I'm running CM Partners (v2.0 OMOD version off TesNexus) and my partners disappear on me. All the time. Constantly. If they're out of sight for more than 20-30 seconds, they're gone. If I fast travel, they're gone about 50% of the time. I can't bring them back with the Partner Ring. A few times they somehow teleported to the Imperial City and I had to stop whatever I was doing and go there to get them. But now they're starting to disappear and not be anywhere I can find them.
I have scoured the net and various forums, and I found exactly one report of someone having a similar (though not identical) problem. The difference was he had 50+ companions, and the game isn't designed to handle that. I have two, which the game can handle fine. This isn't a new mod, and it isn't bug riddled. The only thing I can think of is there's a conflict somewhere with another mod I run. I've researched and Googled and I can't find anything suggesting any of my other mods are conflicting with CM Partners. Since I installed via OMOD, I'm assuming it's not a problem of me having installed the mod incorrectly. (Unless the v2.0 OMOD package is flawed, but I don't see reports of that either.)
Here's my load order:
Active Mod Files:00 Oblivion.esm01 EnhancedWeather.esm [Version 1.4.1]02 Oscuro's_Oblivion_Overhaul.esm [Version 1.33]03 Mart's Monster Mod.esm [Version 3.7b3p3]04 Mart's Monster Mod for OOO.esm [Version 0.9.9MB3]05 CyrodiilUpgradeResourcePack.esm06 Kvatch Rebuilt.esm07 CM Partners.esm08 Unofficial Oblivion Patch.esp [Version 3.2.6]09 DLCShiveringIsles.esp0A Unofficial Shivering Isles Patch.esp [Version 1.4.0]0B Better Cities .esp0C Natural_Habitat_by_Max_Tael.esp0D EnhancedWeather.esp [Version 1.3.5]++ EnhancedWeather - Darker Nights, 50.esp [Version Final]0E Enhanced Weather - Across-The-Borders Mods Patch.esp [Version Final]0F Kvatch Rebuilt Weather Patch.esp10 Enhanced Water v2.0 HD.esp11 Oblivion Cats v0.2b.esp12 Portable Campsite.esp13 Living Economy.esp14 Living Economy - Items.esp15 Cutthroat Merchants.esp16 Crowded Roads Revisited.esp [Version 1.1]** EVE_StockEquipmentReplacer.esp17 SentientWeapon.esp [Version 3]18 Oscuro's_Oblivion_Overhaul.esp [Version 1.33]++ OOO-Water_Weeds.esp [Version 1.33]19 Mart's Monster Mod for OOO.esp [Version 0.9.9MB3]++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]1A Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]1B Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]++ Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3]++ Mart's Monster Mod - Safer Roads.esp [Version 3.7b3p3]++ Mart's Monster Mod - No Swarms.esp [Version 3.7b3p3]++ Mart's Monster Mod for OOO - NoReaversInGates.esp [Version 0.9.9MB3]++ Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3]1C Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]1D Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.7b3p3]++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3]1E Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]1F Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f]++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]++ Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp [Version 3.7b3p3]++ EVE_StockEquipmentReplacer for OOO.esp20 300_Artifacts.esp21 eyja.esp22 Kvatch Rebuilt.esp++ Kvatch Rebuilt - OOO Compatibility.esp23 Servant of the Dawn.esp24 DLCBattlehornCastle.esp** EVE_KnightsoftheNine.esp25 Origin of the Mages Guild.esp [Version 6]26 HoarfrostCastle.esp27 xuldarkforest.esp [Version 1.0.4]28 xulStendarrValley.esp [Version 1.2.2]29 xulTheHeath.esp2A XulEntiusGorge.esp2B xulFallenleafEverglade.esp [Version 1.3.1]2C xulColovianHighlands_EV.esp [Version 1.2.1]2D xulChorrolHinterland.esp [Version 1.2.2]2E xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4]2F xulBravilBarrowfields.esp [Version 1.3.2]30 xulLushWoodlands.esp [Version 1.3]31 HoarfrostCastle-LushWoodlands patch.esp32 xulAncientYews.esp [Version 1.4.2]33 SentientWeaponII-AncientYews patch.esp34 xulAncientRedwoods.esp [Version 1.6]35 xulCloudtopMountains.esp [Version 1.0.3]36 xulArriusCreek.esp [Version 1.1.3]37 xulPatch_AY_AC.esp [Version 1.1]38 xulRollingHills_EV.esp [Version 1.3.2]39 xulPantherRiver.esp3A xulRiverEthe.esp [Version 1.0.2]3B xulBrenaRiverRavine.esp [Version 1.0.2]3C xulImperialIsle.esp [Version 1.6.3]3D xulBlackwoodForest.esp3E xulCheydinhalFalls.esp [Version 1.0.1]3F KvatchRebuilt-CheydinhalFalls patch.esp40 xulAspenWood.esp [Version 1.0.1]41 xulSkingradOutskirts.esp42 bartholm.esp43 Bartholm-Panther River Patch.esp [Version 1.0]44 Natural_Vegetation_by_Max_Tael.esp45 Harvest [Flora].esp [Version 3.0.0]++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]46 EVE_ShiveringIslesEasterEggs.esp47 Kobu's Skip Intro Mod.esp48 No psychic guards v1.2.esp49 Kobu's Character Advancement System.esp4A Kobu's Health Modifier Mod.esp4B Kobu's Jack-of-All-Trades Mod.esp4C Kobu's Lighter Backpack Mod.esp++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]4D CM Partners.esp4E CM Partners Special NPCs.esp4F CM Partners NPC.esp50 CM Partners More NPCs.esp51 CM Partners Marker NPCs.esp52 CM Partners Extra NPCs.esp++ EVE_KhajiitFix.esp53 Bashed Patch, 0.esp54 Streamline 3.1.esp
I've run this through BOSS, rebuilt the bashed patch after any sort of change in load order, though I was having this problem before I even used a bashed patch, so I don't think the problem is caused by my bashed patch.
Any ideas at all? Anything? I'd really prefer to not stop using this mod because, for the most part, I really like it.
Thanks!
*Edited to add: I don't think it makes a difference, but I'm also using Qarl's 3, Bomeret's SI textures, IFT, and a few other texture replacers. I don't see them causing a problem either, but you never know.*