Community Chest

Post » Tue Jun 15, 2010 7:47 pm

That sounds a bit like loot/rewards will be tailored to your level.


Yes, but the line you highlighted has a different context in the actual podcast. If you listen to the inflection in his voice, it doesn't say it as an item tailored to your character, it just means a reward. There may be some quests with items might be given to you depending on what your good at but for the most part they will probably be a set reward.
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Amy Smith
 
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Post » Wed Jun 16, 2010 6:26 am

I think you have a monopoly on this topic.
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Ann Church
 
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Post » Tue Jun 15, 2010 10:51 pm

Thankfully, I don't think game designers share your philosophy.

This isn't random. It's moronic.


How is that moronic? It's moronic to believe somehow the quest reward that the quest giver will give you will always be something you can use and is tailored for you. "Here, this sword has been in my family for generations. I'd like you to ha- HOLY HELL, the sword just morphed into a staff!!!!" Just because your a mage.
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Thema
 
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Post » Wed Jun 16, 2010 8:03 am

Yes, but the line you highlighted has a different context in the actual podcast. If you listen to the inflection in his voice, it doesn't say it as an item tailored to your character, it just means a reward. There may be some quests with items might be given to you depending on what your good at but for the most part they will probably be a set reward.


Oh sure, there are different dimensions along which the choice of quest reward can be tailored to your character, and different extents to which the choice of quest reward can be tailored to your character. I didn't mean to suggest anything more than just that, according to Todd, there will be some loot/quest-reward scaling, at least in some fairly generic sense. I'm not sure we have any more specific knowledge about this, however.
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carrie roche
 
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Post » Tue Jun 15, 2010 5:56 pm

I really hope Bethesda releases some new media soon, this board is becoming more ornery by the day.

As for the topic, TC just got really unlucky with the random loot system. Archery has always been a bit more difficult than melee due to the constant need for strong, but often rare, arrows. Even if you were suddenly finding more arrow matrices, it probably still wouldn't be enough to last you for a long time, and your niece would eventually run out too. You'll just have to stick with daedric/glass arrows like everyone else.

I would, however, like a storage chest that worked like the ones in the Resident Evil games. A universal chest that you could buy for every home you own would be great.
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Philip Rua
 
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Post » Wed Jun 16, 2010 8:02 am

No... please no...

'twould ruin the whole experience it would, assuredly.
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flora
 
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Post » Tue Jun 15, 2010 5:34 pm

How is that moronic? It's moronic to believe somehow the quest reward that the quest giver will give you will always be something you can use and is tailored for you.



If I'm the only adventurer in the world, then yes, the quests should be tailored to me. I don't offer a bowling ball to a professional baseball player in exchange for something I want.



I can't believe this argument even needs to be made. The game quite clearly sets the environment that you're not the only adventurer out there. It's referred to often in the dialogue, the stories, and by sheer logic of the shops - among too many other details to list. Here are but a few:

If I'm the only adventurer in the world, then how did all those other items get out there in the first place?

If I'm the only adventurer in the world, how come I keep seeing dead adventurers all over the place?

If I'm the only adventurer in the world, how did the world get by before me?

If I'm the only adventurer in the world, how did all this stuff I'm recovering (artifacts) either get made or get placed to begin with?

If I'm the only adventurer out there, whose staff is it I keep finding in all these boxes?

If I'm the only adventurer out there, how come the smiths even OFFER to make heavy armor for me when I clearly only wear light armor? How come they carry so many supplies for people that don't need them?


If I'm NOT the only adventurer out there, how come I can't trade out a staff I don't use for a set of arrows someone else doesn't use?
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Dalia
 
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Post » Wed Jun 16, 2010 2:05 am

I can't believe this argument even needs to be made.


It really doesn't, as evidenced by the huge mob of supporters backing you up in your demand.

But don't let that stop you. ;)
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Isaac Saetern
 
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Post » Tue Jun 15, 2010 5:33 pm

It really doesn't, as evidenced by the huge mob of supporters backing you up in your demand.

But don't let that stop you. ;)


Fair point. Thank you.
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remi lasisi
 
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Post » Wed Jun 16, 2010 2:45 am

Thankfully, I don't think game designers share your philosophy.

This isn't random. It's moronic.


An "armsman" type character should be rewarded for knowing many different kinds of weapons by being able to use just about everything he finds. If you force the game to spawn just exactly the right equipment for your particular type of character, you take away the advantage of being able to use diverse types of equipment.

If I'm NOT the only adventurer out there, how come I can't trade out a staff I don't use for a set of arrows someone else doesn't use?


Well, the game should have an economy.. if you find something you can't use you should be able to sell it for money. The problem with all TES games since Daggerfall is that they didn't even try to balance the gold supply, and by day 3 you have more gold than you can even spend. THIS is what they have to fix.
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Steve Bates
 
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Post » Wed Jun 16, 2010 6:23 am

It's a good idea that is in many top down action RPGs and I like using them but it makes repeat playthroughs less of a challenge. You just use the equipment that your level 50 character uses when you are level 1, including all "cheater" builds like 100% magika resist or chameleon. In that case, there would need to be item restrictions of some sort, strength requirements and the like, but when you find a nice piece of armour, why couldn't you just slap it on and wear it?

I'm on the fence because it is a handy feature but can be abused.
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Ricky Meehan
 
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Post » Wed Jun 16, 2010 5:57 am

sure
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Nicola
 
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Post » Tue Jun 15, 2010 6:41 pm

A community chest, it wouldn't be the 1st RPG to do it. Sacred 2 Fallen Angel had a community chest and that can lead to your character getting pretty broken in that game.
(Although that game is allready broken due to the massive amount of gold that you can get in the game, it makes Oblivion in comparasion look like a joke in that department)

I would be against it in Skyrim unless you put a cap on the amount that the item is worth. If it's worth more then a certain amount of item or is an unique/Daedric item then it can't transfer over.
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Ruben Bernal
 
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Post » Wed Jun 16, 2010 7:33 am

COMMUNITY CHEST reminds me of MONOPOLY.
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Jessica Raven
 
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Post » Wed Jun 16, 2010 4:14 am

It's a good idea that is in many top down action RPGs and I like using them but it makes repeat playthroughs less of a challenge.


Depends on how one goes about it. If someone wants to just cream everything, they can. If they want handy items, they can do that too. In most "New Game +" systems, the whole idea is to have a hay day on the game's ass.

You just use the equipment that your level 50 character uses when you are level 1, including all "cheater" builds like 100% magika resist or chameleon. In that case, there would need to be item restrictions of some sort, strength requirements and the like, but when you find a nice piece of armour, why couldn't you just slap it on and wear it?


Why?

Right out the gate, a new player can make a new game and within two hours have 100% Chameleon. There are potentially ten item slots, and a sigil stone in Kvatch. Two hours - less if someone knows what they're doing.

Helm
Armor
Gloves
Boots
Greaves
Shield
Ring
Ring
Amulet
Wrist Irons

10% each = 100% Chameleon.

I'm on the fence because it is a handy feature but can be abused.


It can't be abused any more than the current game.

Besides, I'm a big boy and I can make my own choices. If it ruins the game for someone, they can stop. Some people enjoy mashing the crap out of the bad guys too, so let them. In this case however, if I want to give an awesome sword to my niece who has no clue but is only level 3... That's really okay.

If people can't restrain themselves from ruining their own game (or correcting it once they discover they're bored), they're too stupid to be here to begin with.

I'm a big boy. I can make choices and take responsibility for those choices. Again, if someone doesn't want it, "don't use it." There's no reason in the world to restrict everyone else's experience based on one person's inability to control themselves or use their head.
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GabiiE Liiziiouz
 
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Post » Wed Jun 16, 2010 3:08 am

I'm pretty sure Todd said that Radiant Story will give you rewards appropiate for your characer. Well, im not pretty sure, I'm absolutely sure.

I think I know what you're talking about, and I think you misinterpreted it. If you do a quest for someone, they might give you a reward that is appropriate for your skills (for example, not a mace if you're an archer). But I don't see why I should necessarily find something useful in a dungeon when it has no previous relationship to my character... the world isn't changing because I'm better at shooting a bow than swinging a mace.

In response to OP: no, it doesn't fit in a single-player game.
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Beat freak
 
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Post » Tue Jun 15, 2010 9:22 pm

Yes, but the line you highlighted has a different context in the actual podcast. If you listen to the inflection in his voice, it doesn't say it as an item tailored to your character, it just means a reward. There may be some quests with items might be given to you depending on what your good at but for the most part they will probably be a set reward.

Todd seemed clear to me, based on your character and what you do you might get a reward tailored to you, in other words if you are a fighter that uses maces and not swords you might get a mace, while another fighter(on a different play through, who uses swords) would get a sword for the quest.

Greg was right, unless he meant all the time(which I doubt), the game will give you quest based rewards sometimes according to your stats,etc. Unlike past games where it was random/static at all times.
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Stephanie Valentine
 
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Post » Wed Jun 16, 2010 5:16 am

No that would be absolutely horrible.
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Stat Wrecker
 
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Post » Wed Jun 16, 2010 3:21 am

As an add-on to my last response which can be seen http://www.gamesas.com/index.php?/topic/1167343-community-chest/page__view__findpost__p__17188891, I'd add that this restriction only - ONLY - applies to PS3 and 360 users anyway. Anyone with a PC can mod the game however they see fit already, yet we allow that and even encourage it.

Somehow, the boards aren't full of "I broke my game because I overpowered myself!"

That's really not a fair argument, nor anything to be worried about. If either of those were true, we'd know it by now.
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Charity Hughes
 
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