Official Playstation Magazine

Post » Mon Jul 05, 2010 2:14 am

wow sounds like there putting some neat stuff in here also from that whole blood gurgling bit it seems clear there will be more gore then well virtually any previous elder scrolls game also i just knew those things in the screenshots weren't just generic zombies
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Tanya
 
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Post » Mon Jul 05, 2010 3:59 am

You can't block if you have one handed weapon and a spell? I thought blocking was a huge part of survival in Skyrim? Sounds like instant death to me, unless there is a spell to physically block melee attacks. Maybe this makes sense from a balancing perspective, but I'll have to wait and see.

I am interested to see the button-mapping for blocking depends on the weapons you are using, because I'm glad you dont need to hold both triggers to block for every weapon. It raises some questions though...What about unarmed blocking? What about just one weapon? Will blocking be LT for one weapon or will there be no block unless you have a shield? (i hope not).
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Hot
 
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Post » Sun Jul 04, 2010 3:13 pm

The one thing your not doing is blocking while ready to cast. Because mages dont fight that way.

My mage fights like that. That's one of the true beauties of this beloved and storied franchise. We play how we want, do what we want, and go where we want.
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Sista Sila
 
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Post » Mon Jul 05, 2010 4:59 am

Thanks for posting! All this new information sounds great to me... I can finally be cool like Aragorn and sit in a dark corner of a tavern and get quests by listening in on conversations. :)

My only gripe is this, they prefer to be called PTOM. (P-Tom) Playstation the official magazine. Not, OPSM. :P
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Jade Barnes-Mackey
 
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Post » Sun Jul 04, 2010 6:45 pm

I dunno why people are complaining about magnetism and saying "I don't like not controlling what I do" when Morrowind essentially 50% or more of the actual logistics of battle out of your control. I doubt it will be obvious at all regardless. Also find it funny how people would try to argue about the "realism" of blocking with one hand in a FANTASY game. I won't be able to climb and it doesn't bother me so neither will not being able to block while using magic. I guarantee no one here will really think about it that much in game
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Danial Zachery
 
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Post » Mon Jul 05, 2010 1:40 am

My mage fights like that. That's one of the true beauties of this beloved and storied franchise. We play how we want, do what we want, and go where we want.



Not any more. It was something I said might happen way back after ob came out. If they had actualy fixed magic and made base magic powerful enough for the mage in no armor no shield no weapon and little health... the resultant magic might be too much balance wise for someone with those items and hps. When I saw the hps stamina and magicka gain system and magic tied to a hand.. I knew this sort of thing was likely.

It sounds like if your a spell sword your gona want to either count on healing spells or duration spells and not alot of casting in combat itself.
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Vicki Gunn
 
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Post » Sun Jul 04, 2010 3:54 pm


-'Magnetism' in your attacks draws them more towards enemies rather than allies so as there is no 'friendly fire' in bigger battles.

Woohoo!!!!


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Lizbeth Ruiz
 
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Post » Mon Jul 05, 2010 6:34 am

-'Magnetism' in your attacks draws them more towards enemies rather than allies so as there is no 'friendly fire' in bigger battles.
This is useful. Friendly fire made team battles all but frustrating.
I thought it made them more realistic....

-There will be some enchanted weapons which don't tell you what they do - so you'll know it's magical in some way but you won't know how exactly, you'd have to find out yourself - (this would most likely apply to the things you find in dungeons, ie people wouldn't know about it so the PC wouldn't either untill it's used)
Correct me if I'm wrong, but didn't Oblivion's best artifacts behave the same way? :unsure: I mean, you'd have a single "Special effect" effect that you didn't have a clue would do.
No, it wasn't like that in Oblivion. I've played it for several hundred hours -- I should know :P

-They describe a finishing move they perform on a bandit - they 'plunge the sword into his chest' and the bandit can be heard gurgling his blood as he dies.
Ouch. M (17) rating guaranteed.
Hell yeah! :celebration:

-Outside of quests you can perform; Woodcutting, Cooking, Mining and metalwork
Metalwork, as in, Smithing?
Yes.


My additions in yellow -- since I'm, uhm you know, a giraffe. :)
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NIloufar Emporio
 
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Post » Sun Jul 04, 2010 7:11 pm

Great info.
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saxon
 
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Post » Sun Jul 04, 2010 10:54 pm


-'Magnetism' in your attacks draws them more towards enemies rather than allies so as there is no 'friendly fire' in bigger battles.


I liked all the info except for this.
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Auguste Bartholdi
 
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Post » Mon Jul 05, 2010 12:28 am

You people post too much. :teehee:
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Emily Jones
 
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