Weapons:
-Spears
-Throwing Weapons
-Dual Wielding
-Combat Staffs/Poles (for Monk-type characters)
-Crossbows
-Mining Ore for Weapon Crafting (Mine Silver, Stone, Obsidian)
Magic:
-New Elements (Earth, Wind, Gravity, Time)
-Difference in Spells (Fire does damage over time, Ice freezes enemies in place, Earth knocks enemies down)
-Different Spell Types (Thunder Reign, Fire Pillar, Earthquake)
-Spears
-Throwing Weapons
-Dual Wielding
-Combat Staffs/Poles (for Monk-type characters)
-Crossbows
-Mining Ore for Weapon Crafting (Mine Silver, Stone, Obsidian)
Magic:
-New Elements (Earth, Wind, Gravity, Time)
-Difference in Spells (Fire does damage over time, Ice freezes enemies in place, Earth knocks enemies down)
-Different Spell Types (Thunder Reign, Fire Pillar, Earthquake)
THIS!
Also I'm glad so many other people are interested in necromancy being more robust. I'd like to have my faithful undead minions follow me wherever I go unless I break them back down to components. Just put a limit on how many can be controlled at once depending on power of the undead and skill level. Also vampires should get a bonus to necromancy.