Drugs: Narcotics ect

Post » Tue Jun 29, 2010 11:42 pm

What are the different drugs and intoxicating substances in the TES lore? I know of Skooma and moonsugar but are there any other references in the in-game books? Im making a druggy khajiit character and just wanted some ideas for mods.
thanks y'all
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Brooks Hardison
 
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Post » Tue Jun 29, 2010 7:32 pm

Besides Alchohol? Does Blood count if you're a vampire?

Seriously though, you nailed the only two known substances on the head.
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Solène We
 
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Post » Wed Jun 30, 2010 12:18 am

Telvanni bug musk is more like a perfume, but the pheromones in it have some drug like properties.
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Krystal Wilson
 
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Post » Wed Jun 30, 2010 1:15 am

Felldew from Shivering Islands, and, maybe, sap of the Hist trees.
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clelia vega
 
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Post » Tue Jun 29, 2010 5:35 pm

Refined Greenmote, also from the Shivering Isles. One or two doses is fine; three is death.
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Big Homie
 
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Post » Tue Jun 29, 2010 9:33 pm

I bet enchanted items that raise intelligence/willpower make the wearer/user feel trippy for a while. Same goes for health/strength/endurance/speed too, I suppose.
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Jeremy Kenney
 
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Post » Tue Jun 29, 2010 3:51 pm

^ So being really successful gives you pleasure ;)
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Michelle Smith
 
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Post » Tue Jun 29, 2010 8:47 pm

Felldew from Shivering Islands, and, maybe, sap of the Hist trees.


Only if you piss off the Hist/ threaten its life to produce wonderjuice for you.

Seriously, did the Blackwood company never hear (or heed) the stories about Hist sap giving the Argonians sentience?
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Kelly John
 
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Post » Tue Jun 29, 2010 3:02 pm

There are a few drugs in Daggerfall, but they all have the same description. They are Indulcet, Quaestro Vil, Sursum, and Aegrotat. 2 are plants, 2 are powders, but I don't remember which are which.
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Strawberry
 
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Post » Tue Jun 29, 2010 6:54 pm

some potions could be viewed as drugs as well. fiddle around with alchemy and see what happens -most likely candidates for being drugs are potions that: lower intellegence, willpower, agility, and personality. Increase strength, endurance, possibly ones that fortify things, especially fatigue. You could make a case that these are drugs, especially since when some fortifying potions wear off you might die or fall unconscious. Remember a society like this wouldnt have the same views about drugs that we do -it takes a long time for people to realize the negative effects of these things.
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Melly Angelic
 
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Post » Wed Jun 30, 2010 3:44 am

I think it's cheesy that the Empire outlaws Skooma. Cocaine was legal in Victorian England. The U.S. traded Opium. It's a more interesting position for a global empire, and there's profit in it. Khajiit nationalists should be decrying the extraction of a holy substance, the remoter regions of Elsweyr should be using the trade to increase their meager wealth and influence.
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Alan Cutler
 
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Post » Wed Jun 30, 2010 4:19 am

I think it's cheesy that the Empire outlaws Skooma. Cocaine was legal in Victorian England. The U.S. traded Opium. It's a more interesting position for a global empire, and there's profit in it. Khajiit nationalists should be decrying the extraction of a holy substance, the remoter regions of Elsweyr should be using the trade to increase their meager wealth and influence.

Sometimes there is little logic as to why drugs are outlawed. In the US, Khat is a sched 1 drug, but in the UK, its completely legal, which leads to some interesting drugs mule cases. By way of explanation, I'd say there was a moral panic which led to the ban, which isn't to hard to imagine when you have people like Alessia Ottus in high society.
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Add Meeh
 
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Post » Tue Jun 29, 2010 4:08 pm

I believe that Alessia Ottus is based on an image that doesn't fit Cyrodiil. (The Empire in lore)

Drugs shouldn't cause a moral panic in Tamriel without reason. The reason Skooma is outlawed in Tamriel is the same reason that drugs are illegal in the modern United States. And that's not exactly inspired fiction.
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Cash n Class
 
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Post » Wed Jun 30, 2010 4:00 am

If we make a distinction between exaggerations of gameplay and lore, then we can't turn around and decry one of those exaggerations when we see it. Alessia Ottus is quite possibly the only militantly devout Diviner in Oblivion because each NPC generally represents 10 or 15 more.

I agree with your second point.
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Grace Francis
 
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Post » Wed Jun 30, 2010 2:07 am

Alessia Ottus is the only snooty Diviner. She fits stereotypes of the 1950s better than the 1450s.
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ruCkii
 
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Post » Tue Jun 29, 2010 2:03 pm

Erm, tobacco? I can't believe no one thought of this.
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Jeff Turner
 
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Post » Tue Jun 29, 2010 8:34 pm

Tobacco is neither intoxicating nor narcotic. People prior to 1950 or so would probably be surprised to heard it associated with hard drugs.
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Latino HeaT
 
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Post » Tue Jun 29, 2010 3:43 pm

But it's a drug. Notice he did not say "narcotics", he said "Drugs: Narcotics ect (sic)". He never said to limit it to narcotic or intoxicating drugs.
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Naomi Lastname
 
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Post » Wed Jun 30, 2010 4:20 am

But it's a drug. Notice he did not say "narcotics", he said "Drugs: Narcotics ect (sic)". He never said to limit it to narcotic or intoxicating drugs.

My point was that asking about drugs in Tamriel according to modern definitions is sort of like asking about carbohydrates in Tamriel. People there just smoke stuff and eat bread.
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Beast Attire
 
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Post » Wed Jun 30, 2010 4:36 am

While tobacco isn't a narcotic, in sufficient quantities it is a hallucinogen... or so I have read.
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hannaH
 
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Post » Wed Jun 30, 2010 4:35 am

While tobacco isn't a narcotic, in sufficient quantities it is a hallucinogen... or so I have read.

Wha???
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kirsty joanne hines
 
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