» Fri Jul 16, 2010 11:43 pm
I see Imperials as "jacks of all trades" types, and often play one. They're "marginally decent" fighters, "adequate" mages, and "mediocre" thieves, but they're not actually "bad" at anything they set themselves to accomplish. I envisioned the one character as a slightly "rogue-ish" and eccentric "philosopher/fencer" that dabbled in many different things but mastered none. Sometimes it's good to be able to talk, not just kill everyone in the game to get what you want. Unfortunately, OB didn't really do much of anything with that enormous potential, in the midst of the political, cultural, and economic center of the Empire. You can take an Imperial character in any direction that the game leads you, rather than "designing" a character for a specific role. First choice.
Argonians in MW were interesting, and I made a couple of Argonian "hunter" characters (and an "abolitionist") that were fun to play. OB turned the beast races into ordinary men/mer with Halloween masks, and took away any sense of uniqueness to them. Tied for second choice with Dunmer.
Dunmer were versatile, and I enjoyed the slightly different attitude and set of strengths and weaknesses, as well as the cultural aspects (and voices) in MW. OB made them "just another type of elf".
Redguards and Bretons were more specialized for either combat or magic in both games, but the hair style selections in MW were awful for both, while the Redguard faces looked distorted somehow in OB, and the obscene noises that the Bretons in MW made when hit were almost enough to make me delete the character. No other problems with playing either; alright, but not "favorites".
Altmer make the most powerful yet most vulnerable characters in the game, but their extreme strengths and weaknesses tie them into specific roles. Great for a single playthrough, but not enough versatility for my liking. Not overly impressed with the attitude, either.
Kajiit proved interesting for a while, but I'm not all that much into outright thievery in the games, and they're TOO specialized at it (played one for a while, but got bored with it).
An Orc character was amusing for a while, as a pure "tank" type fighter, but I got tired of that too, after a while.
Bosmer were just not my types of characters, sorry. Deleted the character after only a couple hours of "squeek, squeek" noises and annoying gameplay.
Never had any interest in playing a Nord: kind of like an Orc, only more self-important and annoying.
I wouldn't mind seeing a token appearance by a Sload in the game, but PLEASE don't make them playable. Some of the listed races are exremely rare or unusual, and making them a playable character would feel totally out of place when the NPCs don't seem to bat an eyelash (or a leathery eyelid for Argonians) upon meeting one. Halfbreed races are also contradictory to the established lore, and would add a huge additional burden on the devs to create all of the possible combinations.