Mod Documentation Program?

Post » Wed Jun 16, 2010 3:14 pm

I was wondering if there is a utility which can document a mod for you. For example, Supreme Magicka. Is there a utility which will list all the spells this mod adds or modifies and the vendors that sell the spells? In other words, the changes made to the vendors as well. I think this sort of thing would be useful for a lot of mods, I was just using SM as an example. I know the point of some mods is to make you find these things, but I found, in the case of SM in particular, that all the spell options quickly became overwhelming. There is a pdf with SM that lists the new spells, but that is out of date and inaccurate. I know you can find a lot of this information with TES4Edit, but I was wondering if there was something that listed the information in more of a report format. The other thing I was looking for, for SM in particular, was something that also listed the new spell affects, once again in a more readable format than TES4Edit.
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Sammi Jones
 
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Post » Wed Jun 16, 2010 9:26 pm

I was wondering if there is a utility which can document a mod for you. For example, Supreme Magicka. Is there a utility which will list all the spells this mod adds or modifies and the vendors that sell the spells? In other words, the changes made to the vendors as well. I think this sort of thing would be useful for a lot of mods, I was just using SM as an example. I know the point of some mods is to make you find these things, but I found, in the case of SM in particular, that all the spell options quickly became overwhelming. There is a pdf with SM that lists the new spells, but that is out of date and inaccurate. I know you can find a lot of this information with TES4Edit, but I was wondering if there was something that listed the information in more of a report format. The other thing I was looking for, for SM in particular, was something that also listed the new spell affects, once again in a more readable format than TES4Edit.


Don't know if its any good to you but if you use Wrye Bash, right click on the ESP left click Details... maybe better than TES4Edit... maybe not :blink:
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Mandi Norton
 
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Post » Wed Jun 16, 2010 12:14 pm

Not a bad idea, but Wrye's details are... a little short on details:) With SM as an example, Wrye Bash does list all the spell ID's but not their nice names or effects. It would be actually quite a task to write such a program (I don't think one exists). With SM, the spells are added to the vendors via a script, so you would have to scan scripts, not just containers. It might be a nice add-on to TES4Edit, as another tab, for example, but I'm not sure how you would write such a thing if you have to scan scripts as well as objects... But you never know, so I thought I'd pose the question...
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lauren cleaves
 
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Post » Wed Jun 16, 2010 4:16 pm

Not a bad idea, but Wrye's details are... a little short on details:) With SM as an example, Wrye Bash does list all the spell ID's but not their nice names or effects. It would be actually quite a task to write such a program (I don't think one exists). With SM, the spells are added to the vendors via a script, so you would have to scan scripts, not just containers. It might be a nice add-on to TES4Edit, as another tab, for example, but I'm not sure how you would write such a thing if you have to scan scripts as well as objects... But you never know, so I thought I'd pose the question...


Sorry... Wrye is very much to the heart of the matter... and for that I mostly love it. Better men than me are constantly improving it. :thumbsup:
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CSar L
 
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Post » Wed Jun 16, 2010 8:32 pm

Not a bad idea, but Wrye's details are... a little short on details:) With SM as an example, Wrye Bash does list all the spell ID's but not their nice names or effects. It would be actually quite a task to write such a program (I don't think one exists). With SM, the spells are added to the vendors via a script, so you would have to scan scripts, not just containers. It might be a nice add-on to TES4Edit, as another tab, for example, but I'm not sure how you would write such a thing if you have to scan scripts as well as objects... But you never know, so I thought I'd pose the question...

Actually, TES4Edit does list the spell effects. If you click on a spell listed in the left hand column, the effects of that spell (including Magnitude and Duration) will be listed in the right hand section.
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Kayleigh Mcneil
 
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Post » Wed Jun 16, 2010 8:21 pm

Oh, I know. I was looking for something that does it for all spells in a list. Yes I want everything:) I've used TES4Edit to fix some of the spells, actually. That's why I said that I was looking for something in more of a report format. I was only using SM as an example, but it was a good one because it has numerous additions and modifies the vendors as well, so having a utility to list all the changes that it makes would be handy.

TES4Edit is the closest that's out there, as near as I can tell. You can see all the changes a mod makes and see how the mod interacts with the others you have loaded. I wanted to take all this and put it in a nice report, which is why I suggested that this functionality could be put in another tab. You would select the mod and click on this report tab, and it would list all the changes. For SM, I would like to see all the spells that were added and modfied, with effects and the vendors that sell them. I don't know how you would write such a thing, however...
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Genocidal Cry
 
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