Fixed Thieves Guild?

Post » Sun Aug 08, 2010 12:38 am

I was wondering if there is a mod that restores the thieve's guild to it's more mafiosi roots like in Morrowind. I like the guild benefits but hate the robin hood [censored]. I liked being able to kill someone who hindered my goals and the more ambivalent criminal attitude of the guild compared to the chivalric nonsense of the oblivion guild.
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Kira! :)))
 
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Post » Sat Aug 07, 2010 4:19 pm

I was wondering if there is a mod that restores the thieve's guild to it's more mafiosi roots like in Morrowind. I like the guild benefits but hate the robin hood [censored]. I liked being able to kill someone who hindered my goals and the more ambivalent criminal attitude of the guild compared to the chivalric nonsense of the oblivion guild.


Well, considering who the current Gray Fox is in Oblivion the chivalrous attitude the guild has taken on makes complete sense really. To me it makes sense the agendas of a guild would reflect the personality of the leader.
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Eve Booker
 
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Post » Sat Aug 07, 2010 3:15 pm

Neeross: Not really. Compared to Gentleman Jim Stacey, the leader of the Morrowind Thieves Guild, the Gray Fox is rather egoistic, ruthless and greedy, and much less of a Robin Hood figure. Still Gentleman Jim Stacey was wise enough not to force his opinions on the rest of the guild; instead, he gives you the quests from his Robin Hood kind of questline only if you're interested.

My idea of fixing the Thieves Guild:
It is actually possible to add a lot of content to the guild without ruining the questline. None of the cities have a hideout even though there are a couple of thieves living in each city, and even though there are some perfect spots. One could create these hideouts and add local doyens, similar to Morrowind. These doyens might accept the Gray Fox as their leader, but still have their own way of handling things.
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butterfly
 
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Post » Sun Aug 08, 2010 5:17 am

Neeross: Not really. Compared to Gentleman Jim Stacey, the leader of the Morrowind Thieves Guild, the Gray Fox is rather egoistic, ruthless and greedy, and much less of a Robin Hood figure. Still Gentleman Jim Stacey was wise enough not to force his opinions on the rest of the guild; instead, he gives you the quests from his Robin Hood kind of questline only if you're interested.

My idea of fixing the Thieves Guild:
It is actually possible to add a lot of content to the guild without ruining the questline. None of the cities have a hideout even though there are a couple of thieves living in each city, and even though there are some perfect spots. One could create these hideouts and add local doyens, similar to Morrowind. These doyens might accept the Gray Fox as their leader, but still have their own way of handling things.

It isn't broken he didn't let you kill people because he was just using you so he could go back to his wife and he regrets becoming a thief and in the process he didn't want to kill anyone and before you worked for him and you were working for the doyens he was testing you(why else wouldn't he do it).
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Dawn Farrell
 
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Post » Sun Aug 08, 2010 12:34 am

It isn't broken he didn't let you kill people because he was just using you so he could go back to his wife and he regrets becoming a thief and in the process he didn't want to kill anyone and before you worked for him and you were working for the doyens he was testing you(why else wouldn't he do it).


Regardless of Corvus and his goals I just want a better guild. The Morrowind guild was my favorite faction in morrowind next to Hlaalu and the Legion and the Oblivion guild is my least favorite in the game so...
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James Potter
 
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Post » Sun Aug 08, 2010 1:33 am

The Thieves Guild needs some SERIOUS revamping/continuation, kinda like what Arthmoor has done with the Dark Brotherhood Questline...
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Stacyia
 
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Post » Sat Aug 07, 2010 3:01 pm

Tossing in my $0.02, I have to agree with the OP. Sadly, I did not discover this wonderful world until TES4, so I don't have the Morrowind guild experience to compare it to. However, time after time, PC after PC, the TG questline ends up being something I just want to get through with so it's out of the way, so to speak. Oh yeah, and also to get the Cowl. It has never really grabbed me or been something I got into. Just go through the motions and be done with it.

With so much potential, that should not be the case...
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xxLindsAffec
 
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Post » Sat Aug 07, 2010 5:30 pm

Even though it does what its supposed to do,we still need a better questline.
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Manuela Ribeiro Pereira
 
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Post » Sat Aug 07, 2010 3:46 pm

It isn't broken he didn't let you kill people because he was just using you so he could go back to his wife and he regrets becoming a thief and in the process he didn't want to kill anyone and before you worked for him and you were working for the doyens he was testing you(why else wouldn't he do it).

I don't understand how this is a reply to my post. :huh:
I just said that the Gray Fox wasn't really a Robin Hood type of character, even though the whole "helping out the people from the Waterfront" part of the TG makes it seem like that.

And... no, the Thieves Guild does *not* do what it's supposed to do. If I join a guild of thieves, I don't do that because I want to help out a guy who doesn't want to be a thief anymore.
It's alright to have a plot like that going on in the guild as well, but it's really not the typical kind of quest you'd expect.
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kitten maciver
 
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Post » Sat Aug 07, 2010 5:38 pm

And... no, the Thieves Guild does *not* do what it's supposed to do. If I join a guild of thieves, I don't do that because I want to help out a guy who doesn't want to be a thief anymore.
It's alright to have a plot like that going on in the guild as well, but it's really not the typical kind of quest you'd expect.

Exactly! That's what makes the thing so hum-drum and just a thing to be done with ASAP. Further, other than the Cowl, I never thought the benefits of becoming the new head of the TG were much to write home about. So you get one lackluster "HQ" on the waterfront... um, so what? It's not like anything ever happens there. In fact, can anyone think of a compelling reason to go there once you've finished the TG questline? Seriously, I'm not trying to be cynical... I really can't think of one right now.
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hannah sillery
 
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Post » Sat Aug 07, 2010 10:37 pm

Exactly! That's what makes the thing so hum-drum and just a thing to be done with ASAP. Further, other than the Cowl, I never thought the benefits of becoming the new head of the TG were much to write home about. So you get one lackluster "HQ" on the waterfront... um, so what? It's not like anything ever happens there. In fact, can anyone think of a compelling reason to go there once you've finished the TG questline? Seriously, I'm not trying to be cynical... I really can't think of one right now.

The only one reason would be to use its containers and bed, but simply joining any other guild provides bed and roof so... that one is kinda hard to put as a compelling reason
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rheanna bruining
 
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Post » Sat Aug 07, 2010 9:49 pm

The only one reason would be to use its containers and bed, but simply joining any other guild provides bed and roof so... that one is kinda hard to put as a compelling reason

Precisely. Plus, by the time you complete the TG questline, there's a good chance you've already got a house of your own.

There are some lockpicks in there, but do they even respawn? I'm thinking not, but my memory could well be failing me on that one. Beside, lockpicks are a dime a dozen unless you have a mod that changes that.
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Phillip Hamilton
 
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Post » Sun Aug 08, 2010 7:24 am

~And... no, the Thieves Guild does *not* do what it's supposed to do. If I join a guild of thieves, I don't do that because I want to help out a guy who doesn't want to be a thief anymore.
It's alright to have a plot like that going on in the guild as well, but it's really not the typical kind of quest you'd expect.

I agree. I joined in Morrowind because I enjoyed the fact that I'd have someone to help me get out of a jam without having to lose half of my gear. They didn't have Fences then, because you could sell stolen items without anyone knowing it was stolen, unless you sold it to the person you stole it from.

In Oblivion, I joined mostly because I couldn't sell things that were stolen to most people. I only did the quests to gain access to better fences, and even then, I don't really enjoy most of them, because they're robin hood style quests. I liked the Gentlemen Jim Stacy Bal Monglamer quests, because they were interesting, not because I wanted to right wrongs. I did that when I freed slaves, which was strangely often.

I enjoyed the Morrowind Thieves guild because it felt like a real thieves guild; you steal x because y wants it, and is paying well.
Just like the Morag Tong, and to a degree the Dark Brotherhood, though the DB victims are usually more evil seeming then I am. Usually.
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sas
 
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