Now, how about some "see-through" windows?

Post » Mon Jun 21, 2010 8:27 am

See through is good
Shoot through is better ;) (loophole shots? )

It'd be nice if the interiors aren't seperate cells, that way even detect life could work.
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Leah
 
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Post » Mon Jun 21, 2010 2:20 pm

It would add so much to the game, looking through the window to see if guards are outside before leaving the house you just murdered a person in, or looking inside to see if the person inside is visible and if he/she would instantly see you when you sneak in. Yay!


It would add to the game but at this point, it's the limitation of hardware on the consoles and even all computers but the best. It's just so many objects to render at once. Once SSDs are common place and everyone has 24 GB of ram to instantly write the objects to, then we don't need separate cells. That day really isn't that far way. Just like 5 or 6 years when it's common place for that.
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Katharine Newton
 
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Post » Mon Jun 21, 2010 5:38 am

Its one of these things that I WANT but I know I CANT have. So yknow...
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Cameron Wood
 
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Post » Mon Jun 21, 2010 6:46 am

It would definitely be something that I would love to see.
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Connor Wing
 
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Post » Mon Jun 21, 2010 12:37 am

It can be implemented after some hard work as a PC option but it just isn't going to happen for the console because it doesn't have the processing power. Basically being able to peer into a cell from a separate cell would only happen if there is enough development time left after everything is finished to add it in, then it would be nice to but otherwise, it just isn't feasible.


This.
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jason worrell
 
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Post » Mon Jun 21, 2010 11:35 am

They wouldn't have to render the entire world outside the cell, only a certain radius outside the house, everything beyond that can be faked

http://img80.imageshack.us/i/teswindowscomp.gif/
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Laura-Lee Gerwing
 
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Post » Mon Jun 21, 2010 5:52 am

Isn't there a technology that has the effect that only objects that you can see is rendered?
If there is one, or if it's possible to make a script like this, performance issues would be gone?

Just a thought.

Anyway, I'd really like to see through windows, yes. I mean... why wouldn't I?
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Kara Payne
 
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Post » Mon Jun 21, 2010 7:56 am

As someone who has a little experience in all of this (having made a http://www.tesnexus.com/downloads/file.php?id=35897 and all), here are a few things I know:

1. It isn't game-killing (if anything, it's the exact same sort of frame-rates you would get in town).
2. It isn't horribly complicated to do (I mean, I did it, right?)
3. It doesn't take the most powerful of machines to pull off (again, same frame-rates as you get in town areas).

It will likely happen at some point in Skyrim's modding scene that someone (possibly me) will figure out how to get it working. It will be done.
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CRuzIta LUVz grlz
 
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Post » Mon Jun 21, 2010 12:34 am

Yeah, it'd be cool. I suggested the same thing (along with light shining down through them according to the position of the sun) before Oblivion came out, but the devs said it just wasn't feasible. It's probably not high on their priority list and I don't expect it to be in Skyrim either. I'm cool with that.

Peace, +Petrose
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James Baldwin
 
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Post » Mon Jun 21, 2010 8:20 am

I wouldn't say you'd need to be able to peer into other cells through windows to be able to implement something like this, all you really need to do is render what you'd be able to see from outside the window, this has been done in Oblivion mods already. Aside from the mod already mentioned, there's also http://www.tesnexus.com/downloads/file.php?id=34199, which I'm currently using. It seems to work pretty well, and I haven't noticed it causing any obvious performance drop in the affected cells. Of course, it isn't perfect. It doesn't actually render the area outside the building, there's just a scene that looks like the parts you'd be able to see built outside thwe window using statics, which means you can't see people or items outside of the building. It's really just a cosmetic mod meant to enhance the realism of building interiors, and at that, I'd say it's pretty effective.

Though I don't expect to see this in Skyrim, but it would be nice if we could, and who can say for certain? Maybe Bethesda saw mods like this and realized that they could do it as well.
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Josephine Gowing
 
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Post » Mon Jun 21, 2010 1:59 pm

It can be implemented after some hard work as a PC option but it just isn't going to happen for the console because it doesn't have the processing power. Basically being able to peer into a cell from a separate cell would only happen if there is enough development time left after everything is finished to add it in, then it would be nice to but otherwise, it just isn't feasible.


Nah because you wouldn't look into actual cell, they would probably be fakes, and that's pretty simple ti implement. And I'd like to see it but I don't think we will.
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GabiiE Liiziiouz
 
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Post » Mon Jun 21, 2010 8:39 am

It's not hard to do. Granted that there aren't seperate interior/exterior cells..........I think the consoles can handle it, but I'm upgrading my PC in time for Skyrim, so unless the PC version is just a port over from console, then it shouldn't effect me :celebration: !
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Claire Lynham
 
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Post » Mon Jun 21, 2010 8:32 am

Isn't there a technology that has the effect that only objects that you can see is rendered?
If there is one, or if it's possible to make a script like this, performance issues would be gone?

Just a thought.

Anyway, I'd really like to see through windows, yes. I mean... why wouldn't I?


Yes, there is but the clustered amounts of items we see in TES will still cause rendering issues. There is a way to make windows transparent where you can see in and out but it's an illusion so the extent that the guy up above wanted where you could see passing guards or see if someone is awake inside to see you come in just won't work.
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Eileen Collinson
 
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Post » Mon Jun 21, 2010 4:46 am

Yes, there is but the clustered amounts of items we see in TES will still cause rendering issues. There is a way to make windows transparent where you can see in and out but it's an illusion so the extent that the guy up above wanted where you could see passing guards or see if someone is awake inside to see you come in just won't work.
That's not quite correct. It certainly is possible to do something like what you suggest - be able to see NPCs wandering around outside and see NPCs inside buildings. There's nothing, coding wise, from keeping that from happening.

The problem, however, is in the fact that Oblivion interiors are generally not the same size as their exterior meshes. This creates the problem that simply moving interior items into the exterior world would run into all sorts of problems, only because the two building meshes don't exactly line up everywhere.
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Leticia Hernandez
 
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