What barriers? You mean the invisible one surrounding the map?
No, I mean the mountains you can't climb up, the valleys you can't see down into, and the flora that blocks your view so that you can't see 20 feet in front of your face even on level ground.
Note that I'm not talking about at the edge of the map. I'm talking about simple things like trying to walk to some of the shrines or trying to get to... Here, do this:
Take a walk to the Temple of Ancestor Moths without a horse and without fast traveling. Start a new game to do it so that all you have is the "general area" to go by in order to find it. Let me know how that works out for you. There are mountains and valleys ALL OVER that area that one cannot climb up, and that if someone is not familiar with the region they can very easily walk the entirely wrong way trying to get around them so that they can get up those hills to get to the temple.
What should take 10 minutes can easily take up to several hours because walking
simply isn't a viable form of exploration with this map.
So you don't want natural barriers(OB had none btw) and you don't want invisible barriers then what do suggest?
Well, you misunderstood me and jumped to an inaccurate conclusion on what I was saying, so the question's sort of a red herring.
That said, I have no problem with map barriers. I don't even actually have a problem with natural barriers that occur on the map. However they want to do it is fine with me. I give nae crap.
But the players will do what the game allows them to do. This map and terrain are
not conducive to exploration. If that's how the game team wants it, super. If they
did want players to walk around and discover things on their own however...
"Urdoinitrong."