More polygons != better quality.
I myself have worked with various 3D applications, and with the knowledge I have about the subject a fair share of oblivions models is kinda sloppy.
There could be massive performance boosts by optimizing the geometry. However, there's so much content that doing so would be incredibly time consuming.
Obviously, when applied correctly more poly's do lead to better quality, but it isn't a fixed relation.
Also, don't forget that if they say they're using an updated version of the current engine, that doesn't mean much at all:
The different unreal engines are all based on their previous versions, and if you look at the difference between its versions those are some incredible steps.
Actually, I liked hearing so because it nearly guarantees that the ability to modify the game stays intact. This is incredibly important, as I wouldn't touch OB without FCOM (or OOO at the very least) and several other mods.
So basically, I guess you'll just have to trust the developers.
The industry standards have risen significantly since TES IV, so they're forced to improve both quality and quantity to satisfy their public.
One last thing - Don't forget that both TES II to III and TES III to IV had significant engine upgrades. Also, they used the current engine for TES IV, FO3 and FO:NV already. With the latter, many reviews criticized the engine for being outdated. Bethesda knows that if they don't improve it enough, they basically kill TES' near-flawless reputation.