DARN! I had just written a long reply here.. but then I accidentally pressed the "back" button and everything disappeared... I hate when that happens! Oh well.. I'll try to rewrite everything.
So... I have a few simple questions
Firstly, I have made a few new sky textures for thunderstorm and rain. I don't really like any of the available ones from either NW, AWS or EW.
So, I wonder... how do I implement these new sky textures I've created into this mod? Do I open the All Natural.esp and manually edit the Weather and add the textures? Or do I open the All Natural.esm instead?
Or do I open the BSA file and somehow copy over the old ones, and if so... how?
Here's the textures working in NW:
http://img99.imageshack.us/f/screenshot74.png/
http://img401.imageshack.us/f/screenshot75g.png/
Secondly, I've installed this mod with obmm and the bashed patch and everything works like a charm, BUT I wonder... how does this weather filter help me? I'm kind of new at wrye bash and I've read its long readme a few times but haven't really understood that much. However, from reading the All Natural readme I've understood that it's supposed to, I quote: "enables other mods to have the interior cell climates that All Natural provides.". I wonder... how does this work? How do I add the natural interiors to other mods?
Does it automatically do it as long as I have it built in the bashed patch? Or does it have anything to do with that topic in the readme "IX. Adding Natural Interiors Support to Other Mods"? If so, how is this connected to the weather filter?
I also wonder, after I've rebuild the bashed patch... do I activate the bashed patch or unactivate it?
Phew... sorry for so many questions and it if was confusing. Hard to try to write the same thing twice.
Also, on a note, I looked at that color tint change-picture you had. It looks great!!