no knife kills? really? ugh.

Post » Sat Aug 07, 2010 5:01 pm

Largely speaking, that's what they said about Black Ops. A huge portion of the playerbase believed it too, but as the months wore on, the game devolved into basically everyone picking either the Famas or the AK74u for their obvious advantages -- Famas has basically no recoil, and the 74u is essentially a rapidfire assult rifle in SMG clothing.

- F

Months nothing. It's been Famas/AK74u central since like week 2. It has gotten worse over time though. Used to see a teensy bit more diversity......

A shame too, since aside from those two guns and, arguably, the Ghost perk, Blops is actually pretty balanced.
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Hayley O'Gara
 
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Post » Sat Aug 07, 2010 10:04 am

What kind of lag switch are you using? ... Either you are using a mod/hack, have a terrible connection, or were playing against someone whos never played an FPS before.

Unconventional movement combined with a ridiculously high sensitivity mouse. In close quarters, dropshots, sudden changes of direction and circle strafing are incredibly deadly - moreso if you're moving toward the opponent as you do it. The majority of players can barely keep their cursor on you if you step a mere few paces outside their immediate field of view.

- F
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Laura-Lee Gerwing
 
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Post » Sat Aug 07, 2010 4:55 am

Go back to your CoD's and Battlefields. I'll be happy with my Brink and ROHOS, games that actually attempt to do something different in the stale and boring FPS genre.
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Emily Jeffs
 
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Post » Sat Aug 07, 2010 5:11 am

ROHOS? Dissect that for me would you? I'm always interested in interesting games. :teehee:
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Tanya
 
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Post » Sat Aug 07, 2010 6:15 am

Unconventional movement combined with a ridiculously high sensitivity mouse. In close quarters, dropshots, sudden changes of direction and circle strafing are incredibly deadly - moreso if you're moving toward the opponent as you do it. The majority of players can barely keep their cursor on you if you step a mere few paces outside their immediate field of view.

- F

Really, usually its like people are moving in slow motion for me. I guess its my sensitivity ( i play on xbox) of 7 that gives me a perfect ballance of high turn rate without being jittery so i have accuracy too.
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BRAD MONTGOMERY
 
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Post » Sat Aug 07, 2010 11:43 am

ROHOS? Dissect that for me would you? I'm always interested in interesting games. :teehee:


Red Orchestra 2: Heroes of Stalingrad. A realistic but not too realistic (not ARMA but not COD either) FPS set in Stalingrad. It has fully implemented ballistics (both on small-arms and tank-guns), fully animated tank-interiors, a truly first-person cover-system and beautiful graphics. You should look it up, it's one of my most-wanted games and another fresh wind in the stale FPS genre.
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Jessie Butterfield
 
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Post » Sat Aug 07, 2010 4:54 pm

There should be some way to reward people getting up close and an up close melee should be able to be interrupted. Maybe you could take the pin off of an enemies grenade that he has available and the grenade timer would tick down, if someone panics this button it would be totally obvious and all you would have to do is throw your grenade but if you sneak up on someone you might not notice the grenade indicator. Just a thought and maybe someone my want to elaborate on this.
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Nuno Castro
 
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Post » Sat Aug 07, 2010 8:44 am

Balance just means that you have a fair chance no matter what you choose to use. No inherent, guaranteed advantage for picking gun A over gun B, for example. I don't think anyone here believes that balance does anything towards closing the gap between skilled and unskilled players. If anything it widens that gap, I say. Only on a level playing field does real skill truly matter.

Couldn't agree more. True balances forces less skilled players to improve by practice rather than take the easy road of using a certain weapon/ability/tactic.

Uh oh, it's the latency card.
I used to be one of the world's best Tron 2.0 players (an FPS that depends on split second timing as any other) -- on 56K dialup.

Maybe because nobody could hit you? I'm speaking from personal experience of other players whining about my [censored] connection, by the way. ^_^
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Rusty Billiot
 
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Post » Sat Aug 07, 2010 3:56 pm

Uh oh, it's the latency card.

I used to be one of the world's best Tron 2.0 players (an FPS that depends on split second timing as any other) -- on 56K dialup.

Like I said, in the face of seemingly insurmountable odds, where there's a will there's a way.

- F

I used to have bad dial-up, and usually on any given multiplayer game I would lose knife battles because I would "lag out", I would have no connection (or a delay of seconds) to the game servers, but maybe if I "willed" hard enough I could've just transferred the electrons from my house to the game servers hopefully with enough "will" I can one day hope to do this.

Okay let me see here
You're saying that cheap weapons don't matter because a "skilled" player can overcome this.
1. Skilled or not ALL players should be able to have a fun time playing a game
2 If something is cheap why have it in there when you could take it out and have a good game
3. I'd like to see you try to escape an invulnerable teleporting person (ie commando perk), in fact Id like to see you kill a stationary invulnerable person. Some of the best gamers get knifed cheaply sometimes so obvoiously you're argument isnt true in all cases.

Im tired of this discussion and this will be my last reply to you, I think we can agree to disagree I look forward to seeing your "will" ingame

P.S. Im not scared of facts but the statement "Commando may coddle players a bit" is simply, naive, it coddles the same way a button that instantly kills enemies does, but I guess with all that "will" you have that doesn't matter
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Kevan Olson
 
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Post » Sat Aug 07, 2010 8:45 am

Having oneshot knife kills is fun sure, but its too OP on a game like this.
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Blaine
 
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Post » Sat Aug 07, 2010 3:58 pm

no matter what mechanics or mechanisms any developer put into this game that causes anyone to naively believe this game remains permanently and unequivocably balanced for everyone, that they are for naught in the face of the one thing that ISN'T constant across all players: skill. Hilighted, italicized and font increased for emphasis. Trust me on this, the foolhardy will still find reason to complain. One hit knife kills or a hundred; the skillful will still find the means to make the foolish even more so.

This is why you don't NEED knives to be OHK.

The skilled players will ALWAYS shine through in a game that isn't ruled 100% by hacking/lag switchers/terrible balance giving one or two weapons total dominance. And even then skilled players will find ways to overcome in at least a majority of cases, if not as large a majority as they would in a fair fight.

The point behind Brink's "no OHK" policy, as the devs have stated multiple times, is to make sure that when you die, you HAVE TIME TO SEE HOW IT HAPPENED. You KNOW what you did wrong, EVERY TIME, and have the chance to learn from it. it may be as simple as "where did that guy come from? I should watch my back better" or as complex as "wow that walljump spinning trick made him hard to hit, maybe I need to increase my aim sensitivity"
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jeremey wisor
 
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Post » Sat Aug 07, 2010 7:46 am

This is why you don't NEED knives to be OHK.

The skilled players will ALWAYS shine through in a game that isn't ruled 100% by hacking/lag switchers/terrible balance giving one or two weapons total dominance. And even then skilled players will find ways to overcome in at least a majority of cases, if not as large a majority as they would in a fair fight.

The point behind Brink's "no OHK" policy, as the devs have stated multiple times, is to make sure that when you die, you HAVE TIME TO SEE HOW IT HAPPENED. You KNOW what you did wrong, EVERY TIME, and have the chance to learn from it. it may be as simple as "where did that guy come from? I should watch my back better" or as complex as "wow that walljump spinning trick made him hard to hit, maybe I need to increase my aim sensitivity"

Not to mention that comparisons to CoD wont really work here. It takes a lot more bullets to kill a person in Brink than it does in CoD, so logic says it should also take more melee hits to kill as well.
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jessica breen
 
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