making an armor mod buyable instead of found?

Post » Sat Aug 14, 2010 9:40 am

Hey all,

Just wondering how I can take a handful of armor mods and make them all buyable instead of in chests around the IC. It must be possible in the construction set, but I'm not CS savvy. Could someone point me in the right direction? I'd appreciate it alot. cheers. thanks for reading!
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Kate Murrell
 
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Post » Sat Aug 14, 2010 3:47 am

Hey all,

Just wondering how I can take a handful of armor mods and make them all buyable instead of in chests around the IC. It must be possible in the construction set, but I'm not CS savvy. Could someone point me in the right direction? I'd appreciate it alot. cheers. thanks for reading!


Add the items to containers, place these in the merchant's cell and mark it as owned by them, I believe they should then sell the contents.

If this fails, add the items directly to their vendor chest.
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RObert loVes MOmmy
 
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Post » Sat Aug 14, 2010 8:18 am

yeah the merchant will sell anything that's in the cell they own and is an item type they trade in
just open the interior cell of their store and dump it somewhere
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Jason Rice
 
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Post » Fri Aug 13, 2010 9:41 pm

Add the items to containers, place these in the merchant's cell and mark it as owned by them, I believe they should then sell the contents.

If this fails, add the items directly to their vendor chest.


Is there a step by step guide available that shows how this can be done? I'm CS illiterate, but am trying to learn....thanks.
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Karl harris
 
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Post » Sat Aug 14, 2010 4:45 am

Find the item in the items window, and then open the merchant's cell in the cell window. Then just drag and drop the armor pierce somewhere into their store, double click it, and under the ownership dropdown box, find their name and select it. They sell everything they own thats in their cell.
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lucy chadwick
 
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Post » Sat Aug 14, 2010 3:57 am

Find the item in the items window, and then open the merchant's cell in the cell window. Then just drag and drop the armor pierce somewhere into their store, double click it, and under the ownership dropdown box, find their name and select it. They sell everything they own thats in their cell.


Wouldn't this mean the armor would need to be already loaded into my LO?
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cosmo valerga
 
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Post » Sat Aug 14, 2010 11:29 am

Here are two tutorials in the CSwiki: http://cs.elderscrolls.com/constwiki/index.php/My_First_Shop and http://cs.elderscrolls.com/constwiki/index.php/Adding_Sellable_Items_To_Merchant_NPC. Both premuse basic knowledge in the CS however. It's hard to simply pick up the CS for such a specific task however. I would recommend going through the first few turorials in http://cs.elderscrolls.com/constwiki/index.php/Category:A_beginner%27s_guide.
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Michelle Smith
 
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Post » Sat Aug 14, 2010 1:47 am

Here are two tutorials in the CSwiki: http://cs.elderscrolls.com/constwiki/index.php/My_First_Shop and http://cs.elderscrolls.com/constwiki/index.php/Adding_Sellable_Items_To_Merchant_NPC. Both premuse basic knowledge in the CS however. It's hard to simply pick up the CS for such a specific task however. I would recommend going through the first few turorials in http://cs.elderscrolls.com/constwiki/index.php/Category:A_beginner%27s_guide.


These are great, learning alot. thanks,
The mod I'm wanting to alter is Nexon's armory. I'd like the weapons and armor to be sold instead of in a chest near a statue for free. It seems I need to load the esp into my LO in order to add it to a vendor's chest. thanks.
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[ becca ]
 
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Post » Sat Aug 14, 2010 7:33 am

Ok, this is still very intimidating. I would really appreciate some help with this one. To be more specific I want to make nexons armory for sale by lets say.. rindir. Nexons armory is in a chest in the market district. I load up the CS, and make nexons armory the active plugin. I then find the chest in the market district cell. But this is where I'm lost. the cell won't let me edit the chest in any way. Plus I see no way to edit the items in the object window. I also want to get rid of the chest once the items are for sale at rindir's staffs.

I realize this is turning into a CS topic, but the root of it is tweaking a mod. hehehe
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Michelle davies
 
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Post » Sat Aug 14, 2010 3:30 am

Ok, this is still very intimidating. I would really appreciate some help with this one. To be more specific I want to make nexons armory for sale by lets say.. rindir. Nexons armory is in a chest in the market district. I load up the CS, and make nexons armory the active plugin. I then find the chest in the market district cell. But this is where I'm lost. the cell won't let me edit the chest in any way. Plus I see no way to edit the items in the object window. I also want to get rid of the chest once the items are for sale at rindir's staffs.

I realize this is turning into a CS topic, but the root of it is tweaking a mod. hehehe


IF there is already a chest made with all of them in it then it is pretty easy - load the mod .esp as the active file in the CS - go to where the chest is and find out what the chest with all of the items in it is - then go to the store that has the merchant you want to sell the items - find the chest in the object list and drag\drop it into the shop (locate it under the floor if you do not want the player to have access to it) - after locating the chest click on it and go to the ownership tab and give the merchant of the shop ownership of the chest (that way it will be in his inventory for sale (just make sure the merchant you choose sells armor) -- go back to the location of the original chest and move it below the ground if you do not want it available there (or delete it) -- save the changes - load the game and go to the shop and it should be being sold by the merchant.

EDIT : Just in case I had a few minutes so went ahead and did this for you -- http://rapidshare.com/files/402495522/NexonsArmoryENG.esp

Just replace the original .esp file with this one and it will change it so that the items are no longer in the market district (moved them under the ground - so they are still there but not accessible unless you toggle collision and go under the ground) -- and then placed them in rindirs staffs (under the floor under where he stands) and gave him ownership so he offers them for sale (the prices are pretty steep but I did not adjust them !!) - If you have any problems with it PM me and I'll see what I can do. ( NOTE : you will need to have the original mod installed already as I just uploaded the .esp and not the entire mod !!)
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Marcus Jordan
 
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Post » Sat Aug 14, 2010 5:39 am

You're amazing! that was really cool of you to do this for me. I can now try this with some other similar mods and get used to the steps you awesomely laid out. Cheers!
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Oceavision
 
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Post » Sat Aug 14, 2010 5:10 am

Good to know that's sorted. Hope you get the hang of things.
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Harry Leon
 
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