randomized quests mixed with the standing quests in the world.
Bethesda, I know what you are thinking (not really), How does this kid know what the people want? I don't know that, but I'm an aspiring writer of fiction, and I LOVE to role-play. I have taken account of how others could like this as well. For example, If your character was walking through a forest, and suddenly sees a group of necromancers chasing a poor preteen Dunmer, what would you do? I always bring these questions to myself in mind when I play an Elder Scrolls game (strangely), but nothing of the sort comes.
If you're wondering how you could accomplish such a thing, Bethesda, I have an idea for the randomization of quests, the very heart and soul of any adventurer: try templating the randomizations, so the game knows what to do. For example:
Template: ItemRecovery (randomized, all templates within the limitations of your imaginations for templates)
Focus1: Necromancers (randomized, dependant of player's "renown" and diologe choices)
Focus2: A Conspiracy to overthrow Imperial rule over Tamriel (randomized based on actions the player had before the quest)
Focus3: A Scroll with names of dukes and duchesses, all written in blood (randomized within Focus2's guidlines, basiclly)
Focus4: Sending the scroll as a emergency message to Chancellor Ocato (randomized within Focus 3's guidelines)
Focus5: After 14 days, you gain a letter from the Elder Council, thanking you of informing them of this conspiracy, giving 2000 - 9000 gold depending on level. (randomized on the guidelines of Focus4)
Hopefully, you'll like this idea, Bethesda, oh-and I also want a Dual Wielding (using two weapons in each hand) system, but that's beside the point.
Whether you impliment my idea or not, is totally your opinion (i just love playing your games!!)
An Argonian Author,
Ralcos