[Relz] Vibliribland's Epic Dungeons

Post » Mon Aug 30, 2010 9:42 am

Thanks Shiki :) I searched "Epic Dungeon" because I thought it was all one mod...

My bad.
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Tasha Clifford
 
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Post » Mon Aug 30, 2010 4:51 am

Thanks Shiki :) I searched "Epic Dungeon" because I thought it was all one mod...
My bad.

Be careful :ahhh: :ooo: :lol:
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Ella Loapaga
 
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Post » Sun Aug 29, 2010 8:44 pm

Well, somebody bumped this who has obviously played them. So are these mods clean? And what level would be appropriate to play each of them?
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Philip Rua
 
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Post » Mon Aug 30, 2010 7:42 am

I've not played them but I D/L'd them some time ago. I recall from the time (and have written in my notes) that all these dungeons are super tough, recommended for level 40+ IIRC.

From my cut n pasted read me for Dragon Citadel

This mod as my other 4 is designed for high level players who find no challange in Cyrodil anymore. The mobs are tough and many. They cary powerfull artifacts much worth the trouble of fighting them.


And Lich King

-High up in the mountains in Northwestern Cyrodil stands the Tower of the Lich King. Only the most experienced and powerfull adventurers can even stand a chance to his might.

This mod adds a extremely hard dungeon which should only be atempted by the best geard adventurers. The monsters in here are very tough and the bosses by far the most powerfull beeings in Tamriel.

Like mentioned above the Lich King and his minions are extremely powerfull and you will probably need allot of potions, scrolls and the best equipment available to be able to kill the Lich King.



Hope that helps.

:)
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Trista Jim
 
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Post » Mon Aug 30, 2010 1:50 am

Yes, it does. Thanks. Guess I'll leave my current level 10 character to her regular appointed rounds. ;)
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JESSE
 
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Post » Mon Aug 30, 2010 1:32 am

I don't want to sound harsh or anything, but what makes those dungeons difficult is that most enemies abuse reflect damage. They already have high stats, which is not a problem as they are supposed to be high level dungeons, but if on top of high stats you add unbalanced reflect damage it's... ineffable for a lack of better word :D
It's just a friendly warning before you enter those dungeons. If you're a good alchemist, do some batches of reflect damage and restore health potions and you can tackle them at level 20/25 :) If you don't like enemies that resort to that kind of spells, you might consider not playing them.
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Bambi
 
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Post » Mon Aug 30, 2010 4:12 am

Before this thread dissapears......bump
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Honey Suckle
 
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Post » Sun Aug 29, 2010 10:53 pm

Not exactly a bump :whistle:
I downloaded the mods and eager to play them as level 44 and counting (efficiently).
No load order issues ? I mean between them also.
And mr Vibliribland, a readme would be great (with the changelog at the end of the readme, it is really annoying in the beginning :grad: )
cheerio
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Rik Douglas
 
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Post » Sun Aug 29, 2010 11:37 pm

Boy, this must be the oldest thread on the forum.


mr Vibliribland, a readme would be great

mr Vibliribland hasn't logged into these forums since 2007. :D
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Scared humanity
 
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Post » Mon Aug 30, 2010 12:10 pm

Cripe...Fall of 2006, I was still with the UL team! That was a long time ago!
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CArla HOlbert
 
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Post » Mon Aug 30, 2010 12:34 am

Boy, this must be the oldest thread on the forum.
mr Vibliribland hasn't logged into these forums since 2007. :D


And it's odd it's been preserved, since many other deserving threads for specific mods were removed from subsequent years.
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Reanan-Marie Olsen
 
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Post » Mon Aug 30, 2010 3:54 am

As I just returned to Oblivion, I have to bump this for all who don't know it. Great stuff!

:twirl:

Anyone seen Vibliribland? :poke:
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Mélida Brunet
 
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Post » Mon Aug 30, 2010 2:55 am

These are without doubt the hardest dungeon made for oblivion. Just try "Grash Ziljun" near Anvil and report how your character fared there. :bolt:
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Neil
 
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