» Mon Jul 19, 2010 6:17 pm
If they did little damage then you'd never be able to get any kills with them, and if they didn't have enough health they'd be dyng before they could get fully set-up. The trick here is to make sure that their purpose is being fulfilled, which I'm sure would be to create blockades or effectively hold down a choke point. I'm sure that splash damage will figure out a way for this to work effectively without it being OP or UP, but the real question is whether or not it requires an engi's constant attention to maintain operation like TF2s engi does? (i.e. ammo and health)