Below is a list of quest mods I've downloaded and I've broken them into 2 categories. The much shorter one are the mods I'm pretty sure are stable and interwoven into the world (although if you feel otherwise feel free to post).
The second category is the one I need help with - I'd like people's feedback, especially if a) the mod is fairly lore-friendly and doesn't break the mood/atmosphere B) no crazy loot or insane monsters that require overpowered players c) any known conflicts or problems. But feel free to add anything else you are aware of.
I'd appreciate any feedback - as I have been away from Oblivion for a loonnnggg time and so I just re-installed it and am now trying to create the "perfect" game before starting a new character.
Category 1: Mods I Feel Fairly Confident Of
Windfall
Lost Spires
Blackwood Company
Ivellon
Bartholm
Integration
Category 2: Mods I would like feedback on (Is it lore-friendly and balanced? Does it stay away from over-powered loot/monsters? Any known conflicts?)
Armageddon
Lost Sword of the Ayleids
Unique Dungeons: Lost Glory and Lich's Lair
Kvatch Aftermath
Et in Arkay Ego
Wells of Cyrodiil
AFK_Weye
Sentient Weapon
Duke Patrick's Old Man of the Mt
Stirk
The Other Spheres
Mighty Umbra
Crypt of Decay
Villages 1.1
Castle Ravenpride
Heart of the Dead
Stories from the Sea
Nascosto Isle
Tears of the Fiend
Blitz's Dungeons and Realms: Molag Fel, Deepgrave, Laughing Maw (3 different dungeons)
Crypts of Cyrodiil
Verona House: Bloodlines
Malevolent
I suppose a 3rd category would be any high quality quest mods I've somehow missed?
I'm aware of Ruined Tales Tail - but don't really like companion mod quests. I also ruled out Kragenac's b/c it seems too tongue in cheek and immersion breaking.
Thank you for any and all help - it is deeply appreciated
J