Dear Bethesda- please attempt to scare the crap out of me.

Post » Sat Sep 18, 2010 12:05 pm

And possibly the most terrifying thing of all:

8: random NPC named jack stalking you incessantly asking irritating questions. "Don't you wish your cloak blew in the wind?" "Wouldn't you like to encounter more types of dragons?" "Have you seen a see monster?"

;)


This
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April
 
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Post » Sat Sep 18, 2010 3:26 am

I think they could put real animals embedded in the walls of the bars and such, not just heads, who were all frozen in place while you are looking at them. But if you turn your camera view until they are just about to move out of the frame, then the deer should look over at you. But when you feel yourself freak out and quickly look back, the head is looking forward again, totally still. Only when you are not thinking about it, when you have stopped trying to "make" the game do it again, does it happen again. It should be timed not to occur within the same 5 minutes. So you never know when it's coming. You just FEEL the animals head move to look at you as you're running by, but when you stop to look back: all's normal. Were you just imagining its movement? What is watching you?

Are you becoming paranoid? Or was it real?

You'll never know .... (queue the diabolical laughter of a gibberingly-insane madman)
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Kirsty Wood
 
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Post » Sat Sep 18, 2010 6:36 am

I always thought Oblivion's dungeons felt pretty darn scary the first time I played it.

Fallout 3 always freaked me out as well. Really scary I think.

I think Skyrim will be scary too, in appropriate places.



I agree and I think with the new lighting capabilities they can push the scariness. The trick is to know the limits because you don't want too seem like its ripping of Resident Evil

All in all I would not mind it one bit if the game could scare the crap out of me every now and then
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Steven Nicholson
 
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Post » Sat Sep 18, 2010 7:03 pm

I want to see ghosts that are actually scary and creepy, and actually make you proceed with caution because you're scared. In Oblivion, they were the classical unscary type.
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Blackdrak
 
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Post » Sat Sep 18, 2010 1:04 pm

How do ghosts behave? I've never met one before...

Being that fantasy-style ghosts don't exist no matter what your beliefs, I don't think you should judge how they should act...
It's like saying how certain magic would break realism.


- perhaps they could move through walls, or apear to zoom around the map as if it had teleporting abilitys.of climb from the floor. maybe they could throw objects at you with levitation ability's?
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Harry-James Payne
 
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Post » Sat Sep 18, 2010 7:27 pm

I must say Jack254, even though some of your threads are controversial and I haven't agreed with all of them you obviously put a lot of thought into this game.

I like your proposal of scarier areas. My own input would be to go the route of Diablo 1 and 2 on the "scary scale". The difference between a Gothic Horror theme and a Modern Horror is Gothic Horror isn't really trying to gross you out. Don't put anything in the game that reminds people of the innards of humans or even animals. Use psychological tension. Use fear of death. Use creatures that resemble creeping insects. But don't go the route of gore.

Be tasteful in trying to scare us.
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Conor Byrne
 
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