are just... what... REALISTIC?!
lets have 2-3 dungeons in the damn game and have them NEVER RESPAWN EVER!!!
while we're at it, lets make all enemies die only once and never respawn, as well... does that sound fun to you?
you people... i swear, i just wanna... :slap:
lets have 2-3 dungeons in the damn game and have them NEVER RESPAWN EVER!!!
while we're at it, lets make all enemies die only once and never respawn, as well... does that sound fun to you?
you people... i swear, i just wanna... :slap:
Yea, It's realistic to walk out of a cave where you just killed everybody, walk back in and find it populated. It didn't work exactly like that, but it was what, 24 in game hours? I want to see a cave be empty for at least a week, if not "months."
And who said anything about 2-3 dungeons? And of course I only want enemies to die once. It would annoying to see "Bob the Dunmer" after I had killed him 3 months ago. I'm fine with NPCs being called "Bandit" at first, but if you stop and talk to them (which you SHOULD be able to do, with spells or Speechcraft) it should randomize a name for him. As for randoms respawning, fine, but don't be dumb about it.
Like another guy said, unless you went to EVERY cave in Oblivion, there's no need for respawning. It's nice, but it makes all dungeons the same and doesn't give you a reason to find ones you haven't seen before, especially since the ones in OB all LOOKED the same, too.