- I figure, the best way to use a *real* face for the PC or an NPC is to generate with FaceGen and apply it to a custom race created with CS. I think I got that part covered. I was going to use Breton, but may use Imperial since it is supposed to be the "neutral" one that applies the least modifiers to the slider settings.
-so I just copy whatever race I want to use and edit the default stats, etc., then set the default face... - next, I'll need a face file, so I make one with FaceGen using Photo Fit. Save the file and export as "Wavefront *.obj" and select tga (full size) as texture format.
- Now at this point, can I use something like DDS Converter 2.1 by Yannick 'Bluehair' Leon (pretty sure I found it on Nexus) to convert to tga format, or would I need a $700+ program like Adobe Photoshop to do stuff to the tga's before CS will accept them for a face texture?
- Also, if there is facial hair on the texture like a beard, will it be used in the Face texture?
It may seem like an obvious thing, but I've seen a face file come out with the whole chin/goatee area erased. That may have been intentional, though. So I was just wondering if it's something like the ears that Oblivion doesn't use...? - And lastly not to waste anyone's time with overly simple questions (there should be a tutorial for this stuff), uh.. is there a tutorial, that is?
I've read alot already in the past couple of days on texturing, but the face texturing seems to be different in that it is not connected to the Nif, but you need to create textures for Aging, face morphing, etc, and I am not even sure how that's done yet or if I can skip that part if I just want a particular face for a custom char (not a *real* race).
So, I don't know if any of that made any coherent sense to anyone b/c I have a headache from reading about everything from how to convert faces, FaceGen advanced tips, where to get various free programs, etc. (like GIMP) over the past couple days... :cryvaultboy:
But any HELP would be appreciated! :blush: