Security

Post » Wed Jun 23, 2010 1:52 pm

There was been a lot of discussion about the list of skills we are getting for skyrim and many potential skill lists have security and stealth combined.

I think this is not a great idea, stealth and security are two completely different things.
While of course security as it was in oblivion will not be a little bit to small as skill to fit in skyrim, especially since Beth is removing skills and giving each remaining/new skill more content (is that the right word?).
I would love to have security not only unlocking doors as in oblivion, but also locking them, disarming traps (possibly a little minigame different for each trap) and making your own.

What do you think?

(I do hope there us not another thread about this, at least I haven't seen one...)
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Lisha Boo
 
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Post » Wed Jun 23, 2010 7:47 pm

I see you point but I think a diffrent name would be better intead of security and keep security like the way it was in oblivion,

If you have played fallout new vages the had a skill called Survivall.

Survival I think would be better but the locking door part idont get maybe if you getting chased or want to remind to your self that you been in that area before but locking the door I could be without.

But if there is something like survival It could also be good for how good you can hear in the game, say when your walking through the woods you can hear foot steps better?
Is that something that would be good in the game.

Also you could make a sound near a trap and a guy would end up running into his own trap.
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stevie trent
 
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Post » Wed Jun 23, 2010 5:16 am

There was been a lot of discussion about the list of skills we are getting for skyrim and many potential skill lists have security and stealth combined.

I think this is not a great idea, stealth and security are two completely different things.
While of course security as it was in oblivion will not be a little bit to small as skill to fit in skyrim, especially since Beth is removing skills and giving each remaining/new skill more content (is that the right word?).
I would love to have security not only unlocking doors as in oblivion, but also locking them, disarming traps (possibly a little minigame different for each trap) and making your own.

What do you think?

(I do hope there us not another thread about this, at least I haven't seen one...)

I agree, I hope security and sneak are still separate.
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Milad Hajipour
 
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Post » Wed Jun 23, 2010 5:41 pm

well it kinda makes sense, you often have to sneak to avoid being spotted as you lockpick, and you often use lockpick to find back routes when you stealth.
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Stephani Silva
 
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Post » Wed Jun 23, 2010 12:44 pm

Just as long as I do not have to play the skyrim equivalent of bejeweled,just to disarm a trap!
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Captian Caveman
 
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Post » Wed Jun 23, 2010 9:10 pm

The problem with consolidating skills is it becomes a slippery slope.

Say that you combine a bunch of weak skills into one super-skill. Then all skills weaker than that super-skill have to themselves be combined. Then you only have a few skills left as super-skills and so the weakest super-skills have to be combined with each other.

Back in Daggerfall, we could have individual skills for things like pickpocketing and backstabbing because there were about 40 skills and you could pick TWELVE. Even if a few of those skills were weak you could pick them up and have room for the essentials.

By TES VI we are going to have three skills, Magic Stealth and Combat. In TES VII we will have one skill, MagicStealthCombat :sadvaultboy:
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Bird
 
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Post » Wed Jun 23, 2010 3:22 pm

The problem with consolidating skills is it becomes a slippery slope.

Say that you combine a bunch of weak skills into one super-skill. Then all skills weaker than that super-skill have to themselves be combined. Then you only have a few skills left as super-skills and so the weakest super-skills have to be combined with each other.

Back in Daggerfall, we could have individual skills for things like pickpocketing and backstabbing because there were about 40 skills and you could pick TWELVE. Even if a few of those skills were weak you could pick them up and have room for the essentials.

By TES VI we are going to have three skills, Magic Stealth and Combat. In TES VII we will have one skill, MagicStealthCombat :sadvaultboy:


just to refresh your memory, we have perks to allow specialisation, so even if security and stealth is melded into one, you can choose if you want to focus your perk on one over the other, should you want a character good at only one part over the other.
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Emma Pennington
 
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Post » Wed Jun 23, 2010 9:26 am

I see you point but I think a diffrent name would be better intead of security and keep security like the way it was in oblivion,

If you have played fallout new vages the had a skill called Survivall.

Survival I think would be better but the locking door part idont get maybe if you getting chased or want to remind to your self that you been in that area before but locking the door I could be without.

But if there is something like survival It could also be good for how good you can hear in the game, say when your walking through the woods you can hear foot steps better?
Is that something that would be good in the game.

Also you could make a sound near a trap and a guy would end up running into his own trap.


A great idea but i think hearing foot steps is probably something for the stealth skill.
Also security could be called a "device" skill, but that doesn't matter that much to me.
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Becky Cox
 
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Post » Wed Jun 23, 2010 9:02 am

just to refresh your memory, we have perks to allow specialisation, so even if security and stealth is melded into one, you can choose if you want to focus your perk on one over the other, should you want a character good at only one part over the other.


I hope so. I don't know how the trees look yet. If what you're implying is correct, what would be fine.
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Nicholas C
 
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Post » Wed Jun 23, 2010 11:38 am

I hope so. I don't know how the trees look yet. If what you're implying is correct, what would be fine.


it is correct, we already know how it works

all skills can be trained full out

however we get only a limited amount of perks, meaning in the end your character can only become really good at a few thing, thus giving your character a unique nature.


the main purpose of the system is to give a good base to allow player freedom (by not punishing players as hard for going outside a series of "core" skills), while still giving the ability to specialise, giving your character a unique feel.
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mimi_lys
 
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Post » Wed Jun 23, 2010 6:13 am

just to refresh your memory, we have perks to allow specialisation, so even if security and stealth is melded into one, you can choose if you want to focus your perk on one over the other, should you want a character good at only one part over the other.


Following that logic, we could just have one "weapon" skill, and perk the difference between 1/2 hand, bows, whatever
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lisa nuttall
 
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Post » Wed Jun 23, 2010 6:55 am

Perhaps security could be a sneaking perk? Or maybe just perks that increase your proffiency at the lockpicking mechanic/minigame
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Rhiannon Jones
 
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Post » Wed Jun 23, 2010 7:30 pm

Perhaps security could be a sneaking perk? Or maybe just perks that increase your proffiency at the lockpicking mechanic/minigame


So in order to be a master of locks (and maybe traps), you'll also have to have some skill in sneaking around because of perk requirements? that doesn't make any sense, opening a lock to an ancient dwemer chest deep in a ruin has nothing to do with sneaking past some guard to nick some sword of awesome, because two skills will most likely be used together doesn't mean they should be fused. It would be more logical to fuse onehanded and block, not that i think that would be a good idea but you get the point.
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El Khatiri
 
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Post » Wed Jun 23, 2010 7:54 am

Unless they decide to expand Security to include some of the other options that you have mentioned like traps, locking, etc it will have to turn into a perk which makes whatever lock picking minigame easier. I agree that the two areas are different, but where else would the Security perk fit better?
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MR.BIGG
 
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Post » Wed Jun 23, 2010 11:20 am

Unless they decide to expand Security to include some of the other options that you have mentioned like traps, locking, etc it will have to turn into a perk which makes whatever lock picking minigame easier. I agree that the two areas are different, but where else would the Security perk fit better?


True, therefore I hope they expand
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yermom
 
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Post » Wed Jun 23, 2010 10:19 am

I don't like to see any combination of skills.. But it doesn't seem plausible to me that security and sneak would be combined. . Do we know if it's still 7 skill sets per major skill? Most of those lists seemed to have 6 per major skill set.
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Samantha hulme
 
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Post » Wed Jun 23, 2010 10:41 am

I don't like to see any combination of skills.. But it doesn't seem plausible to me that security and sneak would be combined. . Do we know if it's still 7 skill sets per major skill? Most of those lists seemed to have 6 per major skill set.


skill sets per major skill? If you mean classes, they have been removed? There is no no major, minor, misc anymore...
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Tessa Mullins
 
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