Load Order Issues

Post » Thu Sep 09, 2010 7:18 am

Didn't want to start a new topic, edited for new problems.

Hey guys, I really appreciate the help you gave me last time -- I took it and installed the mods much more slowly.

The good: I am now able to load the game and play the sewers.
The bad: I get a CTD when I leave the sewers. Monsters look green when they die. Occasional yellow polygon around goblins (I'm not sure about other creatures as I haven't been out of the sewers yet).

I'm going to post my Load Order here again in hopes that one of you might be able to help me!

Thanks a ton,

Alinnarel

Load Order:

Spoiler
Active Mod Files:
00 Oblivion.esm
01 ScreenEffects.esm
02 You Are Here.esm
03 Francesco's Leveled Creatures-Items Mod.esm
04 Francesco's Optional New Items Add-On.esm
05 Cobl Main.esm [Version 1.72]
06 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
07 Mart's Monster Mod.esm [Version 3.7b3p3]
08 Enhanced Daedric Invasion.esm
09 FCOM_Convergence.esm [Version 0.9.9MB3]
0A Better Cities Resources.esm
0B Unofficial Oblivion Patch.esp [Version 3.2.0]
0C DLCShiveringIsles.esp
0D Unofficial Shivering Isles Patch.esp [Version 1.4.0]
0E Better Cities .esp
0F Francesco's Optional Chance of Stronger Bosses.esp
10 Francesco's Optional Chance of Stronger Enemies.esp
11 Francesco's Optional Chance of More Enemies.esp
12 Francesco's Optional Leveled Guards.esp
++ FCOM_Francescos.esp [Version 0.9.9]
++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
13 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
14 AmbientDungeons.esp [Version 1.3]
15 DLCHorseArmor.esp
16 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]
17 DLCOrrery.esp
18 DLCOrrery - Unofficial Patch.esp [Version 1.0.3]
19 DLCVileLair.esp
1A DLCVileLair - Unofficial Patch.esp [Version 1.0.5]
1B DLCMehrunesRazor.esp
1C DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]
1D DLCSpellTomes.esp
++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
1E DLCThievesDen.esp
1F DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]
20 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]
21 Cobl Glue.esp [Version 1.72]
22 Cobl Si.esp [Version 1.63]
23 OOO 1.32-Cobl.esp [Version 1.72]
++ FCOM_Cobl.esp [Version 0.9.9]
24 Bob's Armory Oblivion.esp
25 FCOM_BobsArmory.esp [Version 0.9.9]
26 Oblivion WarCry EV.esp
27 FCOM_WarCry.esp [Version 0.9.9MB3]
28 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
29 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]
2A FCOM_Convergence.esp [Version 0.9.9Mb3]
2B FCOM_RealSwords.esp [Version 0.9.9]
2C FCOM_DurabilityAndDamage.esp [Version 0.9.9]
++ FCOM_SpawnRatesStronger.esp [Version 0.9.9Mb3]
++ FCOM_SaferRoads.esp [Version 0.9.9]
++ FCOM_LessRats.esp [Version 0.9.9]
2D Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b3p3]
2E Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]
2F Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
30 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]
31 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]
32 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]
33 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]
++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]
34 FCOM_MoreRandomSpawns.esp [Version 0.9.9]
++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]
35 OOO-WaterFish.esp [Version 1.34]
36 MMM-Cobl.esp [Version 1.69]
37 DLCBattlehornCastle.esp
38 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]
39 DLCFrostcrag.esp
3A DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]
3B Knights.esp
3C Knights - Unofficial Patch.esp [Version 1.0.9]
++ FCOM_Knights.esp [Version 0.9.9Mb3]
3D Enhanced Daedric Invasion.esp
++ FCOM_EnhancedDaedricInvasion.esp [Version 0.9.9]
3E Open Better Cities FULL.esp
3F Open Better Cities - Full City Defences.esp
40 Salmo the Baker, Cobl.esp [Version 3.08]
41 Quest Award Leveling SI.esp
42 Quest Award Leveller.esp [Version 2.0.1]
++ Quest Award Leveller - Vile Lair.esp [Version 2.1.0]
++ Quest Award Leveller - Mehrunes Razor.esp [Version 2.1.0]
++ Quest Award Leveller - Knights of the Nine.esp [Version 2.1.0]
43 StarX Vanilla Vampires Revised.esp
44 SupremeMagicka.esp [Version 0.90]
45 SM_ShiveringIsles.esp [Version 0.86]
++ SM_DLCSpellTome.esp [Version 0.80]
++ SM_OOO.esp [Version 0.89]
++ SM_MMM.esp [Version 0.89]
++ SM_COBL.esp [Version 0.86]
46 SM_EnchantStaff.esp [Version 0.80]
++ SM_UnlockSpells.esp [Version 0.70]
++ SM_Scrolls.esp [Version 0.84]
++ SM_SigilStone.esp [Version 0.83]
47 MidasSpells.esp
48 Midas OscuroGems.esp
++ Midas Reduced Costs 3 Quarters.esp
++ Mart's Monster Mod - Midas Creature Ingredients.esp
++ Midas PowDur4x.esp
++ Midas Eldrich Power 6x.esp
++ Midas Tigernolevel OBSE.esp
49 Midas BeastFortify Fix OBSE.esp
4A RenGuardOverhaul.esp
4B RenGuardOverhaulShiveringIsles.esp
4C Kobu's Character Advancement System.esp
4D Kobu's Personality Enhancer.esp
4E Kobu's Lighter Backpack Mod.esp
4F bgMagicEV.esp [Version 1.7EV]
++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]
++ bgMagicItemSigil.esp [Version 1.68EV]
++ bgMagicEVStartspells.esp [Version 1.68EV]
50 bgMagicBonus.esp [Version 1.7EV]
++ bgMagicEVAddEnVar.esp [Version 1.68EV]
51 bgMagicEVPaperChase.esp [Version 1.68EV]
52 bgMagicAlchemy.esp [Version 1.57]
53 bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV]
54 bgMagicEVShader.esp [Version 1.7EV]
++ bgMagicShaderLifeDetect.esp [Version 1.68]
55 bgMagicLightningbolt.esp
56 ScreenControls.esp
57 Bashed Patch, 0.esp
58 Streamline 3.1.esp


User avatar
cheryl wright
 
Posts: 3382
Joined: Sat Nov 25, 2006 4:43 am

Post » Thu Sep 09, 2010 12:45 pm

No bashed patch?
User avatar
stevie critchley
 
Posts: 3404
Joined: Sat Oct 28, 2006 4:36 pm

Post » Thu Sep 09, 2010 2:56 pm

Try using http://tesnexus.com/downloads/file.php?id=20516.
User avatar
Bellismydesi
 
Posts: 3360
Joined: Sun Jun 18, 2006 7:25 am

Post » Thu Sep 09, 2010 7:33 pm

Deactivate ScreenEffects for now.
3D Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] <-- grab the update off the MMM thread
Where is your bashed patch? You have to have that. Copy one out of Oblivion\Mopy\Extras. After doing that, read this (in its entirety.): http://sites.google.com/site/oblivionpoinfo/finishinstall.
76 Francesco's 10 days respawn time - 1-20 day lenght rescale.esp <-- use the equivalent bashed patch tweaks, one is under Tweak Settings and the other under Globals
User avatar
Dalley hussain
 
Posts: 3480
Joined: Sun Jun 18, 2006 2:45 am

Post » Thu Sep 09, 2010 7:20 am

1) Using BOSS
2) Thanks for the tips, Tomlong. I followed all of yours, but still am getting the CTD. Here's the new load order:

Spoiler
Active Mod Files:
00 Oblivion.esm
01 You Are Here.esm
02 Francesco's Leveled Creatures-Items Mod.esm
03 Francesco's Optional New Items Add-On.esm
04 Cobl Main.esm [Version 1.72]
05 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
06 Mart's Monster Mod.esm [Version 3.7b3p3]
07 Enhanced Daedric Invasion.esm
08 FCOM_Convergence.esm [Version 0.9.9MB3]
09 Better Cities Resources.esm
0A Bashed Patch, 0.esp
0B Unofficial Oblivion Patch.esp [Version 3.2.0]
0C DLCShiveringIsles.esp
0D Unofficial Shivering Isles Patch.esp [Version 1.4.0]
0E Better Cities .esp
0F Francesco's Optional Chance of Stronger Bosses.esp
10 Francesco's Optional Chance of Stronger Enemies.esp
11 Francesco's Optional Chance of More Enemies.esp
12 Francesco's Optional Leveled Guards.esp
++ FCOM_Francescos.esp [Version 0.9.9]
++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
13 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
14 AmbientDungeons.esp [Version 1.3]
15 DLCHorseArmor.esp
16 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]
17 DLCOrrery.esp
18 DLCOrrery - Unofficial Patch.esp [Version 1.0.3]
19 DLCVileLair.esp
1A DLCVileLair - Unofficial Patch.esp [Version 1.0.5]
1B DLCMehrunesRazor.esp
1C DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]
1D DLCSpellTomes.esp
++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
1E DLCThievesDen.esp
1F DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]
20 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]
21 Cobl Glue.esp [Version 1.72]
22 Cobl Si.esp [Version 1.63]
23 OOO 1.32-Cobl.esp [Version 1.72]
++ FCOM_Cobl.esp [Version 0.9.9]
24 Bob's Armory Oblivion.esp
25 FCOM_BobsArmory.esp [Version 0.9.9]
26 Oblivion WarCry EV.esp
27 FCOM_WarCry.esp [Version 0.9.9MB3]
28 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
29 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]
2A FCOM_Convergence.esp [Version 0.9.9Mb3]
2B FCOM_RealSwords.esp [Version 0.9.9]
2C FCOM_DurabilityAndDamage.esp [Version 0.9.9]
++ FCOM_SpawnRatesStronger.esp [Version 0.9.9Mb3]
++ FCOM_SaferRoads.esp [Version 0.9.9]
++ FCOM_LessRats.esp [Version 0.9.9]
2D Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b3p3]
2E Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]
2F Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
30 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]
31 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]
32 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]
++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]
33 FCOM_MoreRandomSpawns.esp [Version 0.9.9]
++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]
34 OOO-WaterFish.esp [Version 1.34]
++ MMM-Cobl.esp [Version 1.69]
35 DLCBattlehornCastle.esp
36 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]
37 DLCFrostcrag.esp
38 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]
39 Knights.esp
3A Knights - Unofficial Patch.esp [Version 1.0.9]
++ FCOM_Knights.esp [Version 0.9.9Mb3]
3B Enhanced Daedric Invasion.esp
++ FCOM_EnhancedDaedricInvasion.esp [Version 0.9.9]
3C Open Better Cities FULL.esp
3D Open Better Cities - Full City Defences.esp
3E Salmo the Baker, Cobl.esp [Version 3.08]
3F Quest Award Leveling SI.esp
40 Quest Award Leveller.esp [Version 2.0.1]
++ Quest Award Leveller - Vile Lair.esp [Version 2.1.0]
++ Quest Award Leveller - Mehrunes Razor.esp [Version 2.1.0]
++ Quest Award Leveller - Knights of the Nine.esp [Version 2.1.0]
41 StarX Vanilla Vampires Revised.esp
42 SupremeMagicka.esp [Version 0.90]
43 SM_ShiveringIsles.esp [Version 0.86]
++ SM_DLCSpellTome.esp [Version 0.80]
++ SM_OOO.esp [Version 0.89]
++ SM_MMM.esp [Version 0.89]
++ SM_COBL.esp [Version 0.86]
44 SM_EnchantStaff.esp [Version 0.80]
++ SM_UnlockSpells.esp [Version 0.70]
++ SM_Scrolls.esp [Version 0.84]
++ SM_SigilStone.esp [Version 0.83]
45 MidasSpells.esp
46 Midas OscuroGems.esp
++ Midas Reduced Costs 3 Quarters.esp
++ Mart's Monster Mod - Midas Creature Ingredients.esp
++ Midas PowDur4x.esp
++ Midas Eldrich Power 6x.esp
++ Midas Tigernolevel OBSE.esp
47 Midas BeastFortify Fix OBSE.esp
48 RenGuardOverhaul.esp
49 RenGuardOverhaulShiveringIsles.esp
4A Kobu's Character Advancement System.esp
4B Kobu's Personality Enhancer.esp
4C Kobu's Lighter Backpack Mod.esp
4D bgMagicEV.esp [Version 1.7EV]
++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]
++ bgMagicItemSigil.esp [Version 1.68EV]
++ bgMagicEVStartspells.esp [Version 1.68EV]
4E bgMagicBonus.esp [Version 1.7EV]
++ bgMagicEVAddEnVar.esp [Version 1.68EV]
4F bgMagicEVPaperChase.esp [Version 1.68EV]
50 bgMagicAlchemy.esp [Version 1.57]
51 bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV]
52 bgMagicEVShader.esp [Version 1.7EV]
++ bgMagicShaderLifeDetect.esp [Version 1.68]
53 bgMagicLightningbolt.esp
54 Streamline 3.1.esp

User avatar
Stefanny Cardona
 
Posts: 3352
Joined: Tue Dec 19, 2006 8:08 pm

Post » Thu Sep 09, 2010 5:21 pm

Make sure you have SL.ini setup properly. You can deal with that while I mull over this LO.

http://sites.google.com/site/oblivionpoinfo/stabilization/streamline


Edit: Did you rebuild the bashed patch following the guidelines linked in the page I linked?

++ MMM-Cobl.esp [Version 1.69] <-- drop until the next COBL/MMM/UFCOM update

Edit: I do not think there are any, but do you see red or orange check boxes in Wrye Bash?

Edit: Try disabling OBC (including the ESM). Do you have http://obse.silverlock.org/?

Edit: Try disabling RGO too.

Edit: What are the names of your MMM and Fran BSAs? Have you tried http://sites.google.com/site/oblivionpoinfo/troubleshooting/regenoblivionini?
User avatar
Marquis deVille
 
Posts: 3409
Joined: Thu Jul 26, 2007 8:24 am

Post » Thu Sep 09, 2010 1:41 pm

1) Using BOSS
2) Thanks for the tips, Tomlong. I followed all of yours, but still am getting the CTD. Here's the new load order:


Did you run BOSS after building your bashed patch?
User avatar
Sophie Morrell
 
Posts: 3364
Joined: Sat Aug 12, 2006 11:13 am

Post » Thu Sep 09, 2010 6:41 pm

++ MMM-Cobl.esp [Version 1.69] <-- drop until the next COBL/MMM/UFCOM update


First i've heard of that, i've been using it for quite a while. What's the problem with that?
User avatar
Esther Fernandez
 
Posts: 3415
Joined: Wed Sep 27, 2006 11:52 am

Post » Thu Sep 09, 2010 1:07 pm

First i've heard of that, i've been using it for quite a while. What's the problem with that?


What version are you using of MMM Cobl ..if you are using MMM Cobl 1.7X Version and using OOO Cobl there may be double up of items themselves that is main issue. Nothing wrong with double items every once in while.

Which will be fixed in future MMM/FCOM updates.

And if you use OOO/MMM Cobl you should not use FCOM Cobl or Using OOO Cobl and FCOM Cobl is okay, but not MMM Cobl and FCOM Cobl.
User avatar
Sarah Edmunds
 
Posts: 3461
Joined: Sat Jul 08, 2006 8:03 pm

Post » Thu Sep 09, 2010 7:22 pm

Version 1.69, i have a non-FCOM mod setup with Fran's, MMM and COBL as the core mods.

And sorry for the threadjacking :blush:
User avatar
Heather Dawson
 
Posts: 3348
Joined: Sun Oct 15, 2006 4:14 pm

Post » Thu Sep 09, 2010 6:15 pm

Version 1.69, i have a non-FCOM mod setup with Fran's, MMM and COBL as the core mods.

And sorry for the threadjacking :blush:


Then you can use MMM Cobl 1.7x Version since you are not using FCOM..That only applies to FCOM once again..Those rules above..
User avatar
Nick Swan
 
Posts: 3511
Joined: Sat Dec 01, 2007 1:34 pm

Post » Thu Sep 09, 2010 3:25 pm

The issue is with OBC, and my game is now working properly with it disabled.

However, the mod looked cool and I was wondering if it would be usable, say, after I got out of the prisons?

Thank you all for your help!
User avatar
Enie van Bied
 
Posts: 3350
Joined: Sun Apr 22, 2007 11:47 pm

Post » Thu Sep 09, 2010 8:15 am

You may have installed it incorrectly. Review the ReadMe.
User avatar
Aman Bhattal
 
Posts: 3424
Joined: Sun Dec 17, 2006 12:01 am

Post » Thu Sep 09, 2010 7:07 pm

Installed it as an OMOD, and it's working fine now.

Thank you all again! I am quite stoked to finally try all these mods out xD
User avatar
Bird
 
Posts: 3492
Joined: Fri Nov 30, 2007 12:45 am

Post » Thu Sep 09, 2010 12:09 pm

Bump for edited OP with new issue.
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chirsty aggas
 
Posts: 3396
Joined: Wed Oct 04, 2006 9:23 am

Post » Thu Sep 09, 2010 9:42 am

Green monsters on death means incorrect MMM install.

gtm
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Bee Baby
 
Posts: 3450
Joined: Sun Jun 18, 2006 4:47 am

Post » Thu Sep 09, 2010 9:04 am

Thanks for the tip.

I think I'm just going to do a clean install either tonight or tomorrow when I have the time, then slowly add mods to a save file thats already out of the sewers.
User avatar
Soph
 
Posts: 3499
Joined: Fri Oct 13, 2006 8:24 am

Post » Thu Sep 09, 2010 4:06 pm

If you used theNiceOne's installer, the BSA should have been named accordingly, but you can do that yourself too. Just rename the BSA "FCOM_Convergence_MMM.bsa".
User avatar
Pawel Platek
 
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Joined: Sat May 26, 2007 2:08 pm


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