Multiple Saved Games

Post » Sun Jun 06, 2010 10:11 pm

Does anyone know if were are going to have the option to easily make multiple different characters and save their games easily without having to search through a drop down of 1000's of different save points? I usually like to make different characters that are different races and skill sets and always found it a pain in the @#$ to go looking through saves for every single character. I dont think that this would be that hard to implement either and would make a big difference for me anyway.
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Imy Davies
 
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Post » Sun Jun 06, 2010 6:49 pm

Does anyone know if were are going to have the option to easily make multiple different characters and save their games easily without having to search through a drop down of 1000's of different save points? I usually like to make different characters that are different races and skill sets and always found it a pain in the @#$ to go looking through saves for every single character. I dont think that this would be that hard to implement either and would make a big difference for me anyway.


Dragon Age: Origins did a pretty good job at this. If you went to "load game" you could select what character you were loading from and then choose the game save. But I don't think that Skyrim will have anything like that. You will probably see the exact same save style as Oblivion.

I don't know what you are talking about as far as 1000's of different save points, unless you are exaggerating?
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Haley Merkley
 
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Post » Sun Jun 06, 2010 7:37 pm

1000's was a slight exaggeration but i do save alot, more like 100's after ive put alot of time into the game, most people save everytime they are quitting and over time that adds up, expecially when you have around 4 characters.
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Stephanie Valentine
 
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Post » Sun Jun 06, 2010 3:41 pm

Haha...... Good, because 1000 saves is insane. I understand what you're saying though. To keep my number of files down, I always just overwrite previous saves (that are of the same character). I always confirm that it is the person I'm on and that I am not going to need any of the other saves from that person. For example, I have 3 characters in Oblivion. And I only have 3 saves. (One for each of them, due to overwriting) Yes, it can get annoying to overwrite all the time, but at least it saves confusion and "scrolling".
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Khamaji Taylor
 
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Post » Sun Jun 06, 2010 11:11 pm

Haha...... Good, because 1000 saves is insane. I understand what you're saying though. To keep my number of files down, I always just overwrite previous saves (that are of the same character). I always confirm that it is the person I'm on and that I am not going to need any of the other saves from that person. For example, I have 3 characters in Oblivion. And I only have 3 saves. (One for each of them, due to overwriting) Yes, it can get annoying to overwrite all the time, but at least it saves confusion and "scrolling".

It's even worse when you're on the Xbox and have the habit of pulling the plug out (and not having the console connected to the internet when playing offline games) whenever you're done playing like me. The clock resets and the save files aren't sorted by the real date, so I try to keep it down to maybe creating a new save file (stop overwriting) every 10th level or so.
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Anthony Santillan
 
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Post » Sun Jun 06, 2010 4:35 pm

Dragon Age: Origins did a pretty good job at this. If you went to "load game" you could select what character you were loading from and then choose the game save. But I don't think that Skyrim will have anything like that. You will probably see the exact same save style as Oblivion.

I don't know what you are talking about as far as 1000's of different save points, unless you are exaggerating?

Current save game counter is 1090, however I have deleted many and just keep start and end point for the real ld ones. Still it's hundreds.
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Fam Mughal
 
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Post » Mon Jun 07, 2010 4:44 am

Does anyone know if were are going to have the option to easily make multiple different characters and save their games easily without having to search through a drop down of 1000's of different save points? I usually like to make different characters that are different races and skill sets and always found it a pain in the @#$ to go looking through saves for every single character. I dont think that this would be that hard to implement either and would make a big difference for me anyway.

I can't imagine how it would be hard to implement this, and it's not like it's Bioware's trademark or something. Did Fallout 3 or NV use this approach?
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Adam Kriner
 
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Post » Sun Jun 06, 2010 5:23 pm

Current save game counter is 1090, however I have deleted many and just keep start and end point for the real ld ones. Still it's hundreds.


exactly and it cant be hard to make this better, simple UI stuff, basically a folder with a name on it, dragon age did it well and so do most console games.
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Jay Baby
 
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Post » Sun Jun 06, 2010 3:23 pm

Haha...... Good, because 1000 saves is insane. I understand what you're saying though. To keep my number of files down, I always just overwrite previous saves (that are of the same character). I always confirm that it is the person I'm on and that I am not going to need any of the other saves from that person. For example, I have 3 characters in Oblivion. And I only have 3 saves. (One for each of them, due to overwriting) Yes, it can get annoying to overwrite all the time, but at least it saves confusion and "scrolling".

I probably had well over 1000 saves total in Morrowind, I deleted them regularly but they do add up. In fact, most games of decent length end up with at least 500 saves, usually more.
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Bellismydesi
 
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Post » Sun Jun 06, 2010 1:51 pm

Haha...... Good, because 1000 saves is insane

I'm playing New Vegas right now. I'm at the ant field past Novac and I have 300 saves already :)
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Kat Lehmann
 
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Post » Mon Jun 07, 2010 4:58 am

Wow. You guys have a crazy amount of saves. I only use 2 saves per character and cycle between the two such that I never lose too much progress if the game crashes. So in OB I have a grand total of 14 saves for 7 characters, plus one autosave.

It's just such a non-issue I can't believe I'm even posting in here.
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carla
 
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Post » Sun Jun 06, 2010 6:33 pm

On Fallout 3 I maxed out my saves and couldn't create more save so I had to auto-save saves I didn't like Roflmao
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glot
 
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Post » Sun Jun 06, 2010 3:21 pm

Wow. You guys have a crazy amount of saves. I only use 2 saves per character and cycle between the two such that I never lose too much progress if the game crashes. So in OB I have a grand total of 14 saves for 7 characters, plus one autosave.

It's just such a non-issue I can't believe I'm even posting in here.


Well it may not be an issue for you but it obviously is for alot of us, Im just saying that its not very hard to implement and since it isnt they probably should do it. It would probably take them less than a day for the coding and the rest of the day to make a template for it. Hopefully a Dev will see this and think "hey thats a good idea, ill get someone and do that because its not very hard, and fixes alot of hassle." Also for replaying the game, you always have one character that you consistantly go back to and selecting from randomly named and ordered saves for you other characters is really annoying.
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Bonnie Clyde
 
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Post » Mon Jun 07, 2010 3:15 am

Why not just learn to manage your saves better? Really? If I saved at point A, kept playing, and saved at point B then as long as I'm satisfied with my progress there is absolutely no need to keep save A. For 10 characters, 20 saves is too much IMO. For 2 or three having 100+ saves? Come on, I seriously doubt you need all of those.
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Andrew Perry
 
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Post » Sun Jun 06, 2010 8:22 pm

Why not just learn to manage your saves better? Really? If I saved at point A, kept playing, and saved at point B then as long as I'm satisfied with my progress there is absolutely no need to keep save A. For 10 characters, 20 saves is too much IMO. For 2 or three having 100+ saves? Come on, I seriously doubt you need all of those.
Exactly, I just can't imagine what would make someone think they need that many saves. It's just ridiculous. Having said that having separate folders for different characters, but not for the reason to make it easier to manage hundreds upon hundreds of saves for a few characters.
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Shannon Marie Jones
 
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Post » Sun Jun 06, 2010 7:11 pm

Why not just learn to manage your saves better? Really? If I saved at point A, kept playing, and saved at point B then as long as I'm satisfied with my progress there is absolutely no need to keep save A. For 10 characters, 20 saves is too much IMO. For 2 or three having 100+ saves? Come on, I seriously doubt you need all of those.

The problem is that Oblivion, FO3, and New Vegas were all fairly buggy. Let's say, a little after point A, you got a specific perk. Then, at about point C, you realize that perk causes some game-breaking bug* that can only be avoided by NOT taking that perk. Or maybe messed up faction settings cause some hostile turrets and robots to technically be allied with another character who is in no way actually involved with anything about even just the area the enemies are in**, immediately making his forces hostile to you when you defend yourself and locking yourself out of one of the endings. Or maybe you're running on the PC version and whoops, some scripted effect from a mod just backfired VERY badly and now you can't do a thing at all***. Now, what's the better option here, starting the game over, or starting at point A, which despite the name, may still be VERY far into the game
*The bad game-crashing kind of game-breaking, not the good "whoa look at all these enemies catapulting into the air" game-breaking
**Actual (Fixed) New Vegas bug
***Based off of actual modded Oblivion experiences

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phil walsh
 
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Post » Sun Jun 06, 2010 11:10 pm

As someone who's accidentally deleted many of his awesome accounts, I'd welcome a better save UI. I like the idea for character folders with the character's saves, quicksaves, and autosaves in the folder.
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Steve Fallon
 
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Post » Sun Jun 06, 2010 11:28 pm

I just use Wrye Bash (and its brethren) for Bethesda games. Has a Saves tab which lets you create as many profiles as you want. Also syncs those profiles with your load order, which is something I doubt Bethesda would do. I would continue using the next version of Wrye Bash for Skyrim's saves over one Bethesda provides.

With that said, for the non-modder folk and console users, I'd welcome better save management.

As someone who's accidentally deleted many of his awesome accounts, I'd welcome a better save UI. I like the idea for character folders with the character's saves, quicksaves, and autosaves in the folder.

Well, if you're already using Wrye Bash for mods, you've been missing out all this time. :)
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kat no x
 
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Post » Sun Jun 06, 2010 7:35 pm

try only using one save for each character, works for me. theres no good reason to have that many saves
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lauraa
 
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