Heist and Robberies

Post » Sat Feb 19, 2011 9:47 am

The very first time I played Oblivion stealing things seemed very cool. I would go to Skingrad to steal from the rich. However I ran into a huge dilemma when stealing things. First of all it was not very difficult, in turn it didn't feel very rewarding. Second of all the items you could actually steal had little to no value, even if you DID find an enchanted weapon with real value(which was never) you had to sell it to some stinking thieves guild member. What if I hadn't done that guild yet? Secondly how do normal shop owners know you stole the item, they are not psychic. You should be able to sell them to a normal store and consequently get a percent chance of being ratted out depending on the rarity of the item. Finally there should be legitimate heists where one can break into a bank and steal thousands (obviously a newer much harder security system would be implemented.) Why can traps only be used in caves?!!!
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Eilidh Brian
 
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Post » Fri Feb 18, 2011 11:23 pm

It would be nice if the thieves guild quests would be more in line with that huge heist at the end of their questline only consistently like that and on a smaller scale.
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Sheeva
 
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Post » Sat Feb 19, 2011 2:13 am

yes I completely agree the thieves guild should be less Robin Hood crap and more try to preform the grandest and coolest heist in the history of Tamriel. It should be longer with shorter missions, you start with small heist of wealthy families then move to banks and finally Kings.



This is one thing that Borderlands did very well and is the only reason it is successful. The loot was always awesome. Like in the secret armory of general knox, the room after you killed him made me giddy. If Skyrim throws in unique items and then some random enchantment ones the game would gain so much longevity. What I am trying to say is we shouldn't be limited to the generic daedric sword. If there was a grand heist with a very large risk of bounty and an enormous reward, robbing things would be reinvigorated and fun.
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Brentleah Jeffs
 
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Post » Sat Feb 19, 2011 5:18 am

fencing stolen goods was more realistic, and thus severely confining for theif characters. I hope they don't use the same process, it was aweful... allthough there was nothing valuable to steal any ways so thats probably why theif characters were irrelevent in OB any ways.
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Anne marie
 
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Post » Sat Feb 19, 2011 3:55 am



I agree that the general thievery system from Oblivion could use some work. I'm currently working through Two Worlds II, and although the game as a whole pales in comparison to ES games, they actually did a good job with the thieving aspect. You can pickpocket people, but you have a limited time, and it involves a pretty difficult (but well done) minigame.

The best part though, is the way they handle break ins. Breaking into a house is a matter of watching the guard and citizen patrols and picking the right time to pick the door lock. The lockpicking minigame is easily the best I have played as well. It is fun, challenging, and involves a decent bit of skill and dexterity (you will break many lockpicks once you get to master locks). Also, time doesn't freeze when you are picking locks, so it adds some tension. Once you are inside the house, there are usually quite a few locked chests/cabinets, and once you get past the early stages of the game, most of the containers have really good loot as well.

The only negative I have found, is that there is really no consequence for doing these things. If you are caught trying to break into a house, you will just get the stink eye and/or a lecture from a guard or citizen, and then are free to go on your way. If you break into a house that has people inside, they will just look at you funny and maybe comment about how the stuff you are attempting to steal doesn't belong to you. Sometimes they will yell for the guards, but you usually you have a while to leave before they show up. Another benefit is that the shop owners don't magically know that what you are selling is stolen. Overall, I think a similar system would work well in Skyrim, as long as they increase the consequences a bit, and maybe add a chance of having your looted equipment detected and re-possessed.
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Lauren Graves
 
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