No, version 0.3 is the latest. He's included the routines used in Less Predictable Respawn so that mod is now obsolete. You can find it at the Nexus.
Ah, there it is. Thanks!
EDIT: So let's say I'd like the chance of a Fort respawning really fast so there are "returning" bandits in the first section when my char returns from the last - but still like the chance of it being emptied out for a long time, I would change:
Set zzSpawnVarsQ.sFortMin to 24 ; Fort type cells ( E.g.: Fort Ash, Sancre Tor )
Set zzSpawnVarsQ.sFortMax to 36
Set zzSpawnVarsQ.sFortCSpawnless to 0
Set zzSpawnVarsQ.sFortMSpawnless to 1
Set zzSpawnVarsQ.sFortPVIncrement to 3
to:
Set zzSpawnVarsQ.sFortMin to 1 ; Fort type cells ( E.g.: Fort Ash, Sancre Tor )
Set zzSpawnVarsQ.sFortMax to 96
Set zzSpawnVarsQ.sFortCSpawnless to 0
Set zzSpawnVarsQ.sFortMSpawnless to 1
Set zzSpawnVarsQ.sFortPVIncrement to 3
?
Not sure if I get this correctly.