Interview with Larry Liberty

Post » Thu Aug 19, 2010 12:26 am

"Spears are really fun for Melee fighters. We’ve added the ability to throw weapons, and in the case of the spear you can literally pin limbs to walls, with or without the victim"
I get the impression from this Spears and possibly other melee weapons might be both regular smash with the throw option like in the old ones. That would be cool.

" Is the ‘Bongo, Bongo, Bongo: I don’t want to leave the Congo’ song in the game?
Alas, it is not. I will say that we have some great songs, so I hope you won’t leave disappointed."

NOOOO I loved that song! But it seems like there will be an equally long, if not longer, song list. Which I am very happy about. I loved the music in Fallout 3 - and the opening songs for 1 and 2.
Give me, a kiss to build a dream on....
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Joanne Crump
 
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Post » Wed Aug 18, 2010 11:43 pm


I get the impression from this Spears and possibly other melee weapons might be both regular smash with the throw option like in the old ones. That would be cool.




eh no, it′s just for streamlining sake they put the spears in melee, you still will throw what you throw and swing what you swing.
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Doniesha World
 
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Post » Thu Aug 19, 2010 2:37 am

I get the impression from this Spears and possibly other melee weapons might be both regular smash with the throw option like in the old ones. That would be cool.


Yeah, I'm curious as to how the throwing mechanic is handled with spears. Is there some button you press to switch from "stabbity" to "throw", or is it different weapons, ie a "spear" versus a "throwing spear?"

" Is the ‘Bongo, Bongo, Bongo: I don’t want to leave the Congo’ song in the game?
Alas, it is not. I will say that we have some great songs, so I hope you won’t leave disappointed."

NOOOO I loved that song! But it seems like there will be an equally long, if not longer, song list. Which I am very happy about. I loved the music in Fallout 3 - and the opening songs for 1 and 2.
Give me, a kiss to build a dream on....


Well, I'm almost positive that there will be a "GNR - more where that came from" equivalent for NV, so if you're on the PC, you can get many more classic tunes. If not... Well, sorry. :0
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Hannah Whitlock
 
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Post » Wed Aug 18, 2010 3:55 pm

"Spears are really fun for Melee fighters. We’ve added the ability to throw weapons, and in the case of the spear you can literally pin limbs to walls, with or without the victim"
I get the impression from this Spears and possibly other melee weapons might be both regular smash with the throw option like in the old ones. That would be cool.

" Is the ‘Bongo, Bongo, Bongo: I don’t want to leave the Congo’ song in the game?
Alas, it is not. I will say that we have some great songs, so I hope you won’t leave disappointed."

NOOOO I loved that song! But it seems like there will be an equally long, if not longer, song list. Which I am very happy about. I loved the music in Fallout 3 - and the opening songs for 1 and 2.
Give me, a kiss to build a dream on....

Would be nice to have a regular stabby spear on hand too.

Whenever I'm given a choice in a game, I generally prefer being a spear fighter so it would be nice to have one to just smack people in the face with than carrying a bucketload of them around.
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Travis
 
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Post » Wed Aug 18, 2010 4:09 pm

Would be nice to have a regular stabby spear on hand too.

Whenever I'm given a choice in a game, I generally prefer being a spear fighter so it would be nice to have one to just smack people in the face with than carrying a bucketload of them around.


I don't think having a bunch of dedicated throwing spears would be practical. I mean, think about it. Spears are not light. It would be awesome if you could seamlessly without going into the pipboy switch from poke to throw. Stab a guy a couple times, he starting running, and you throw your spear and hit him right in the back, pinning him to the wall.
Not sure how that could be implemented though.
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Melly Angelic
 
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Post » Thu Aug 19, 2010 2:50 am

eh no, it′s just for streamlining sake they put the spears in melee, you still will throw what you throw and swing what you swing.

How do you know this?
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Jason White
 
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Post » Wed Aug 18, 2010 10:22 pm

Wow, seems... Unpractical...
*Hit*
*reload for a couple of secs*
*Hit*
*reload for a couple of secs*

Or... Is it one shell? Two? Four?

http://www.securityarms.com/20010315/galleryfiles/0500/504.htm

or not.
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Melly Angelic
 
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Post » Wed Aug 18, 2010 6:55 pm

http://www.securityarms.com/20010315/galleryfiles/0500/504.htm

or not.

Couldn't see a picture in the link.

Anyway, yes, it is unpractical.
Who in the right mind would use a shotgun-glove?
A combat shotgun or even double barrel shotgun is more practical.
The only reason for a shotgun-glove to be practical would be for it to be easily concealed for assassination or something.
And even then it's unpractical because assassination is meant to be quick and quiet, a blade is more clean and silent than a glove that goes "BOOM!".
Isn't Unarmed meant to be that you get by with the skill of your hand to hand fighting ability/technique?
Yeah, great fighting technique..
*Punch*
*Reload*
*Punch*
*Reload*

Whatever.
It's Fallout Logic I guess.
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Dean Brown
 
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Post » Thu Aug 19, 2010 12:17 am

Who in the right mind would use a shotgun-glove?

Are you kidding me? Who wouldn't! :laugh:

It's a SHOTGUN-GLOVE.

:fallout:
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Anna Watts
 
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Post » Wed Aug 18, 2010 9:17 pm

Sorry about the long link below but some of the guns like this were actualy modifed into "punchguns" as well in the real world

http://images.search.yahoo.com/images/view?back=http%3A%2F%2Fsearch.yahoo.com%2Fsearch%3Fei%3DUTF-8%26p%3Dpalm%2Bpistol&w=156&h=160&imgurl=www.bing.com%2Fimages%2Fsearch%3Fq%3Dpalm%2Bpistol%23focal%3D45012751bd1cf357e9a2db436bc98787%26furl%3Dhttp%253a%252f%252fwww.horstheld.com%252f880-c.jpg&size=&name=search&rcurl=http%3A%2F%2Fwww.bing.com%2Fimages%2Fsearch%3Fq%3Dpalm%2Bpistol%23focal%3D45012751bd1cf357e9a2db436bc98787%26furl%3Dhttp%253a%252f%252fwww.horstheld.com%252f880-c.jpg&rurl=http%3A%2F%2Fwww.bing.com%2Fimages%2Fsearch%3Fq%3Dpalm%2Bpistol%23focal%3D45012751bd1cf357e9a2db436bc98787%26furl%3Dhttp%253a%252f%252fwww.horstheld.com%252f880-c.jpg&p=palm+pistol&type=&no=1&tt=108&oid=http%3A%2F%2Fts1.mm.bing.net%2Fimages%2Fthumbnail.aspx%3Fq%3D252720776932%26id%3Da00946f9e889b464f31b0547a278872a&tit=Palm+Pistol+%28aka+7+shot+...&sigr=1463qcre0&sigi=13vjm9nff&sigb=11lc6dhup#FCar=b4a090f812186e613d3ca13d3d54ad27
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A Lo RIkIton'ton
 
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Post » Wed Aug 18, 2010 5:43 pm

Sorry about the long link below but some of the guns like this were actualy modifed into "punchguns" as well in the real world

http://images.search.yahoo.com/images/view?back=http%3A%2F%2Fsearch.yahoo.com%2Fsearch%3Fei%3DUTF-8%26p%3Dpalm%2Bpistol&w=156&h=160&imgurl=www.bing.com%2Fimages%2Fsearch%3Fq%3Dpalm%2Bpistol%23focal%3D45012751bd1cf357e9a2db436bc98787%26furl%3Dhttp%253a%252f%252fwww.horstheld.com%252f880-c.jpg&size=&name=search&rcurl=http%3A%2F%2Fwww.bing.com%2Fimages%2Fsearch%3Fq%3Dpalm%2Bpistol%23focal%3D45012751bd1cf357e9a2db436bc98787%26furl%3Dhttp%253a%252f%252fwww.horstheld.com%252f880-c.jpg&rurl=http%3A%2F%2Fwww.bing.com%2Fimages%2Fsearch%3Fq%3Dpalm%2Bpistol%23focal%3D45012751bd1cf357e9a2db436bc98787%26furl%3Dhttp%253a%252f%252fwww.horstheld.com%252f880-c.jpg&p=palm+pistol&type=&no=1&tt=108&oid=http%3A%2F%2Fts1.mm.bing.net%2Fimages%2Fthumbnail.aspx%3Fq%3D252720776932%26id%3Da00946f9e889b464f31b0547a278872a&tit=Palm+Pistol+%28aka+7+shot+...&sigr=1463qcre0&sigi=13vjm9nff&sigb=11lc6dhup#FCar=b4a090f812186e613d3ca13d3d54ad27

They make even less sense in the real world!!
I think my brain just did a 360... It's too... Illogical... Must have BAM-punch...

Btw, loooooooooooooooooooooooooooooooooooooooooooooooooooooong link.
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Manny(BAKE)
 
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Post » Thu Aug 19, 2010 5:46 am

A good read. October 19th can't get here fast enough.
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Charleigh Anderson
 
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Post » Thu Aug 19, 2010 7:52 am

the .38 special punchgun was bascialy suposed to be a single shot weapon. It was one of thoes dumb idea weapons like the Liberator. but like I said it was based on the punchguns that some of the streatgangs "used" back during and after prohibition.
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kennedy
 
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Post » Wed Aug 18, 2010 11:32 pm

Good interview I can't wait for Oct 19th to get here. I'm almost tempted to pull a Cartman.
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Loane
 
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Post » Thu Aug 19, 2010 5:12 am

http://www.security-wizard.net/blknstgun95v.html

oh and in case you did not know this already but

http://www.youtube.com/watch?v=9BXy_8rb6_w&feature=related
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Karen anwyn Green
 
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Post » Thu Aug 19, 2010 7:45 am

Yes, pinning people to walls with spears, thats going to be fun. That shotgun fist look mad too! I dunno, I might amke one of my first melle fighters ever in a fallout game...
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KIng James
 
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Post » Wed Aug 18, 2010 10:16 pm

I can't say I'm surprised to see they've modified the dialogue system. Trying to create dialogue of any complexity with the current GECK is a nightmare.
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Wayland Neace
 
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Post » Thu Aug 19, 2010 9:35 am

How do you know this?


simple process of elimination

there only two combat related button, one to attack with a weapon and one to aim/block with a weapon.

and since both attacking and aiming with a throwing spear it makes sense there is no button left for two form of attack.

And I doubt they make a function exclusive to VATS, since not everyone enjoys using VATS and so it be unfair to them.
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xemmybx
 
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Post » Wed Aug 18, 2010 11:31 pm

simple process of elimination

there only two combat related button, one to attack with a weapon and one to aim/block with a weapon.

and since both attacking and aiming with a throwing spear it makes sense there is no button left for two form of attack.

And I doubt they make a function exclusive to VATS, since not everyone enjoys using VATS and so it be unfair to them.


I'm sure they could figure something out.

Anyway, the only thing that makes being a melee character in Fallout 3 slightly difficult is stealth (or lack thereof). unless you use a stealth boy, you *might* be able to get off one good kill without being detected, but as soon as that one dies, if there are any others near by, you're detected, and no more of those oh-so-important sneak attack crits.

So there you are, standing in the middle of 3 guys in power armor, just swinging away, hoping you can land a paralizing palm with your next VATS attack...

I hope they give melee characters some kind of better stealth perks, because without stealth, melee is pretty tough. I mean, running in fists a' blazin' isn't really a viable option unless you're high enough level to take a lot of hits.

But I still love melee. I have made a few Melee/unarmed characters in FO3, and whilst it's a bit tedious having to run up to every enemy, it's also pretty fun. I also use a scoped .44 magnum for times when closing the gap would take too much work. unfortunately, ammo for the magnum is limited.

Then again, small guns is just too damn easy. I'm pretty excited about these changes in New Vegas. I think playing unarmed/melee is a great way to add a new dynamic into the game :)
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Kate Norris
 
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Post » Thu Aug 19, 2010 12:53 am

I'm sure they could figure something out.




well one way to do it would be to make the melee use of a spear a seperate "weapon" you select in the weapon menu, changing it to a melee weapon where one buttons attacks in melee and the other blocks, just like any other melee weapon.
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Scared humanity
 
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Post » Thu Aug 19, 2010 4:49 am

well one way to do it would be to make the melee use of a spear a seperate "weapon" you select in the weapon menu, changing it to a melee weapon where one buttons attacks in melee and the other blocks, just like any other melee weapon.


Maybe if you aim and then attack you throw it.
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Chenae Butler
 
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Post » Wed Aug 18, 2010 6:07 pm

Maybe if you aim and then attack you throw it.


that′s also one way, well we shall see.
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Yvonne
 
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Post » Thu Aug 19, 2010 9:59 am

Maybe if you aim and then attack you throw it.


Thats actually a perfect idea. Why didn't I think of that? Like in Dead Rising. Good...good.... I hope Obsidian thought of it too :)
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Andrew Lang
 
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Post » Thu Aug 19, 2010 1:46 am

Maybe if you aim and then attack you throw it.

This works best IMO.
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QuinDINGDONGcey
 
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