Question concerning souls

Post » Sun Aug 29, 2010 9:00 am

My question is regarding the reincarnation process on Nirn (going through the dreamsleeve and whatnot). Does this process apply to both human and animals souls, or just humans? If it applies only to humans, then what happens to animal souls? If it doesn't apply only to humans, then why are animal souls weaker than human ones? Also, if it doesn't only apply to humans, then could an animals soul when recycled come back as a human? Or does the recycling process essentially make new souls, mixing and mashing both types in the process?

Thanks in advance.
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Jade MacSpade
 
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Post » Sun Aug 29, 2010 10:17 pm

I'd imagine all souls go through this process. I don't recall seeing any differentiation in the relevant texts.
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FITTAS
 
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Post » Sun Aug 29, 2010 10:02 pm

No reason why souls would be favored any more over one another, but I doubt that will be in any document of that kind. As far as their strength in soulgems, make sure you don't judge anything by in-game stuff because everything but the books and dialogue seem to be pretty off lore, especially the user friendly magic.
You're Welcome in Advance.
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Richard Dixon
 
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Post » Sun Aug 29, 2010 4:02 pm

In-game logic doesn't translate to Lore Explanations. Why can the Arena Grand Champion be a level 2 snot? Exactly. I'd imagine all souls go through the Dreamsleeve, Animal or Human.
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RObert loVes MOmmy
 
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Post » Sun Aug 29, 2010 8:25 pm

Or does the recycling process essentially make new souls, mixing and mashing both types in the process?


As time progresses, most ghosts become less and less intelligible. So it seems they're being mashed.

I don't see why there would be a difference between humans and animals.
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Jason Rice
 
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Post » Sun Aug 29, 2010 9:42 am

I don't see why there would be a difference between humans and animals.

Aha, now we discover the real reason why it took so long for the re-incarnation of Nerevar: the Dreamsleeve kept putting his soul into guar and scrib. :P

Do plants have souls? I mean, they are living organisms... then again, that would imply that bacteria have souls... :wacko:
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Karl harris
 
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Post » Sun Aug 29, 2010 4:42 pm

Nerevar's different because his soul went to Azura and she kept it in a jar on a shelf until she thought it was ready.
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lucy chadwick
 
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Post » Sun Aug 29, 2010 3:43 pm

By jar, do you mean special ring that takes a smelly trader and allows them to befriend kings? :bigsmile:
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cosmo valerga
 
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Post » Sun Aug 29, 2010 11:06 pm

Do plants have souls? I mean, they are living organisms... then again, that would imply that bacteria have souls... :wacko:


They probably do. The Hist are Sentient trees, and the myth about Y'ffre involves people turning into plants and animals either at whim or at random until he put a stop to that.
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Michelle Smith
 
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Post » Sun Aug 29, 2010 1:20 pm

Nerevar's different because his soul went to Azura and she kept it in a jar on a shelf until she thought it was ready.

Na, we know it was in circulation, hence all the "failed incarnates" (note that they weren't 'false', just 'failed')...
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[ becca ]
 
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Post » Sun Aug 29, 2010 7:06 pm

One difference we do know of is that the souls of humans, elves and beastfolk can't be soultrapped (except with Black Soul Gems, as in Oblivion). This is actually a major plot point in the Oblivion Mages' Guild quest, so I don't think it can be dismissed as just a game mechanic. I'm not sure whether this implies any other differences between human and animal souls, but I don't recall seeing animal ghosts in any of the games, for example.
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Michelle davies
 
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Post » Sun Aug 29, 2010 2:52 pm

One difference we do know of is that the souls of humans, elves and beastfolk can't be soultrapped (except with Black Soul Gems, as in Oblivion). This is actually a major plot point in the Oblivion Mages' Guild quest, so I don't think it can be dismissed as just a game mechanic. I'm not sure whether this implies any other differences between human and animal souls, but I don't recall seeing animal ghosts in any of the games, for example.

They are all worshipers of Arkay, whose contract protects souls.
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Marcus Jordan
 
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Post » Sun Aug 29, 2010 4:59 pm

One difference we do know of is that the souls of humans, elves and beastfolk can't be soultrapped (except with Black Soul Gems, as in Oblivion). This is actually a major plot point in the Oblivion Mages' Guild quest, so I don't think it can be dismissed as just a game mechanic. I'm not sure whether this implies any other differences between human and animal souls, but I don't recall seeing animal ghosts in any of the games, for example.


From "Arkay the Enemy"
Arkay's Blessing prevents the souls of men, beastmen, and elves from being used without consent. Arkay's Law prevents those buried with the proper rituals from being raised to serve my children's will. As you know, my children, Arkay's Blessing is flexible to those with daring, but Arkay's Law is unwavering.


So the not-insurmountable Arkay's Blessing is what stands between the souls of humanoids and those who would trap them. The Black Soul Gems of the Cyrodilic necromancers and the Soul Snare of N'Gasta the Sload are two known evasions of Arkay's Blessing, so no, it's not a game mechanic.

Attributing Arkay's Blessing to Dremora, as Oblivion did, is a game mechanic, though.
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Oceavision
 
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Post » Sun Aug 29, 2010 4:20 pm

What about the book http://www.imperial-library.info/obbooks/souls_black_white.shtml?
The nature of the soul is not knowable. Every wizard that has attempted it vanishes without a trace. What can be known is that souls are a source of mystic energy that can be harvested.

Every creature, living or dead, is powered by a soul. Without it, they are just lumps of flesh or piles of bones. This animating force can be contained within a soul gem, if the soul gem has the capacity. From the gem, the power can be used to power magical items.

Centuries of experimentation has demonstrated that there are black souls and white souls. Only the rare black soul gem can hold the soul of a higher creature, such as a man or an elf. While the souls of lesser creatures can be captured by gems of many colors, they are all categorized as white soul gems. Hence the division of souls into black and white.

White souls are far safer than black souls, although not as powerful. Beginning students of Mysticism should not dabble in black souls or black soul gems. Even if one were to ignore the guild strictures against the necromatic arts used to power black soul gems, it is dangerous to the caster to handle them for long. If the gem is not precisely the size of the encased soul, small bits of the caster's soul may leak into the gem when it is touched.

Does this rule out the idea that plants have souls? Or maybe they are, um, even lesser than white souls?
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Harry Leon
 
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Post » Sun Aug 29, 2010 12:37 pm

Na, we know it was in circulation, hence all the "failed incarnates" (note that they weren't 'false', just 'failed')...


I concur with Lugar2. Azura wasn't holding on to Nerevar's soul, merely keeping the right information in circulation in the Mundus to prod the vessel carrying his soul in the right direction. To pull off prophecy of that magnitude, you need the right soul, in the right place, at the right time, with the right information. Azura worked on the information part of it. I suspect Uriel Septim had something to do with the place and time part.

One difference we do know of is that the souls of humans, elves and beastfolk can't be soultrapped (except with Black Soul Gems, as in Oblivion). This is actually a major plot point in the Oblivion Mages' Guild quest, so I don't think it can be dismissed as just a game mechanic. I'm not sure whether this implies any other differences between human and animal souls, but I don't recall seeing animal ghosts in any of the games, for example.


Arkay's protection of humanoid souls, and the efforts of necromancers to bypass that protection, was also a major plot point in Redguard, where a sload necromancer erected a "soul net" making it so the only place Arkay could do his work was at one of his temples. Anyone who died outside of it was caught in the net and sold on the soul market.

The absence of animal ghosts could be for a number of reasons. First off, while I do take the things that occur in the games at face value (not the specific game mechanics that have no real-world application, but the basic events themselves), the range of possible phenomena far outstrips that which occurs in games or is described in the lore (the sum of human knowledge is finite). Secondly, it could be that the only thing that holds souls back from continuing on is a sense of purpose no animal is capable of achieving.

What about the book http://www.imperial-library.info/obbooks/souls_black_white.shtml?

Does this rule out the idea that plants have souls? Or maybe they are, um, even lesser than white souls?


Not necessarily. It could be that they're just so different that the very limited knowledge available about the souls of animals, lower and higher, is simply not applicable to plant souls. I suspect this question would only be addressed in a game (and surrounding lore) that finally took us to Black Marsh in a big way.
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lilmissparty
 
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Post » Sun Aug 29, 2010 1:35 pm

What about the book http://www.imperial-library.info/obbooks/souls_black_white.shtml?

The nature of the soul is not knowable. Every wizard that has attempted it vanishes without a trace.


Does this rule out the idea that plants have souls? Or maybe they are, um, even lesser than white souls?


The disappearance reminds me of http://www.imperial-library.info/obscure_text/sporedream.shtml, where upon realisation of the true nature of the Aurbis the moth priest vanishes.

But other then that, I wouldn't take much from the book. It's description of black and white souls is cursory at best and doesn't go into detail. Rather then explaining how exactly does one measure the size of a soul and the capacity of a soulgem so that exposure can be limited or even prevented, the book just claims it to be dangerous.

It lacks a certain scholarly quality.
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James Hate
 
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Post » Sun Aug 29, 2010 6:37 pm

The disappearance reminds me of http://www.imperial-library.info/obscure_text/sporedream.shtml, where upon realisation of the true nature of the Aurbis the moth priest vanishes.

I had the same thought, which its understandable that they would be related...
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Tracey Duncan
 
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