Time to put Gamebryo to rest?

Post » Fri Jul 02, 2010 9:46 am

I am honestly not concerned in the least as to which engine will be used to make the NEXT game.... Gamebryo is being used for this one, that's all that really matters in my opinion.
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Minako
 
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Post » Fri Jul 02, 2010 6:12 am

Gamebryo is a middleware game engine designed for portability across PCs and consoles. Older versions are compatible with Xbox, PS2, and Gamecube while newer versions only support 360, PS3, and Wii (and PC of course). It used to be called the netimmerse middleware and was used for Morrowind (which is why modding for oblivion, FO3 will be familiar to those with experience modding Morrowind) and obviously Bethesda highly customized it to suit their needs with Oblivion/FO3/NV. That's pretty much how most game engines are made, same with Unreal Engine 3 which is based on version 2 which is based on the original, modified along the way to take advantage of the latest tech. Then somebody licenses it for their own use which may or may not work out so well (Square's last remnant being a good example, silicon knights complaining how difficult it was to use the engine and suing epic). Source is actually a highly modified version of HL1's engine which is based off of Quake 1! Modern Warfare 2 is a highly customized Id tech 3 engine. Capcom's MT framework is based on the PC port of Onimusha 3 if you can believe that

The engine we're familiar with from Oblivion and FO3/NV is obviously a highly customized (by Bethesda) variation. I don't see how people can honestly say it looks 'bad' at all though or even 'showing it's age'. Compared to what? It's better off than the Euphoria engine that runs GTAIV and RDR except those two can pull off environment shadows with little hit on performance. That's the only thing I can really notice with gamebryo in FO3 but supposedly they were there at one point and the performance hit was too hefty.
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Ezekiel Macallister
 
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Post » Fri Jul 02, 2010 9:23 am

When the elder scrolls iv was released it really ushered in the "next generation" on consoles. It was THE best looking game on the 360 and really showed what was capable. This engine deserves its due.
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ashleigh bryden
 
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Post » Fri Jul 02, 2010 6:46 pm

Gamebryo has life in it yet. We'll all see firsthand when New Vegas comes out in 25 days.
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Joe Alvarado
 
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Post » Fri Jul 02, 2010 8:51 am

I vote no based purely on the fact most people in this thread have no clue what gamebyro does.
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Bird
 
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Post » Fri Jul 02, 2010 12:26 pm

Nevermind that the OP's post makes clear that his problem really isn't with Gamebryo at all, but with reuse of the same resources and textures across multiple games- which isn't an engine issue at all but a developer choice issue.


When I posted the OP was for all purposes empty, so I couldn't know what their problem was. And honestly, I understand why the devs would want to reuse assets, AAA development is really costly and there are harsh deadlines to work with, so they wanted to focus more on new content compared to redoing assets that were already good enough for Fallout 3.
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Hayley Bristow
 
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