Replayer or a completionist ?

Post » Sat Jun 26, 2010 9:56 am

With single play-through I mean when you′ve done everything you can do with your character. I′m talking about going as far as having factions excluding me if I joined another one. Like if I joined a sport hunting guild I could not join a cult for Kynareth, and if I joined one faction of the war I could not join the other and if I joined either one of them I′d be excluded from a healers guild that is against people needlessly killing each other. Also there could be two magic guilds who are rival guilds, one could favor certain type of spells while another would favor the rest and if I joined one of those two I′d be excluded from the other, there could ofc always be a 3rd neutral magic guild. Then there could be a fanatic guild that supports Alduin on the path of destruction that believes that the gods know best and if you did the main quest they would not accept you in their ranks. Gonna make it a list now...

1. There could be two factions out of civilization who practice the art of summoning, one would summon daedra and the other the undead, they would not like each-other.
2. There could be two nobles or highly positioned persons in a town both intending to take full control over the town through diplomancy (rallying people to your cause) and ofc you could not help both.
3. There could be an arena with two or three factions that require loyalty.
4. There could be racist areas where you are excluded by default if you are a certain race.
5. There could be some sort of monster factions (perhaps goblins VS ogres) where you would join the cause of one or the other (quite possibly shamans or other high ranking fellas of each race could have the ability to speak).
6. There could be fishermen and pirates to the north.
7. There could be factions dedicated to the old Lord Nerevar (dunmer) and the Champion of Cyrodiil (imperials+nords) who would fight each other in vain and childish battles consisting of finding facts about their old heroes so that they can boast about their accomplishments to each-other in some petty "my dad is bigger/stronger than your dad!" fights (we all know them from our childhood and from looking at the world of sports "football team X is better than team Y cos they won tournament Z this many times!").
8. There could be two factions for thieves, one that is greedy and self serving and one that is the classical Robin Hood archetype, and if you join one you gain the disdain of the other group.

And I can go on and on.... so many options, all based on how your character is... :D too bad Bethesda can′t hire an entire nation to make their games, would be nice to have like 500.000 good programmers making the best game ever but that′s not gonna happen... ever D:

But do imagine the possibilities :D!
User avatar
Shannon Marie Jones
 
Posts: 3391
Joined: Sun Nov 12, 2006 3:19 pm

Post » Sat Jun 26, 2010 11:53 am

Since there is so much to the game I usually only play one play through and try to collect everything I can. I tried playing Morrowind after finishing, but the character started out too slow. Not enough points in the right skills as a warrior to get boots of blinding speed to work early. In Oblivion I did not really like going in the Oblivion gates and the dungeons felt a little repetitive, so I did not do a second play through.
User avatar
Cartoon
 
Posts: 3350
Joined: Mon Jun 25, 2007 4:31 pm

Post » Sat Jun 26, 2010 7:19 am

31-40%. I guess I'm a completionist by nature, and do as much as possible with a single character. So I need the game to set my limits. I prefer many paths to the same goal, but in Oblivion there was typically only one, making replays boring as you felt you've done everything before. And I'd like intertwined quests. Stuff you do early in the game may dictate what lines you're forced to take later on; option A in quest A forces option A in quest B down the line. To see another variant of quest B, you have to choose option B in quest A earlier.
User avatar
Emily Martell
 
Posts: 3469
Joined: Sun Dec 03, 2006 7:41 am

Post » Sat Jun 26, 2010 4:30 pm

I'd be a replayer at first completing more-or-less about 50-60%, in which time I'd use get to know the game and the locations/quests/people etc...

Then create a completionist character using my favorite class, also by which time some good mods may have been released enhancing the experience making me enjoy the game even more.
User avatar
Chase McAbee
 
Posts: 3315
Joined: Sat Sep 08, 2007 5:59 am

Post » Sat Jun 26, 2010 6:06 pm

Nah. If I want to get 100% of the content I should be able to without having to play through the entire game 7 times. That was my problem with F:NV. There are four different paths, but for the most part they are extremely similar up until the point where you have to choose someone to side with, then boom, the game's over. If I'm going to have to play through the game several times to get all of the content, the different paths should be varied enough to keep it interesting.


So what about the people who like to playthrough the game many times with multiple characters? Let me guess,you dont care because it's not you.Either way it's a moot point because I highly doubt you will be able to complete 100% of Skyrim in one playthrough. :thumbsup:
User avatar
Dalley hussain
 
Posts: 3480
Joined: Sun Jun 18, 2006 2:45 am

Post » Sat Jun 26, 2010 3:46 pm

Depends on how much I feel like RPing. Like not doing any magic related quests on a warrior kind of thing.
User avatar
Alisha Clarke
 
Posts: 3461
Joined: Tue Jan 16, 2007 2:53 am

Post » Sat Jun 26, 2010 4:49 am

You don't have to play through the whole game 7 times.. this isn't a linear game. Just create a new character, go do what you couldn't before, and ignore everything else you've already done. In the cases where you may have to retread familiar ground, look to see what you missed (even in linear games, you may have missed stuff; open world, it's even more likely) and try playing it differently to see what effects your choices have. If the game is done right, it can feel like multiple games in one.


You have a point there, although then I feel like I'm not roleplaying enough. I guess I just need to svck it up and replay whatever I have to.

So what about the people who like to playthrough the game many times with multiple characters? Let me guess,you dont care because it's not you.Either way it's a moot point because I highly doubt you will be able to complete 100% of Skyrim in one playthrough. :thumbsup:


Actually, unlike you I don't feel the need to disparage those who don't play my way. Whatever the developers do with game content, I'll be happy because I enjoy the idea behind TES. I'm going to enjoy the game no matter how many times I have to play it to complete everything. :mohawk:
User avatar
Rozlyn Robinson
 
Posts: 3528
Joined: Wed Jun 21, 2006 1:25 am

Post » Sat Jun 26, 2010 5:32 am

I definitely think that regular scripted and unscripted sidequests should all be available to complete in a single playthrough, depending on what your character does in the world. But with the guilds, I think that certain guilds should only be available on a single playthrough. A character working for the dark brotherhood or thieves guild should not be able to join an upstanding guild such as the fighters guild. A necromancer (considering the possibility of a necromaner's guild), should not be able to join the mages guild (or have views changed toward necromancers 200 years after the Oblivion Crisis?)

In my experience, when I played Oblivion, making all these different types of characters, my assassin did not join the fighter's guild. Nor did he join the mages guild. My thief did not join the assassin's guild, considering the thieves guild frowns upon murder (unless my thief was also a murderer who killed and robbed)
User avatar
Chantelle Walker
 
Posts: 3385
Joined: Mon Oct 16, 2006 5:56 am

Previous

Return to V - Skyrim