Radiant rewards

Post » Sat Jul 17, 2010 1:57 pm

If you game tracks how you play To build you quests suited to your game would it not be too much of jump to think it may track alot of statsto do this, like which items you have encountered and reward you accordingly.
Example: Your warrior character completes a radiant quest and is given a glass sword as you haven't had one yet and you've just reached that weapon tear for your character level. Short on cash just straight up gold, Mage gets a bunch of powerful oneoff scrolls of there mostt used spell type. Maybe even small things like a set books you haven't read and if you don't complete the quest that well limit your reward.
No more useless or duplicate rewards just pretending not to be gold in pre sold form.
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Eduardo Rosas
 
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Post » Sat Jul 17, 2010 5:41 pm

I just want it to make sense. Why Is this lady who is poor going to give me a glass sword just because I am a good warrior. I like the Idea it just has to make sense how and where your getting that "radiant reward"
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Ashley Hill
 
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Post » Sun Jul 18, 2010 2:18 am

As long as it makes sense it is fine by me.
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Javaun Thompson
 
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Post » Sat Jul 17, 2010 10:10 am

i think spell tomes would make good rewards, or discounts at stores
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Jani Eayon
 
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Post » Sat Jul 17, 2010 2:35 pm

I just want it to make sense. Why Is this lady who is poor going to give me a glass sword just because I am a good warrior. I like the Idea it just has to make sense how and where your getting that "radiant reward"

Agreed I could have explained better but I hate typing on my phone and could have ranted on for a page but it takes forever, but I'll add that that's why I hadthe books you haven't read or a family heirloom like a named vase or gem worth the same as the gold you would normally get, names could just be generated. These little things would help filling the ambient quest design and add replay to the templates.
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Vicky Keeler
 
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Post » Sun Jul 18, 2010 2:30 am

i think spell tomes would make good rewards, or discounts at stores



Stuff like that makes a lot more sense (along with alchemy apparatus, better mining/forging implements, etc) than a high-level weapon reward IMO.
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emma sweeney
 
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Post » Sun Jul 18, 2010 12:35 am

Agreed I could have explained better but I hate typing on my phone and could have ranted on for a page but it takes forever, but I'll add that that's why I hadthe books you haven't read or a family heirloom like a named vase or gem worth the same as the gold you would normally get, names could just be generated. These little things would help filling the ambient quest design and add replay to the templates.



THIS!!

Fo SHo, I want some unique items. Not necessarily worth tons of money, but just unique reminders of your endeavors. Great idea!
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