the menu option. Token is removed automatically when no armor is present in the container.
* Armor Stand Force Static Token - Special token to fix the armor stand in a permanent position. Placing this token in the stand will prevent it from being added to the player's inventory, or moved with the grab key. This token is never removed from the container and cannot be removed by the player through normal means. Use if you do not want the player to be able to move the stand in any way.
The mod provides a new container, in the form of a body armor display stand, and scripting so that the stand will display any body armor placed within the container. The model path of the armor in the stand is read dynamically by OBSE so that it will work with any body armor from any mod, and automatically take into account any model or texture replacers that are installed. The armor will display exactly as it would if you were wearing it.
The limitations of the stand are these: The stand works only with body armor. It will not display weapons, shields, quivers, rings or amulets at this time. The stand displays the armor as worn in the game...unfortunately, this includes displaying the portions of skin that are built into many armors. I have hopes that a future version may remove these limitations.
1.3 Features of the Universal Armor Stand:
The armor stand has a new original model and is not dependent on Knights of the Nine (no resources are used).
The armor stand can be placed into the player's inventory for transport by entering sneak mode and activating while empty. When dropped, it will automatically orient itself in front of and facing the player.
The armor stand is fully havoked, and can be moved with the grab key when empty in order to ensure optimal placement.
The armor stand will display the armor in the same gender form as the player by default, but comes with an option to reverse the gender form displayed at the player's request. Enter sneak mode and activate the stand while some armor is displayed in order to access the menu.
The armor stand has two positions available for display of the helmet to compensate for differing helmet models. Enter sneak mode and activate while the helmet is displayed in order to access the menu.
The armor stand will only allow one of each type of armor to be placed in the container at a time. In order to place a new item, remove the existing item first.
1.4 Features added to the Modder's Resource Edition
The armor stand will automatically display any armor placed within the container in the Construction set or by script. It will allow armor to be locked in a container and require a key to access, while still being on display to the player. In this way it is suitable for use in quests where armor is the reward for completion. Placing items in the container in the CS or by a script bypasses the item restrictions, so multiple armors as well as weapons, shields, clothing and miscellaneous items can be contained in the chest in this way.
Four unplayable token items have been defined in the scripts and included in the enclosed ESP file. They can be placed into the container to activate the stand's special options for armor that is placed in the container by script or in the CS:
* Armor Stand Force Alternate Helmet Position Token - Forces the stand to display the helmet in the alternate position. Use if the helmet you wish to display is not correctly positioned with the default setting. Can be overriden by the menu option. Token is removed automatically when no helmet is present in the container.
* Armor Stand Force Female Token - Forces the stand to display the armor using the female model regardless of the gender of the player. Use when a story element requires the armor displayed to be suitable for a female. Can be overridden by the menu option. Token is removed automatically when no armor is present in the container.
*Armor Stand Force Male Token - Forces the stand to display the armor using the male model regardless of the gender of the player. Use when a story element requires the armor displayed to be suitable for a male. Can be overridden by the menu option. Token is removed automatically when no armor is present in the container.
* Armor Stand Force Static Token - Special token to fix the armor stand in a permanent position. Placing this token in the stand will prevent it from being added to the player's inventory, or moved with the grab key. This token is never removed from the container and cannot be removed by the player through normal means. Use if you do not want the player to be able to move the stand in any way.
Links to some images:
http://www.tesnexus.com/downloads/images/27578-1-1255124831.jpg
http://www.tesnexus.com/downloads/images/27578-2-1255124831.jpg
http://www.tesnexus.com/downloads/images/thumbs/27578-3-1255124831.jpg
http://www.tesnexus.com/downloads/images/27578-4-1255124831.jpg
http://www.tesnexus.com/downloads/images/27578-5-1255124832.jpg
This package includes the resources, generic template scripts as text files and two ESP files. One contains only the necessary items so that you can copy them into your mod. The other is a demonstration file that places four of the stands in the Testinghall. One of the placed stands uses the male override token and alternate helmet position token, one use the female override token, one uses the Force Static token and the fourth is completely empty.
Instructions for using this resource in your mods is included in the readme. Let me know if anything doesn't make sense.
I'm a bit over-tired right now, but if I missed anything or need to explain anything please let me know.
One last thing: Holy Moley, Batman. Three downloads at TESNexus before I finished typing out this post.