On DaggerFall

Post » Fri Feb 18, 2011 9:54 pm

I'm a hardcoe elderscrolls gamer and Ive played and beaten both Morrowind and Oblivion multiple times. Tried Arena.

Well I'm downloading DaggerFall now and I was wondering if the game is any good. or at least any better than arena. Sure I could look up reviews but I want to know what my fellow fans think first.
User avatar
Multi Multi
 
Posts: 3382
Joined: Mon Sep 18, 2006 4:07 pm

Post » Sat Feb 19, 2011 4:56 am

I'm a hardcoe elderscrolls gamer and Ive played and beaten both Morrowind and Oblivion multiple times. Tried Arena.

Well I'm downloading DaggerFall now and I was wondering if the game is any good. or at least any better than arena. Sure I could look up reviews but I want to know what my fellow fans think first.


Good luck getting it to work, there's a good chance your question is moot :P

Daggerfall is very very different from Morrowind or Oblivion. The world is much huger and much rougher around the edges, and governed by random generators and repetition rather than hand design. It feels less like a game and more like a crazy computer science experiment. I loved it though.
User avatar
Claudia Cook
 
Posts: 3450
Joined: Mon Oct 30, 2006 10:22 am

Post » Sat Feb 19, 2011 4:24 am

i've got it up and running now. just created my first character. dosen't seem to be working improperly
User avatar
Kayla Keizer
 
Posts: 3357
Joined: Tue Dec 12, 2006 4:31 pm

Post » Fri Feb 18, 2011 11:55 pm

Daggerfall is still the best elder scrolls game. But I feel like people who played oblivion first are killed by the graphics.
User avatar
Paul Rice
 
Posts: 3430
Joined: Thu Jun 14, 2007 11:51 am

Post » Sat Feb 19, 2011 3:29 am

Well I'm downloading DaggerFall now and I was wondering if the game is any good.

My sig will tell you ;)
User avatar
Anna Krzyzanowska
 
Posts: 3330
Joined: Thu Aug 03, 2006 3:08 am

Post » Sat Feb 19, 2011 2:04 am

Its fun, but not as intense as Morrowind or Oblivion. If you play it long enough and get used to it, it'll grow on you.
User avatar
Flash
 
Posts: 3541
Joined: Fri Oct 13, 2006 3:24 pm

Post » Sat Feb 19, 2011 7:39 am

I enjoyed it the most out of any other ES game.
User avatar
Holli Dillon
 
Posts: 3397
Joined: Wed Jun 21, 2006 4:54 am

Post » Sat Feb 19, 2011 7:12 am

the only problem i had is i fell through the floor in the first dungeon a few times. and this climing skill crap is annoying. sometimes it won't even let u climb the stairs. and what are the dragonish and other skills along those lines?
User avatar
^~LIL B0NE5~^
 
Posts: 3449
Joined: Wed Oct 31, 2007 12:38 pm

Post » Sat Feb 19, 2011 12:43 pm

The language skills are generally thought of as useless. Out of the language skills, Dragonish is probably the most useless as you very rarely encounter dragonlings.
User avatar
Jesus Duran
 
Posts: 3444
Joined: Wed Aug 15, 2007 12:16 am

Post » Sat Feb 19, 2011 11:10 am

Language skills are supposed to keep that critter from attacking you if you encounter it. Like Python said, most of them are pretty useless, except for role playing purposes or as entry requirements for a guild. For my money, the only two language skills that are worth the slot (if you've got a skill slot to spare) are Orcish and Daedric, both of which cover multiple monsters (three for Orcish, five for Daedric, making it the real language bargain) and can come in handy later in the game. Other languages are a waste, either covering only one weak type of encounter (Spriggan? Who's afraid of spriggans?) or something so rare as to be impossible to find (even at high levels, you'll see dragonlings about as often as the Loch Ness Monster).
User avatar
Symone Velez
 
Posts: 3434
Joined: Thu Sep 07, 2006 12:39 am

Post » Fri Feb 18, 2011 9:52 pm

Daedric could be useful. I'm not sure. The only time I trained it up to what should of been an effective level (about 40% or so) my stealth was very high. Up around 80 or 90%.
Maybe they left me alone, or maybe I was extra sneaky.
User avatar
claire ley
 
Posts: 3454
Joined: Fri Aug 04, 2006 7:48 pm

Post » Sat Feb 19, 2011 9:48 am

Daedric could be useful. I'm not sure. The only time I trained it up to what should of been an effective level (about 40% or so) my stealth was very high. Up around 80 or 90%.
Maybe they left me alone, or maybe I was extra sneaky.


You can usually tell the difference between being ignored because of stealth, and being ignored because of language. If it's stealth, the monster just won't move, period, no matter where you move-- you can sneak right up behind it. If the monster is 'pacified' because of language, it actually does seem aware of you, and will turn to face you when you move. Active monsters won't let you get behind them if they can help it. A pacified monster will move, sometimes walk around, even follow you a little, it just won't attack. Daedric saved my tail once, when I tumbled down a lift shaft and landed right in the middle of a ring of three, count 'em', three Daedric Lords. I was all set for the zappy noises that accompany being fried, but they just stood there and... snickered. That creepy deadpan 'ha. ha.' they always do. They definitely knew I was there-- turned to face me as I moved and all-- but didn't attack. Whatever I said must have worked, so, I very quickly found a door and made my goodbyes.
They never did write me, though. Must've forgotten to leave them my address.
User avatar
Dragonz Dancer
 
Posts: 3441
Joined: Sat Jun 24, 2006 11:01 am

Post » Sat Feb 19, 2011 8:56 am

It's interesting to note that pacifying enemies with language works MUCH better if you do not have your weapon drawn. Language skills are neat in concept, but they just aren't that cool in game. If I don't want the nasty orc to attack me, I'll just kill it; then I can take its stuff.
User avatar
CSar L
 
Posts: 3404
Joined: Fri Nov 09, 2007 9:36 pm

Post » Fri Feb 18, 2011 10:56 pm

It worked for this guy apparently:

http://www.svatopluk.com/xroads/linguist.html

But i doubt he managed to finish the main quest because one or two main quests require the player to kill someone. Something that needed a fix.
User avatar
lolly13
 
Posts: 3349
Joined: Tue Jul 25, 2006 11:36 am

Post » Sat Feb 19, 2011 8:25 am

It's interesting to note that pacifying enemies with language works MUCH better if you do not have your weapon drawn. Language skills are neat in concept, but they just aren't that cool in game. If I don't want the nasty orc to attack me, I'll just kill it; then I can take its stuff.


Agreed, but I usually play a no-magic character and they're useful filler for skill-slots.
User avatar
Sudah mati ini Keparat
 
Posts: 3605
Joined: Mon Jul 23, 2007 6:14 pm

Post » Sat Feb 19, 2011 7:43 am

It worked for this guy apparently:

http://www.svatopluk.com/xroads/linguist.html

But i doubt he managed to finish the main quest because one or two main quests require the player to kill someone. Something that needed a fix.


IIRC (this was about 13 years ago! haha) I think the main reason Magnus created the linguist was to have a class whose level you could directly control almost completely. Then he RP'd all that other stuff. The Linguist wasn't a pacifist.
You could keep probably Linguist at level one indefinitely. Generally, you'd need to use a trainer to increase any of the language skills. They would get a little bit of practice in regular adventuring. However that would be very rare if you had the languages of monsters a level one character would almost never encounter in primary/major.
eg.
Primary: Dragonish, Etiquette, Streetwise
Major: Daedric, Spriggan, Mercantile
Minor: other languages

This way you could be level one, yet have trained or increased through regular adventuring, and have whatever devastating skills (eg critical strike, magic) you wanted maxed out.


People scoffed when he posted that class but it is the most over-powered class. Ever!
User avatar
Jessica Lloyd
 
Posts: 3481
Joined: Fri Aug 25, 2006 2:11 pm

Post » Sat Feb 19, 2011 8:48 am

Given the nature of Daggerfall with challenge being connected to the level stat being able to control leveling precisely and how skills are raised is the easiest way to play the game. However random loot and stores inventory is also associated to level so eventually he would have to gain a few levels to get weapons and armor of a better material.

It's curious that Oblivion had similar issues. Some guys would choose skills that are harder to raise to keep level from going up too fast and have an easier time beating the game.
User avatar
Elizabeth Lysons
 
Posts: 3474
Joined: Fri Feb 02, 2007 7:16 am

Post » Fri Feb 18, 2011 10:39 pm

Given the nature of Daggerfall with challenge being connected to the level stat being able to control leveling precisely and how skills are raised is the easiest way to play the game. However random loot and stores inventory is also associated to level so eventually he would have to gain a few levels to get weapons and armor of a better material.


Well, Magnus' Linguist class didn't use armour. And if you got the ebony dagger during character creation you'd be equipped to defeat the occasional out of depth opponent.

Edit: I'm going to go start a new game as a Linguist style class. Might shuffle the skill order a bit and some of the advantages. I'd like to try to finish the game at level 1, but the built in level requirements for parts of the main quest ruin that :(
User avatar
My blood
 
Posts: 3455
Joined: Fri Jun 16, 2006 8:09 am


Return to The Elder Scrolls Series Discussion