How big will the map be?

Post » Mon Jun 14, 2010 7:40 pm

Well the constuction set to make the worlds for Oblivion is no easy pickin, it does take alot of time and skills. Heard few had made custom areas nearby, forgot what it was but believe they kept it to themselves. If the tools wasnt so diffifult to use, it wouldnt be like this.

Still like to see all the regions around Oblivion before going back or a brand new worlds that is huge to explore in.
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Annick Charron
 
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Post » Mon Jun 14, 2010 8:21 pm

I dont know I want a colored map to be perfectly honest I couldn't stand oblivions map it was so bland whereas Morrowinds wast only in color but it also pointed out places of interest by showing them on the paper map I mean that was really cool oblivions though was just a big slab of blah with no real usefulness.
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sarah
 
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Post » Mon Jun 14, 2010 12:16 pm

The question should instead be: how small will the map be?

Approximately 41 square kilometers, like Oblivion.
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cutiecute
 
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Post » Mon Jun 14, 2010 1:39 pm

About the same size as oblivion map was.
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Vera Maslar
 
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Post » Mon Jun 14, 2010 5:44 pm

In interviews, Todd Howard says that the playing area "is about the size of Oblivion".

That concerns me a little. "About the size of" could easily mean it's actually a bit smaller. If the world was bigger, he wouldn't say it was "about the same size". He would definitely say it was bigger, as that would be a plus point for the game.
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Dalton Greynolds
 
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Post » Mon Jun 14, 2010 9:28 am

I hope that in skyrim you can easily get map markers you need to explore

I tjink it would add to the reason to go explore when you know theres something cool there...lets see
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Nomee
 
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Post » Mon Jun 14, 2010 3:20 pm

Also, if you ever did venture off the roads, you could still run in a straight line since there were no natural barriers except for some of the most mountainous regions. For example I often ran straight through the forest between Chorrol and Skingrad to save time, or swam across the Pond Rumare when approaching the IC from behind.

Barriers limit your freedom and impart the sense of an "open world", but they have to be there if the world is to be realistic. Venture from the path in any forest in the real world, and you'll get stuck in vegetation, swamps, or find yourself facing a sheer rock face that would be a challenge for an experienced rock climber.


You could do that in daggerfall and keep going and going, that what make it special about exploring and get lost, esp if you didnt have a map handy.

Let just say we have a map size of oblivion and the map option is not there, it would be alot more interesting. Put loot and buy maps from vary places and get some ideas what is in that areas instead of the whole picture.
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MISS KEEP UR
 
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Post » Mon Jun 14, 2010 8:15 pm

I heard in an interview it will be slightly smaller than Oblivion. And Oblivion was smaller that Morrowinds.
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Trista Jim
 
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Post » Mon Jun 14, 2010 5:26 pm

I heard in an interview it will be slightly smaller than Oblivion. And Oblivion was smaller that Morrowinds.

yes it will be slightly smaller then Oblivion... but dude, Oblivion is a good amount larger then Morrowind.
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Alberto Aguilera
 
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Post » Mon Jun 14, 2010 8:29 am

Yeah, making more natural barriers will make it feel bigger. Another reason is Oblivion's overly generous fast travel. No matter how big your world is, it feels tiny if you can instazip to any town right off the bat.


I didn't know you could fast travel for about 100 hours worth of the game.

I like running around physically myself, but if there are natural barriers like massive mountains I can't traverse, or if I can't see more than 10 feet in front of me because of the flora all over the damned place it gets very tedious and annoying very rapidly. I stopped running around in Oblivion for this very reason. Prior to the natural barriers getting amazingly old really fast, I was busy exploring everything I could find.

The "barriers" are exactly why most people DON'T bother to walk themselves. It's one thing if it's fun, another entirely if it's annoying and frustrating.
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Veronica Martinez
 
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Post » Mon Jun 14, 2010 7:55 pm

I didn't know you could fast travel for about 100 hours worth of the game.

I like running around physically myself, but if there are natural barriers like massive mountains I can't traverse, or if I can't see more than 10 feet in front of me because of the flora all over the damned place it gets very tedious and annoying very rapidly. I stopped running around in Oblivion for this very reason. Prior to the natural barriers getting amazingly old really fast, I was busy exploring everything I could find.

The "barriers" are exactly why most people DON'T bother to walk themselves. It's one thing if it's fun, another entirely if it's annoying and frustrating.

What barriers? You mean the invisible one surrounding the map? So you don't want natural barriers(OB had none btw) and you don't want invisible barriers then what do suggest?
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Zoe Ratcliffe
 
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Post » Mon Jun 14, 2010 8:00 pm

What barriers? You mean the invisible one surrounding the map?


No, I mean the mountains you can't climb up, the valleys you can't see down into, and the flora that blocks your view so that you can't see 20 feet in front of your face even on level ground.

Note that I'm not talking about at the edge of the map. I'm talking about simple things like trying to walk to some of the shrines or trying to get to... Here, do this:

Take a walk to the Temple of Ancestor Moths without a horse and without fast traveling. Start a new game to do it so that all you have is the "general area" to go by in order to find it. Let me know how that works out for you. There are mountains and valleys ALL OVER that area that one cannot climb up, and that if someone is not familiar with the region they can very easily walk the entirely wrong way trying to get around them so that they can get up those hills to get to the temple.

What should take 10 minutes can easily take up to several hours because walking simply isn't a viable form of exploration with this map.

So you don't want natural barriers(OB had none btw) and you don't want invisible barriers then what do suggest?


Well, you misunderstood me and jumped to an inaccurate conclusion on what I was saying, so the question's sort of a red herring.

That said, I have no problem with map barriers. I don't even actually have a problem with natural barriers that occur on the map. However they want to do it is fine with me. I give nae crap.


But the players will do what the game allows them to do. This map and terrain are not conducive to exploration. If that's how the game team wants it, super. If they did want players to walk around and discover things on their own however...

"Urdoinitrong."
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lucile davignon
 
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Post » Mon Jun 14, 2010 6:38 pm

This is ob... http://www.tesnexus.com/downloads/images/23939-1-1240453369.jpg

This is skyrim.... http://i.imgur.com/rNX66.jpg

Each square is something like 179 feet across... as each is 4096 units wide and a normal person is 128 units tall. This means skyrim has VERY compact towns and cities.

The good news is skyrim doesnt seem to have athletics so with luck they arnt ninnies and dont make runspeed too fast such that you run across the continent in 5 minutes.... But ya its a small world after all. a bit bigger then ob as ob wasnt as rectangular but .....

Its what they wanted.. they are in a hand built mood this time and well as long as they arnt total twits it should be ok. Besides if they totaly screw up they can always fix it in dlc. skyrim shivering my [censored] off isles...
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Bee Baby
 
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Post » Mon Jun 14, 2010 5:29 pm

The reason that Oblivion felt smaller than Morrowind is because you were less likely to encounter interesting and time consuming things while traveling. In Morrowind, you could set out to go somewhere on the other side of the world, and get completely distracted and end up doing something else entirely. This is because Morrowind's environment was generally richer than Oblivion's. It is the richness of the game world that makes it expansive, rather than the sheer area. If each town you visit is an everyplace, then the world is going to feel limited, regardless of how large it is (see: Daggerfall, Just Cause II). That is why people in this thread and others insist that Morrowind was "bigger" than Oblivion. While the actual surface area of the continent of Cyrodiil may be larger, one side of the map is identical to another. It's nothing like Morrowind where each of the regions are distinct, and there are many interesting places to simply explore. I don't really consider this point subjective. Each of the towns in Oblivion was virtually identical. The landscape was the same throughout, as were the enemies that I encountered. I don't really think I'm missing anything here. As someone who plays a heavily modified form of each game, I have found that there are no mods which truly compensate for the lack of diversity and richness in Oblivion.

My hope for Skyrim is that Bethesda will give us the best of both worlds. Both Morrowind and Oblivion were excellent and each had its own strengths and weaknesses. Hopefully Skyrim will give us an environment as variant and fascinating as Morrowind's and as visually stunning and as full of grandeur as Oblivion's. To reiterate, it is the depth, detail, and feeling of the environments, not the size of the map, which matters when considering gameplay.

First post on this forum :)
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Sarah Bishop
 
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Post » Mon Jun 14, 2010 9:43 am

Skyrim will feel much bigger than Oblivion, not only because of the extra vertical space from the mountains, but from the hand-crafted landscapes. You will keep running into something new, while in Oblivion, you keep seeing the same scenery over and over again so your brain remembers less from your journey; making the world feel smaller.
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Bethany Watkin
 
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Post » Mon Jun 14, 2010 1:20 pm

Say "I could care less" again! I dare you! I DOUBLE dare you, [censored]! SAY "I could care less" ONE MO' [censored] TIME!

???
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Shelby Huffman
 
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Post » Mon Jun 14, 2010 9:44 pm

Yes MW is much bigger than Oblivion of course, but a different engine they used than Oblivion.

No it's not. No it wasn't.
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Mel E
 
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Post » Mon Jun 14, 2010 7:48 pm

That is a common illusion.. Oblivion's map was actually about 4x Morrowind's!

The lack of a fog, and the level scaling reducing all content to a generic paste, made it feel smaller.

Todd said Skyrim's map will be "about the size of Oblivion's" which probably means it will be smaller (otherwise Todd would have said "even bigger than Oblivion's").

In the short interview with Todd on Xbox live Todd said something along the lines of "The map itself is not that much BIGGER than Oblivion, but the way that the geography is arranged (i think meaning height etc) the world seems much bigger."
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Kathryn Medows
 
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Post » Mon Jun 14, 2010 5:27 pm

???

Think about just how [censored] it is to say "I COULD care less".
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Lisa
 
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Post » Mon Jun 14, 2010 4:15 pm

In the short interview with Todd on Xbox live Todd said something along the lines of "The map itself is not that much BIGGER than Oblivion, but the way that the geography is arranged (i think meaning height etc) the world seems much bigger."


Sorry, but no, he said roughly the same size.
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Jessica Lloyd
 
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Post » Tue Jun 15, 2010 2:03 am

Think about just how [censored] it is to say "I COULD care less".


Yeah, why don't people understand this?
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Princess Johnson
 
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Post » Mon Jun 14, 2010 3:08 pm

I did not use fast travel in OB untill after 100 hours or so in, same with MW(FT=using the console) so that did not affect me. Its all about world design, Skyrim will having a better world design thus making the world feel bigger just like MW.


Indeed, it's a matter of world design. Oblivion's world never felt small for me because of fast travel (Of course it never felt small to me to begin with.) Fast travel really doesn't change anything in this regard because aside from major cities, you needed to visit a location before you could travel to it, and really, in Morrowind, you could travel to most settlements right off the bat too, you just sometimes needed to take time to figure out which towns had services which could take you to which places. Besides, when I wanted to go somewhere in real time, you'd better bet I'd walk there in real time. But apparently not using optional features when you don't want to use them is extremely difficult for some players.

But Skyrim could be either slightly bigger or slightly smaller, "roughly" the same size as Oblivion could go either way, just not by a large amount. But that's purely in terms of the physical scale of the landmass, the mountainous terrain will likely make the game feel better, because you're likely to be spending more time traveling to get anywhere, since you'll often have to climb over or go around mountains, which really was the primary reason for the illusion of greater size Morrowind had. Though I'm fine with a world about the same size as Oblivion, like I said, I never found it to be too small. In I've played my current character in Oblivion for over 100 hours and still haven't been to Anvil or Leyawiin, for most games, I'd be pretty impressed if I don't finish the game in less than a quarter of that amount of time. Though admitably, the large amount of mods I'm using probably has an affect on this, but even before I used mods, of the criticisms I had with Oblivion, the world size was not one of them.

In the end, though, size is not all that matters. And I wouldn't complain about even getting a smaller map than Oblivion as long as there was enough to do in it that I don't feel the need to complain about a lack of content,
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Marilú
 
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