Bashed patch for dummies?

Post » Sun Aug 01, 2010 8:18 am

I have often seen Wrye bash mentioned in threads, and a lot of times see things like "just make a bashed patch"

Then I noticed in the sticky here about compatibility:

- Wrye Bash: That's the most important tool. It's essential - if you use more than ~25 mods chances are good that you already have an incompatibility issue solveable with Wrye Bash. Main component is Wrye Bash's Bashed Patch. It can integrate several mods changing the same record (see rule of one), so that all changes are there in game. Example given: OOO and Spell Tomes do both change the same leveled list. Without Wrye Bash only the last loaded one will win and overwrite the other, but by simply using Wrye Bash's bashed patch both will work.


That....sounds....awesome.

So. How do I get started learning this wonder tool?!

I found this: http://www.uesp.net/wiki/Tes4Mod:Wrye_Bash/Bashed_Patch but even that assumes somebody knows what they are doing with Wrye. I need to go a few steps before that since I can't understand half of that article.
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Cheville Thompson
 
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Post » Sun Aug 01, 2010 6:23 pm

My thoughts exactly! I think I've got my bashed patch setup OK but I really don't know in truth! I just followed http://sites.google.com/site/oblivionpoinfo/finishinstall/bashedpatch which is a basic dummies guide, I guess, but I'd like to learn more.....thoughts anyone?

I haven't look at the Help File icon in Bash's Window so that might be a good place to look, in fact I'm going to give it a look now.
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Marquis deVille
 
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Post » Sun Aug 01, 2010 2:47 pm

Run BOSS and Wrye Bash together. Bash will pick up bash tags from the BOSS masterlist, and BOSS will give a lot of information on recommended options in the bashed patch.
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Sophie Morrell
 
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Post » Sun Aug 01, 2010 7:53 pm

Run BOSS and Wrye Bash together. Bash will pick up bash tags from the BOSS masterlist, and BOSS will give a lot of information on recommended options in the bashed patch.

So you pretty much check all the boxes in the Bashed patch options? (after running boss)(apart from tweaks)

Unless your running FCOM or MMMforOOO in which case under Import factions & Import relations uncheck OOO ESP and OOO ESM or if your using EVE HGEC for FCOM or MMMforOOO only import & merge changes from the EVE 4 FCOM.esp (and check nothing for the EVE 4 OOO.esp, EVE 4 MMM.esp & EVE stock equipment replacer)

Is that about right?
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Esther Fernandez
 
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Post » Sun Aug 01, 2010 2:25 pm

Pretty close. The Bosslog.txt that prints out will give specific recommendation on how to use Bash with a lot of mods. Checking readmes and forum threads can give you a lot more information.

For the most part, selecting every ESP/ESM in every category will likely give you a working load order, but you might miss out on some of the customization Bash is capable of. Don't choose the CSV files unless you know what you are doing though....they're there for a specific reason, not for general use pretty much.

As for EVE, if you are using FCOM, there's really no need for the other three ESPs (MMM, OOO and Stock) to even by installed in your load order. Right click them in Wrye Bash and under the files menu you can choose to delete them, or there is also a menu option to hide them. If you installed with BAIN, just choose not to install them at all next time.
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Sarah Edmunds
 
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Post » Sun Aug 01, 2010 8:39 pm

@ showler : once again I thank you.

@ EncryptedToast :
1) Definitely check out http://sites.google.com/site/oblivionpoinfo/finishinstall/bashedpatch
2) Definitely check out the Help File icon in Bash's Window.
3) What showler said!

Hope that clears things up a bit for you, it's helped me anyhow! Thanks!

EDIT: oh and here's the http://www.gamesas.com/index.php?/topic/1098740-relz-wrye-bash-thread-45/
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Heather Dawson
 
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Post » Sun Aug 01, 2010 7:26 pm

One related question to all this - how do you deal with "Merged Patches" and "Import _____" if a mod shows up under both? Do you just do one or the other?

edit: also is there any point in importing something if its the only listing in a category? Like actor animations for example.
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Nick Swan
 
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Post » Sun Aug 01, 2010 4:30 pm

One related question to all this - how do you deal with "Merged Patches" and "Import _____" if a mod shows up under both? Do you just do one or the other?
You can, and probably should do both. Merging copies all the stuff from the mod into the bashed patch, but priority for any element is the same as if the mod was active and in the same place in your load order.

Importing things gives that element priority over any other mod that changes the same element unless the second mod is also importing that element. That's confusing so read it three times.

edit: also is there any point in importing something if its the only listing in a category? Like actor animations for example.
Definitely. If an animation is overwritten by another mod, and neither mod has the Import Actor Animations tag then the later loading mod will win. However, if the first loading mod has the tag and the second loading one doesn't, then the first one will win. Just because another mod doesn't appear in the animations category doesn't mean it doesn't alter animations....it only means it doesn't have a tag.
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Enie van Bied
 
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