Day/Night Cycle

Post » Sat Feb 19, 2011 12:18 am

I wonder if the days and nights will be longer, shorter or the same as opposed to Oblivion's. I think it'd be pretty cool if it was real time and before you started the game you picked what time zone you live in and it would be the same time in the game as it is where you live.
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Nina Mccormick
 
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Post » Sat Feb 19, 2011 1:43 pm

That would be interesting but then we wouldn't be able to sleep, or wait. Both of those things are very important, especially when some quests require you to meet at certain times or wait certain periods of time. Not too many people would want to turn on their system at midnight just to go tell Glarther his neighbor is out to get him.
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RUby DIaz
 
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Post » Sat Feb 19, 2011 8:52 am

I wonder if the days and nights will be longer, shorter or the same as opposed to Oblivion's. I think it'd be pretty cool if it was real time and before you started the game you picked what time zone you live in and it would be the same time in the game as it is where you live.


Oh joy, this thread again: http://www.gamesas.com/index.php?/topic/1158376-what-abour-real-real-time-gameplay/

Hell no! I'd like to actually have stores open occasionally, and my schedule is such that under your "mimic real world time" system I'd never see an open shop.

Second worst idea to date, beaten only by motion control.

:thumbsdown: :thumbsdown:

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Sami Blackburn
 
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Post » Sat Feb 19, 2011 1:53 am

i think it would just be better to have a actual 24 hour day/night cycle to match real life. not to have it actually follow real life time. that way waiting and sleeping would be viable and you could spend more time in the time of day/night period you prefer.
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matt
 
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Post » Sat Feb 19, 2011 12:37 am

i think it would just be better to have a actual 24 hour day/night cycle to match real life. not to have it actually follow real life time. that way waiting and sleeping would be viable and you could spend more time in the time of day/night period you prefer.

Main problem with such a low time-scale, you could get around the world very "fast". If you could get from Solitude to Riften in a day (or less), it would really make the world feel small. Frankly, I found the 30:1 scale in Oblivion too low, as you could get between cities in less than a day, but setting it any higher makes the time speed rediculous. Skyrim's mountainous geography will help (you can't go straight from point A to B like you typically could in Oblivion, thus slowing you down), but I don't think it's enough to warrant a timescale much lower than 30:1. It should take at least a few days to get from one end to the other, IMO.
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JUan Martinez
 
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Post » Sat Feb 19, 2011 4:31 am

Yup, as much as I'd want realistic time scale (I'm used to Arma2, so...), the map scale would have to be equally realistic. And that's not gonna happen.
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Gemma Archer
 
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Post » Sat Feb 19, 2011 4:45 am

Oh joy, this thread again: http://www.gamesas.com/index.php?/topic/1158376-what-abour-real-real-time-gameplay/


I dont think motion control would be that bad, honestly. Not with the PS3 Move anyway.
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Charles Mckinna
 
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Post » Sat Feb 19, 2011 12:47 am

Yeah an actual 24-hour day/night cycle would svck. Honestly. Another game did this....Pokemon Crystal I think and I just hated it. I don't like to see just night when i'm playing at night because that would get boring. And just day when I play during the day is also dull. Also time plays a factor into this so it would make it very unrealistic in relation to travel distance/time. If i could cross the whole countryside in say....1 1/2 hours then it wouldn't feel like a country. it'd feel like crossing my home town. Also, if they implement creatures being out at certain times (like nocturnal creatures). This would also make combat with these same creatures very dull and monotonous.
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Reanan-Marie Olsen
 
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Post » Sat Feb 19, 2011 12:25 am

I would like the day night cycle to be slider adjustable. Id also like the darkness of the night/dungeons to be slider adjustable.
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Jack Walker
 
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Post » Sat Feb 19, 2011 3:09 am

Stupidest idea ever.com

Because of some very good arguments against it. See old thread for further explanation.
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Nicole Kraus
 
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Post » Sat Feb 19, 2011 12:07 am

Main problem with such a low time-scale, you could get around the world very "fast". If you could get from Solitude to Riften in a day (or less


An hour or less, I'd wager. I did a stopwatch on running through Cyrodill from Cheydinhal to Anvil at level 1 and it was 21 minutes.
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Emily abigail Villarreal
 
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Post » Sat Feb 19, 2011 7:28 am

The time on Nirn is supposed to change realistically. You can't set it to your own time because you'd save a game, reload it 12 hours later and time would skip forward12 hours even if you're in battle!
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Laura-Jayne Lee
 
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Post » Fri Feb 18, 2011 11:42 pm

The 30:1 timescale in OB and MW was unrealistically fast. A full hour of the game day passes by every two minutes, and if I step into a shop in the morning for a couple of minutes to check out the inventory or make a couple of purchases, I step out and it's 6 hours later. The day is almost over, and I haven't even set foot out of town. I hike down the road toward a clump of trees a little ways ahead and it's 4 hours later when I reach them, with the sun visibly shifting across the sky as I watch. A whole day passes in a matter of 48 minutes playing time, which merely reminds me that it's a video game and doesn't have to make sense. Immersion broken.

I used a mod in both MW and OB to bring it down to a more sane and reasonable 8:1 ratio. At that rate, I can put in about a 2-3 hour "session" in an evening after work, and that constitutes a "full day" in-game. Adding "realism" mods means that you need to deal with food and drink every hour or two, which is enough to be a concern but not enough to become a constant irritation, rather than stopping every 20 minutes to eat. The day is "shortened", but not so drastically that it shatters its believability. Even a 12:1 timescale would be "acceptable", in my opinion, and a 6:1 ratio might be ideal for someone who regularly puts in 4-5 hours of playing time at a shot.

I definitely wouldn't want a 1:1 "real" timescale, otherwise you'd cross the entire province 3-4 times, loot a half-dozen dungeons, and join and rise to the top rank in 3 factions all before noon. No thanks.

This is a GOOD item to have configurable from a "settings" menu. You could adjust the day according to your own playing style and session length.
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Alan Whiston
 
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Post » Sat Feb 19, 2011 9:35 am

I think 8:1 or even 12:1 is probably a bit low. 15:1 to 20:1 would be nice IMO.
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Angus Poole
 
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Post » Sat Feb 19, 2011 11:38 am

Oh joy, this thread again: http://www.gamesas.com/index.php?/topic/1158376-what-abour-real-real-time-gameplay/

Yep, lets use that thread.
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Budgie
 
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