Is there a mod that makes random quests?

Post » Tue Jun 29, 2010 4:36 pm

I was told that in daggerfall new quests were made randomly and even though the quests made no sense you still had invinity quests to do and there was actually a reason to tell people what you did in the game that day and stuff without them having already done the exact same thing so I wonder if there is a mod that makes quests get randomly generated?p.s it is possible because I found a morrowind mod that did this once.
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naomi
 
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Post » Tue Jun 29, 2010 9:59 pm

I know Enhanced Economy does this, but it's one of the mods weaker points.
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Cedric Pearson
 
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Post » Tue Jun 29, 2010 6:01 pm

Also:
Dark Brotherhood: Continued
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Samantha Mitchell
 
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Post » Tue Jun 29, 2010 2:42 pm

I was told that in daggerfall new quests were made randomly and even though the quests made no sense you still had invinity quests to do and there was actually a reason to tell people what you did in the game that day and stuff without them having already done the exact same thing so I wonder if there is a mod that makes quests get randomly generated?p.s it is possible because I found a morrowind mod that did this once.


The closest mod I can think of is Random Tasks.


http://www.tesnexus.com/downloads/file.php?id=23278
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Sierra Ritsuka
 
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Post » Wed Jun 30, 2010 6:17 am

Search for fighter guild contract .. the latest version for it is version 1.2

...
Version 1 adds the repeatable quests mentioned above, these quests come with full voice acting and a written contract for each job. You do the job and get paid and can earn a nice living doing this in the game. There are no green arrows to follow, no log entries to explain things. You have your contract and what ever NPC help that comes with that contract. These contracts on their own supply about 10 hours of game play for most people. Perhaps twice that if you do not know the locations of the contracts and have to find them first.

The contracts appear on specific days of the week and vanish the next day but if you accept a mission, you can complete it any time and even accept other missions without completing the first. Some quests like the Leyawiin and Bruma Quests are linked to you competing specific Fighters Guild Plot quests before they appear. The regular hunt missions for Leyawiin for example appear after you do the Drunk and Disorderly quest and get the job of collecting Ogre Teeth and Minotaur horns for the other members. Once that quest is done and the fighters have jobs, you too can do those Jobs. I made them available from the local Clerk. Later, other quests will appear as you progress through the Fighters Guild Plot but these are only delayed to keep this mod consistant with the Official Fighters Guild plot, no other reason.


You need to google for Oblivion Engineering Guild website.. I dont think they released it in other place.
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Sarah MacLeod
 
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Post » Wed Jun 30, 2010 12:37 am

Search for fighter guild contract .. the latest version for it is version 1.2



You need to google for Oblivion Engineering Guild website.. I dont think they released it in other place.

Thanks.
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.X chantelle .x Smith
 
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