NPC Fatigue problem

Post » Sun Aug 22, 2010 1:53 pm

I am encountering a kind of annoying problem in oblivion
The fatigue of some NPC's in my game is lowered to huge negative values.
This is not easily fixable by resetting the game world by waiting three days.
Here is a screenshot, my load order and a more thorough explanation:
http://i33.photobucket.com/albums/d93/Dark_Lord_/ScreenShot6.png
Spoiler
Active Mod Files:00  Oblivion.esm01  EnhancedWeather.esm  [Version 1.4]02  Cobl Main.esm  [Version 1.72]03  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]04  Mart's Monster Mod.esm  [Version 3.7b3p3]05  Mart's Monster Mod for OOO.esm  [Version 0.9.9MB3]06  Enhanced Daedric Invasion.esm07  TamrielTravellers.esm  [Version 1.39c]08  Kvatch Rebuilt.esm09  Better Cities Resources.esm0A  Progress.esm  [Version 2.2]0B  CM Partners.esm0C  Unofficial Oblivion Patch.esp  [Version 3.2.6]0D  DLCShiveringIsles.esp0E  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0F  Better Cities .esp10  EnhancedWeather.esp  [Version 1.3.5]++  Better_Water-1830.esp11  Atmospheric Oblivion.esp12  weather inside [seasons] v1.2.esp13  300_Lore_Dialogue_Updated.esp14  AliveWaters.esp15  AliveWaters - Koi Addon.esp16  Display Stats.esp  [Version 1.2]17  kuerteeSittableRocks.esp18  Oblivion Collectible Cards.esp19  RAEVWD Cities.esp  [Version 1.7]1A  RAEVWD New Sheoth.esp  [Version 1.5]1B  RAEVWD Imperial City.esp  [Version 1.7]1C  Reznod_Mannequin.esp1D  Enhanced Economy.esp  [Version 4.0.6]1E  Crowded Cities 15.esp1F  DLCHorseArmor.esp20  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]21  DLCOrrery.esp22  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]23  DLCVileLair.esp24  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]25  DLCMehrunesRazor.esp26  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]27  TML_PortableArena.esp28  Sauron_Armor_Chest.esp29  Blackmarsh_Witch_HGEC_Clothing.esp2A  HGEC_SBVelvetRose.esp2B  Arenagold.esp2C  DLCThievesDen.esp2D  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]**  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]2E  Cobl Glue.esp  [Version 1.72]2F  Cobl Si.esp  [Version 1.63]++  Cobl Tweaks.esp  [Version 1.44]30  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]31  Mart's Monster Mod for OOO.esp  [Version 0.9.9MB3]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]32  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod for OOO - LessReaversInGates.esp  [Version 0.9.9MB3]++  Mart's Monster Mod - No Blood.esp  [Version 3.7b3p3]33  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]34  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]35  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]36  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]37  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  TamrielTravellerAdvscript.esp  [Version 1.39c]38  TamrielTravellers4OOO.esp  [Version 1.39c]39  TamrielTravellersItemsCobl.esp  [Version 1.39c]3A  ShiveringIsleTravellers.esp  [Version 1.39c]++  PersuasionOverhaul_OOO.esp  [Version 1.2]++  PersuasionOverhaul_MMM.esp  [Version 1.2]3B  cyrodiil transportation network 1.3 wz.esp3C  Dwemer_Skyship_1_1_0.esp3D  GB_Oblivion Tournament.esp3E  Kvatch Rebuilt.esp++  Kvatch Rebuilt - OOO Compatibility.esp++  Kvatch Rebuilt Weather Patch.esp3F  DLCFrostcrag.esp40  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]41  Knights.esp42  Knights - Unofficial Patch.esp  [Version 1.0.9]**  Mart's Monster Mod - Knights.esp  [Version 3.7b3p3]++  Mart's Monster Mod for OOO - Knights .esp  [Version 0.9.9MB3]43  MannimarcoRevisited.esp44  MannimarcoRevisitedOOO.esp  [Version 0.1]45  MannimarcoWardrobeChest.esp46  Enhanced Daedric Invasion.esp47  PersuasionOverhaul.esp  [Version 1.43]48  Wrye Shivering.esp  [Version 08]49  Wrye Shivering Death.esp  [Version 05]4A  Alternative Start by Robert Evrae.esp4B  RealisticFatigue.esp4C  RealSleepExtended.esp  [Version 2.3.4]4D  PlayableSheogorathMod.esp4E  Madgod Powers.esp4F  SupremeMagicka.esp  [Version 0.90]50  SM_ShiveringIsles.esp  [Version 0.86]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]51  SM_EnchantStaff.esp  [Version 0.80]++  SM_UnlockSpells.esp  [Version 0.70]++  SM_Scrolls.esp  [Version 0.84]++  SM_SigilStone.esp  [Version 0.83]52  MidasSpells.esp53  SorcerysToll.esp54  Syc_AtHomeAlchemy_No_Bounty_v2.esp55  EnchantmentRestore.esp++  EnchantmentRestore_Wells.esp56  Enhanced Grabbing.esp  [Version 0.5]57  ProgressGSD.esp  [Version 2.0]58  ProgressSBSP.esp  [Version 1.0]59  Let There Be Darkness - Cyrodiil + SI.esp5A  Let There Be Darkness - Knights.esp5B  Let There Be Darkness - Mehrunes Razor.esp5C  Stat Restore.esp++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]5D  CM Partners.esp5E  Ebony partner.esp5F  CM Partners NPC.esp60  CM Partners More NPCs.esp61  CM Partners Extra NPCs.esp62  Better Cities - Full City Defences.esp63  Better Cities Full.esp64  Better Cities - VWD of the IC.esp65  Better Imperial City.esp66  Better Cities - COBL.esp  [Version 2]67  Visual Enchantments v1.0.esp++  OOO-Magic_Script_Effect_Fix.esp  [Version 1.33]68  Real Hunger, Cobl.esp  [Version 1.6.1]69  Cobl Silent Equip Misc.esp  [Version 01]6A  Bashed Patch, 0.esp6B  Streamline 3.1.esp

As you can see, the guard in the screenshot has a fatigue value of - 893.48.
This guard (along with several other NPC's) does not regenerate fatigue in this state.
When putting the fatigue of the guard to 0, the actual fatigue turns out to be - 1197.48.
Raising the fatigue artificially by using the console only works temporarily.
When i kill the NPC in question and resurrect him with the console, the problem persists.
It also persists when i disable and enable the fatigued character.
I also deactivated all my mods to see if there is a culprit among them, but even then the NPC's will not regenerate fatigue


Does someone here know the reason and/or solution to this problem? Thanks in advance.
User avatar
Ebou Suso
 
Posts: 3604
Joined: Thu May 03, 2007 5:28 am

Post » Sun Aug 22, 2010 5:15 pm

I haven't seen this problem in my current installation, but I remember encountering it previously. Random guards in Chorrol and the Imperial City would just be lying there, tempting me to steal their stuff.

Strange we have almost no mods in common except for OOO, MMM and Lore Dialogues. I can't think of anything else that could affect NPC's in that way. Try using http://www.tesnexus.com/downloads/file.php?id=21862 to diagnose the problem.

Edit: This is a long shot, but do you have guard_names.csv checked under import names in your bashed patch? Its the only other feature that I can think of that would alter guards somehow.
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NIloufar Emporio
 
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Post » Sun Aug 22, 2010 3:37 am

I have the same problem. I use OOO and MMM, also, but not Lore Dialogs. I had been thinking that Realistic Fatigue had something to do with it, so I uninstalled it, but it didn't fix the problem. I figured that RF just screwed up something that was unfixable just by uninstalling it. Did you guys use that mod?
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Zualett
 
Posts: 3567
Joined: Mon Aug 20, 2007 6:36 pm

Post » Sun Aug 22, 2010 7:48 am

I have the same problem. I use OOO and MMM, also, but not Lore Dialogs. I had been thinking that Realistic Fatigue had something to do with it, so I uninstalled it, but it didn't fix the problem. I figured that RF just screwed up something that was unfixable just by uninstalling it. Did you guys use that mod?


Do you use MMM′s Extra Wonding? Im not sure, but by its description maybe it touches the npc′s fatigue

"This extends MMM combat/wounding/fatigue system to NPCs / creature's that are not modified by MMM (Vanilla NPCs and Creatures, etc including those added by other mods)."
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Adrian Powers
 
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Joined: Fri Oct 26, 2007 4:44 pm

Post » Sun Aug 22, 2010 6:21 am

No, I don't.

Do you use MMM′s Extra Wonding? Im not sure, but by its description maybe it touches the npc′s fatigue

"This extends MMM combat/wounding/fatigue system to NPCs / creature's that are not modified by MMM (Vanilla NPCs and Creatures, etc including those added by other mods)."

User avatar
Valerie Marie
 
Posts: 3451
Joined: Wed Aug 15, 2007 10:29 am

Post » Sun Aug 22, 2010 5:30 pm

I haven't seen this problem in my current installation, but I remember encountering it previously. Random guards in Chorrol and the Imperial City would just be lying there, tempting me to steal their stuff.

Strange we have almost no mods in common except for OOO, MMM and Lore Dialogues. I can't think of anything else that could affect NPC's in that way. Try using http://www.tesnexus.com/downloads/file.php?id=21862 to diagnose the problem.

Edit: This is a long shot, but do you have guard_names.csv checked under import names in your bashed patch? Its the only other feature that I can think of that would alter guards somehow.


Thanks for the tip about refscope. I just used the mod on one of the lazy guards and the only 2 things i found that could be worth mentioning are 'script 04006FDF' defined by Marts Monster Mod.ESM and the Fatigue effects by Realistic fatigue. But then again, i do not really know where to look at. I just looked at every option.

About the Guard_names.CSV: I do have checked the CSV, but this problem is not just affecting the guards. Falcar from the mages guild quest Ambush was also lying down before the entrance of Silorn.
User avatar
biiibi
 
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Joined: Sun Apr 08, 2007 4:39 am

Post » Sun Aug 22, 2010 5:49 pm

Thanks for the tip about refscope. I just used the mod on one of the lazy guards and the only 2 things i found that could be worth mentioning are 'script 04006FDF' defined by Marts Monster Mod.ESM and the Fatigue effects by Realistic fatigue. But then again, i do not really know where to look at. I just looked at every option.|


I have seen a couple thread's on the this exact same problem over the past few weeks. And the advice is this for now

Disable extra wounding esp that should make a difference. Else turn off Realistic fatique.
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le GraiN
 
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Post » Sun Aug 22, 2010 8:50 am

I have seen a couple thread's on the this exact same problem over the past few weeks. And the advice is this for now

Disable extra wounding esp that should make a difference. Else turn off Realistic fatique.


I have disabled both mods. will that fix the problem over time or do i have to use some console codes to 'wake up' the lazy guards?
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R.I.p MOmmy
 
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Post » Sun Aug 22, 2010 5:08 pm

I have disabled both mods. will that fix the problem over time or do i have to use some console codes to 'wake up' the lazy guards?


I've had a Few games where that would affect my CM_Partners, they seemed to be pretty much Doomed by that point.
I'll have to see if I can find an old one to check for the Mart's wounding...
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Lakyn Ellery
 
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Post » Sun Aug 22, 2010 10:57 am

I never had extra wounding and I disabled and uninstalled completedly realistic fatigue. It has not fixed the problem.
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Isabell Hoffmann
 
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Post » Sun Aug 22, 2010 4:47 pm

I never had extra wounding and I disabled and uninstalled completedly realistic fatigue. It has not fixed the problem.

I'm not sure you can correct it once it's in your save... :shrug:
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sam
 
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Post » Sun Aug 22, 2010 7:35 pm

Reset the fatigue by clicking and doing "setav fatigue 5000" (or some other number.)
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Queen
 
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Post » Sun Aug 22, 2010 12:36 pm

Already done that, but the afflicted people get a negative fatigue again when you shut oblivion down and start it up again
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Jessica Colville
 
Posts: 3349
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Post » Sun Aug 22, 2010 2:02 pm

I'm not sure you can correct it once it's in your save... :shrug:


I agree with you. I do believe I am stuck with the problem for the rest of the game with this character. I'll just have to look the other way, pretend I didn't see it.
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jessica Villacis
 
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Joined: Tue Jan 23, 2007 2:03 pm

Post » Sun Aug 22, 2010 5:08 pm

I've had a Few games where that would affect my CM_Partners, they seemed to be pretty much Doomed by that point.
I'll have to see if I can find an old one to check for the Mart's wounding...


I'm pretty sure that I've had the extra wounding active in all the games I've had problems with, I've only seen the NPCs efected a couple of times, but my CM_Partners were having Major issues, I've pretty much abandonded those games, not necassarly because of that so much, just that every time I start a new "Test" game, it's too hard to go back...
One issue I noticed with the CM_Partners, is "Randi" had a "missing name" item in her inventory(witch I aquired via a "Take All" share option) witch turned out as a Mart's, (I belive it was) No Blood token (or similar)
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Antonio Gigliotta
 
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