A weird request.

Post » Mon Aug 30, 2010 10:35 pm

So, I have no idea how to make mods, or I would just do this myself. But I figured I'd ask one of you talented people if this could be done.

Is there any way to remove Dremora/Daedric armor and weapons from NPCs who are not Dremora/Daedra (excluding, of course, bound items). I figure, if they've not been to Oblivion or killed one and claimed their equipment, they shouldn't have access to it, and I think it's weird to run into NPCs like Magooza or others randomly out in the world and seeing them wearing it. Can someone make something to remove it from availablity to anyone not in the Dremora/Daedra/Player factions?

I know this might sound weird, but it makes sense to me from a roleplay/immersion standpoint.
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Heather Dawson
 
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Post » Mon Aug 30, 2010 11:09 pm

actually many share your view of that absurdity, while one explanation could be *the spoils of war* generally most of us dont buy and are not content with such sillyness. one mod OOO does this, but that is a bit much isnt it, there are smaller scale leveled list mods that do this but at the moment *2:am* I cannot recall them, HOWEVER I think you can do this change yourself in the CS if you wish it, I will let a more experienced person in that avenue fill you in or give additional suggestions.
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Soph
 
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Post » Tue Aug 31, 2010 5:32 am

The CS is like an illiterate dyslexik reading sanskrit for me. My dream of getting a job at Bethesda will never come true unless they need someone to write dialogue and come up with side-quests.
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Blackdrak
 
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Post » Tue Aug 31, 2010 2:39 am

If you would like to do it yourself, I believe you would have to go through the leveled lists and remove all traces of daedric items. Except dreamora-related ones. Not worth the time if you ask me, it'd take a while. I'm sure theres a small scale mod that does it somewhere.
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Len swann
 
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Post » Tue Aug 31, 2010 12:25 am

Well... while this is possible (but a pretty big project, because you'd need to come up with a good replacement for many individuals), you might be interested in a bit of lore about Daedric armor.

It's not necessarily "armor made by daedra," though they invented the process and have the easiest access to raw materials. Rather, it's "armor made from daedra." The physical armor is forged from ebony. The soul of a daedroth is then fused into it, changing its nature. This is not a lost art like the creation of dwemer metal; a man or mer could master it and, if powerful enough, force daedra to submit to binding.

Furthermore, Mehrunes Dagon is not a typical Daedric Prince (arguably there is no such thing!), and not all mortal interaction with daedra consists of warfare. Until the Nerevarine came along and fouled it all up, the culture of Morrowind had constant peaceful interaction with daedra, and a fair amount of daedric armor could have been purchased by mortals, or gifted to them. Even elsewhere, plenty of mages consort with denizens of Oblivion and could have reliable sources.

Now, every bandit suddenly wearing it at level 20 is stupid, and this is what scaling overhauls are for. But IMO there's nothing odd about some individual NPCs having a few pieces here and there!
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Soku Nyorah
 
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Post » Tue Aug 31, 2010 12:20 am

Well... while this is possible (but a pretty big project, because you'd need to come up with a good replacement for many individuals), you might be interested in a bit of lore about Daedric armor.

It's not necessarily "armor made by daedra," though they invented the process and have the easiest access to raw materials. Rather, it's "armor made from daedra." The physical armor is forged from ebony. The soul of a daedroth is then fused into it, changing its nature. This is not a lost art like the creation of dwemer metal; a man or mer could master it and, if powerful enough, force daedra to submit to binding.

Furthermore, Mehrunes Dagon is not a typical Daedric Prince (arguably there is no such thing!), and not all mortal interaction with daedra consists of warfare. Until the Nerevarine came along and fouled it all up, the culture of Morrowind had constant peaceful interaction with daedra, and a fair amount of daedric armor could have been purchased by mortals, or gifted to them. Even elsewhere, plenty of mages consort with denizens of Oblivion and could have reliable sources.

Now, every bandit suddenly wearing it at level 20 is stupid, and this is what scaling overhauls are for. But IMO there's nothing odd about some individual NPCs having a few pieces here and there!

That's really awesome info, but it still doesn't negate having a bandit decked out in Daedric gear when I'm raiding ruins. lol

Also, since you seem so knowledgable...GLASS armor and weapons? Explain, please.
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Daddy Cool!
 
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Post » Mon Aug 30, 2010 7:40 pm

Get OOO + MMM or FCOM :thumbsup:
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Chloe Mayo
 
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Post » Tue Aug 31, 2010 4:38 am

Get OOO + MMM or FCOM :thumbsup:

Obscuro's changes a few too many things for my taste, but what's FCOM?
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Alisia Lisha
 
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Post » Tue Aug 31, 2010 3:54 am

FCOM is super big mod (Frans + Oblivion War Cry + OOO + MMM + few others)
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GRAEME
 
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Post » Mon Aug 30, 2010 6:54 pm

FCOM is super big mod (Frans + Oblivion War Cry + OOO + MMM + few others)

Does it require OBSE or the mod manager? I'd prefer to avoid things that make drastic changes to the game code.
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Soraya Davy
 
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Post » Tue Aug 31, 2010 4:15 am

Obscuro's changes a few too many things for my taste, but what's FCOM?

I'd also like to know what FCOM is.
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Carlos Vazquez
 
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Post » Tue Aug 31, 2010 12:04 am

I was pondering this and I have the perfect idea for you to surpase your RP needs.


You make a NPC who says he/she is an adventurer and is selling Deadra armor to the people of Cyrodill, he travels all around the place.

But the player can not buy any because he is out of stock and does not have any reasources to get more!
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Franko AlVarado
 
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Post » Mon Aug 30, 2010 4:20 pm

If you dont like OOO you should try MMM (mart's monster mod) or Francesco's creatures and items which are more like oblivion vanilla but with lot's of new items and creatures, and I'm pretty sure they change this among lot's of other stuff... if you install just one it shouldn't be much of a problem... but if you really want to get a job in bethesda you have to learn to use the construction set, oblivion mod manager, wrye bash and all that seriously xD
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Claudia Cook
 
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Post » Mon Aug 30, 2010 11:16 pm

Obscuro's changes a few too many things for my taste, but what's FCOM?


I'd also like to know what FCOM is.


Release thread: http://www.gamesas.com/index.php?/topic/1097809-relz-fcom-convergence-and-ufcom-relz/. It basically makes it possible to play previously incompatible overhauls together, plus more. If you don't like OOO I wouldn't recommend it, though, as OOO is the backbone of it.
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xx_Jess_xx
 
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Post » Mon Aug 30, 2010 9:29 pm

If you want to learn how to mod the http://cs.elderscrolls.com/constwiki/index.php/Main_Page and the TesAlliance are a nice place to start
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Franko AlVarado
 
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Post » Tue Aug 31, 2010 5:08 am

If you want to learn how to mod the http://cs.elderscrolls.com/constwiki/index.php/Main_Page and the TesAlliance are a nice place to start

I posted in another thread of what I need help with. But I generally just wanted information on what was compatible with what, etc.
Any chance I could get that help here? xD
Perhaps a PM would work, too.
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Helen Quill
 
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Post » Mon Aug 30, 2010 10:49 pm

If you want something LESS drastic than Oblivion Do MMM Martigens Monster Mod, it also stops bandits from running around in Daedric armor and gives new fodder to fight. you dont want to deal with OBSE and OBMM so I would say stay away from FCOM as awesome as it is until your tolerant of it. MMM is modular as well and you'll need the mod managerr but thats less of a hassle to you methinks.


TIE is much smaller than both MMM and OOO but im not sure if it too stops bandits from wearing Daedric armor, even though its a strictly Vanilla Overhaul unlike MMM and OOO
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Samantha Mitchell
 
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Post » Mon Aug 30, 2010 8:47 pm

...GLASS armor and weapons? Explain, please.

The material used in armors and weapons is no ordinary glass - it is a certain type of obsidian, forged by the Dunmer smiths as the pinnacle of their armor design. The nature of this "glass" grants it very good flexibility and durability, thus not being shattered when accepting blows :D Glass armor also happens to be the best type of Light Armor in the game :P
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Queen
 
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Post » Mon Aug 30, 2010 4:15 pm

What the heck, everyone's recommending FCOM but ignoring http://www.gamesas.com/index.php?/topic/921906-francescos-leveled-creature-item-mod/? (The F in FCOM...) If OOO does too much, Fran's might be just right.

Also, since you seem so knowledgable...GLASS armor and weapons? Explain, please.

It's described as a volcanic material, and it's specifically noted to be lighter and more flexible than Ebony, though not quite as durable. IMO it's most likely based on some form of quartz, which is reasonably hard and resilient; in particular, possibly http://en.wikipedia.org/wiki/Prasiolite. As it didn't show up until Morrowind, it's possibly unique to Red Mountain in which case it could have inherent supernatural properties.

Frankly, though: I think Oblivion completely screwed up here. Glass armor in Morrowind was a studded composite, there were no wide unbroken glass surfaces like you see in Oblivion; and there were no glass maces or warhammers, only slashing and piercing weapons. And in the heart of Cyrodiil, if it really is unique to Red Mountain it should be more rare than Daedric.
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Beulah Bell
 
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Post » Tue Aug 31, 2010 3:25 am

Does it require OBSE or the mod manager? I'd prefer to avoid things that make drastic changes to the game code.

Ok how is it that Oblivion mod manager or even OBSE changes the game code. They don't do that. OBMM makes installing and uninstalling games easier same as wyrebash. OBSE Adds coding possibility with out touching the original code. In essence it takes a basic game and adds coding possibities that allow the Modders to add functionality to the game while keeping said mods relativly small in size. Wyrebash which you have not even commented on allows a user to install mods same as OBMM but in a slighly different way, but it also lets you manage your mods so they work together and make tweaks to the game.
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teeny
 
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