Greetings!
Been playing Oblivion over a year now. For much of that time the game was blissfully stable, barring an occasional hiccup, faulty mod install or a-bomb attack. Just recently...starting a few weeks ago...my game began getting frequent “Stopped Responding” black screens. I've not yet solved those. Very annoying.
I'm not necessarily looking for easy solutions at this point, but thinking of something far more radical; completely re-doing the game from scratch. My ultimate goal is one of two options; either rebuild it pretty much as-is so that I can ultimately use current saves, or rebuild with at least a few somewhat major differences and start my avatar afresh (from an early starter-dungeon save since I'm happy with his race and looks.). A third option would be to a mixture of the two, a number of changes but still try and continue on with current saves. This last choice is the most personally appealing but would be, I think, the hardest to pull off.
One reason I want to do this is to switch from an OMOD centric install to Bain, which I understand is better at insuring mod compatibility, or at least provides better tools to combat incompatibilities. I've had Wrye Bash installed for ages, but admittedly seldom use it, and never for installation. Heck, I don't even have a Bash Patch. Even now, after a year of installing mods, I find Bain confusing, so will need to find good “Bain-for-Dummies” articles before I feel totally comfortable using it.
For instance, one of my favorite eye-candy / immersion mods is AWLS (Animated Window Lighting System). I'll want that installed from the get-go. OMOD AWLS installation was super easy, with scripts to let me choose the options I wanted. But looking over AWLS file structure (I always prefer creating OMODs using “add folder” rather than “add archive”) I'm very unclear how this would work with Bain. I'm sure it can work with BAIN, since AWLS can be manually installed if one is a glutton for punishment. If anyone has suggestions I'd be happy to see them!
I'd of course keep OBMM and use it for those functions Wrye Bash doesn't provide, or doesn't handle as elegantly. I've always set my load-order manually with OBMM, following BOSS advice (BOSS being run in a separate dummy Oblivion\Data directory containing only ESMs and ESPs). Can I continue doing so, or will Wrye Bash not like that?
What I'd really like to do is have two separate installs of Oblivion on my computer, the current one and a fresh Wrye Bash centric install. Is there some mod or utility that makes this feasible? Or maybe a utility that lets you switch between two modded configurations of the same install?
I've not yet given a lot of thought on specific changes should a start totally afresh. This will be only my second play-through. I've yet to see a burning need for any of the major overhauls – OOO, MMM, FCOM, etc. – so will likely not add them. Not ruling it out, but overhauls aren't a priority. I'm a big fan of mods that add structures, villages, towns, cities, provinces – Bartholm, Castle Seaview, Pride of Wolfs Gate, Villages1.1, Feldscar, VeronaHouse Bloodlines, Elsweyr-Anequina and so on – so will likely keep all those I have and maybe add a few more before all is said and done.
Quest mods are my favorites. Yet I am thinking to jettison a few if starting afresh. First to go would be Gates to Aesgaard 1 & 2. These are fine mods and fun to play, but fairly short (compared to, say, Lost Spires and VHBloodlines) and somewhat one-dimensional. Worse for me, the bulk of both mods take place in their on worldspace, a practice I'm becoming more and more out of favor with. Add to this that the creator has abandoned Oblivion modding, so that the series will never be complete. So, fine as they are I don't see myself re-playing them.
My next omission is rather surprising: Windfall. Windfall is one of my Top-3 quest mods of all time, the other two being Lost Spires (for its polish amongst other things) and Kragenir's Death Quest. (VHBloodlines is a close fourth.) But, as great a mod as it is, once done it's done. Even should you become count (as my avatar did) that office carries no duties or obligations. In other words, there's no real reason to visit there. I doubt I've set foot in Windfall once this real-life year. So if I start afresh out it goes, though it will break my heart to do so. (Admittedly, if Ed_Conn ever expands the mod to any great extent (and fixes some bugs) I'd re-install it in a heartbeat.)
Most other quests I'd keep. VHBloodlines, Lost Spires, AFK_Weye, Lost Sword of the Ayleid, Kragenir, one of the Kvatch rebuilding mods, Fort Akatosh Redux, etc. All are fun and exist within Tamriel-proper. What I want more of are mods that add recurring never-ending quests, even if somewhat mundane. I get a big kick out of doing wine deliveries for Tamika (Kragenir) and always turn in looted Vampire Dust to the Order of Virtuous Blood (OVBE). Elsweyr-Anequina merchant runs can be fun too. These repeatable tasks seem a neglected area. I'd like to see more of that sort of thing incorporated into the major quest mods, giving them longevity once their major goal is reached.
I'll of course keep existing “cosmetic mods”. I don't use a lot of those due to performance. A couple of UL's (Lost Coast, Imp Isle, and just recently Skingrad Outskirts), AmpolX ATP2, ImpeREAL City – Unique Districts with addons, AWLS, a night-sky darkener, Enem, etc. (My biggest regret is that my system can't seem to handle RAEVWD.) That's pretty much it. I might add more, but doubt I'll go overboard.
New Roads & Bridges, West Roads, DropLit Torches OBSE are musts, as are the standard utilites (FastExit2, Crash Prevention, Oblivion Stutter Remove, nVidia Blackscreen fix, OAF, etc.).
As to particular mods I want to add, I'm not yet sure. I know I'll want Oblivifall Alive (with Inns) one way or the other, and maybe Oblivifall – Losing MY Religion if starting afresh. Also stuff like Let's Talk and Lore Dialogue 300. Maybe a few traveling NPC mods (guards, merchants, entertainers, etc.) but that depends on how well my system handles the added A.I..
For those who are curious, here is my current load-order, with probable keepers highlighted in blue and potential losses in red. Iffy mods remain gray.
Spoiler
00 Oblivion.esm
01 Cobl Main.esm [Version 1.72]
02 TamRes.esm
03 CyrodiilUpgradeResourcePack.esm
04 GTAesgaard_2.esm
05 Cybiades.esm [Version 2.0]
06 Windfall.esm
07 CURP_Controller.esm
08 Unofficial Oblivion Patch.esp [Version 3.2.7]
09 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
0A Oblivion Citadel Door Fix.esp
0B DLCShiveringIsles.esp
0C TamRes.esp
0D exhSIPalacelodge.esp
0E oc_darker_nights.esp
0F Rainbows.esp
10 WindowLightingSystem.esp
11 CityLights - ImperialCity.esp
12 ImpeREAL City Unique Districts - All the Districts - Merged.esp
13 ImpeREAL City Unique Districts - All the Districts Visible From Cyrodiil.esp
14 ImpeREAL Empire - Unique Castles - All The Castles - Merged.esp
15 ImpeREAL Empire - Unique Forts.esp
16 BlackLuster.esp
17 Cobl Glue.esp [Version 1.72]
18 Cobl Si.esp [Version 1.63]
19 300 Regal Imperial City 2.esp
1A GTAesgaard.esp
1B GTAesgaard_2.esp
1C Kragenir's Death Quest.esp
1D KDQ - Rural Line Additions.esp
1E (DC) Kvatch Watch Towers.esp
1F KvatchRising.esp
20 EiAmod.esp [Version 1.1]
21 EiAmod_ShiveringIsles.esp
22 LostSwordOfTheAylied.esp
23 LostSwordOfTheAylied - OBSE Add-On.esp
24 Region Revive - Lake Rumare.esp
25 The Ayleid Steps.esp [Version 3.3.2]
26 Order of the Virtuous Blood Expanded v0.3.esp
27 TheElderCouncil.esp
28 TheElderCouncil_TempleOfTheOne.esp
29 TEC_4ERA_Dialog_Filter.esp
2A (DC) The Pride of Wolfs Gate.esp
2B VHBloodlines 1.2.esp [Version 1.4]
2C Villages1.1.esp
2D VOILA.esp
2E VOILA - Soldiers of Empire.esp
2F Windfall.esp
30 Knights.esp
31 The Lost Spires.esp
32 LostSpiresImpeREALFortsPatch2.esp
33 AFK_Weye.esp
34 Rumare-AFK_Weye Patch.esp
35 ElsweyrAnequina.esp
36 road+bridges.esp [Version 4.5.5]
37 Feldscar.esp [Version 1.0.4]
38 Vergayun.esp [Version 1.0.1]
39 Faregyl.esp [Version 1.0.10]
3A Faregyl+Anequina Patch.esp
3B xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.3]
3C KragenirsDeathQuest-LostCoast patch.esp
3D Cybiades.esp [Version 2.1]
3E CybiadesDungeon.esp [Version 2.1]
3F Castle_Seaview.esp
40 CastleSeaview+LostCoast Patch.esp [Version 1.0]
41 xulImperialIsle.esp [Version 1.6.3]
42 xulSkingradOutskirts.esp
43 NRB4+UL-II Patch.esp [Version 5.0]
44 West Roads.esp
45 WR Villages Addon.esp
46 bartholm.esp
47 Fort Akatosh Redux.esp
48 FortAkatoshRedux-NewRoads&Bridges patch.esp
49 Millstone_Farm_COBL.esp
4A RegionReviveLakeRumare-ImperialIsle patch.esp [Version 1.3.2]
4B NRB4+RR Patch.esp [Version 2.1]
4C BlackScreenSneakFix.esp
4D DecoratorAssistant with OBSE v1.1.esp
4E DropLitTorchOBSE.esp [Version 2.1]
4F Duplicate_Item_Spell.esp
50 Panzer_Kleidung_03.esp
51 Quest Award Leveller.esp [Version 2.0.1]
52 Quest Award Leveller - Knights of the Nine.esp [Version 2.1.0]
53 Companion Neeshka.esp
54 NRB4 Standard Road Record.esp
00 Oblivion.esm
01 Cobl Main.esm [Version 1.72]
02 TamRes.esm
03 CyrodiilUpgradeResourcePack.esm
04 GTAesgaard_2.esm
05 Cybiades.esm [Version 2.0]
06 Windfall.esm
07 CURP_Controller.esm
08 Unofficial Oblivion Patch.esp [Version 3.2.7]
09 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
0A Oblivion Citadel Door Fix.esp
0B DLCShiveringIsles.esp
0C TamRes.esp
0D exhSIPalacelodge.esp
0E oc_darker_nights.esp
0F Rainbows.esp
10 WindowLightingSystem.esp
11 CityLights - ImperialCity.esp
12 ImpeREAL City Unique Districts - All the Districts - Merged.esp
13 ImpeREAL City Unique Districts - All the Districts Visible From Cyrodiil.esp
14 ImpeREAL Empire - Unique Castles - All The Castles - Merged.esp
15 ImpeREAL Empire - Unique Forts.esp
16 BlackLuster.esp
17 Cobl Glue.esp [Version 1.72]
18 Cobl Si.esp [Version 1.63]
19 300 Regal Imperial City 2.esp
1A GTAesgaard.esp
1B GTAesgaard_2.esp
1C Kragenir's Death Quest.esp
1D KDQ - Rural Line Additions.esp
1E (DC) Kvatch Watch Towers.esp
1F KvatchRising.esp
20 EiAmod.esp [Version 1.1]
21 EiAmod_ShiveringIsles.esp
22 LostSwordOfTheAylied.esp
23 LostSwordOfTheAylied - OBSE Add-On.esp
24 Region Revive - Lake Rumare.esp
25 The Ayleid Steps.esp [Version 3.3.2]
26 Order of the Virtuous Blood Expanded v0.3.esp
27 TheElderCouncil.esp
28 TheElderCouncil_TempleOfTheOne.esp
29 TEC_4ERA_Dialog_Filter.esp
2A (DC) The Pride of Wolfs Gate.esp
2B VHBloodlines 1.2.esp [Version 1.4]
2C Villages1.1.esp
2D VOILA.esp
2E VOILA - Soldiers of Empire.esp
2F Windfall.esp
30 Knights.esp
31 The Lost Spires.esp
32 LostSpiresImpeREALFortsPatch2.esp
33 AFK_Weye.esp
34 Rumare-AFK_Weye Patch.esp
35 ElsweyrAnequina.esp
36 road+bridges.esp [Version 4.5.5]
37 Feldscar.esp [Version 1.0.4]
38 Vergayun.esp [Version 1.0.1]
39 Faregyl.esp [Version 1.0.10]
3A Faregyl+Anequina Patch.esp
3B xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.3]
3C KragenirsDeathQuest-LostCoast patch.esp
3D Cybiades.esp [Version 2.1]
3E CybiadesDungeon.esp [Version 2.1]
3F Castle_Seaview.esp
40 CastleSeaview+LostCoast Patch.esp [Version 1.0]
41 xulImperialIsle.esp [Version 1.6.3]
42 xulSkingradOutskirts.esp
43 NRB4+UL-II Patch.esp [Version 5.0]
44 West Roads.esp
45 WR Villages Addon.esp
46 bartholm.esp
47 Fort Akatosh Redux.esp
48 FortAkatoshRedux-NewRoads&Bridges patch.esp
49 Millstone_Farm_COBL.esp
4A RegionReviveLakeRumare-ImperialIsle patch.esp [Version 1.3.2]
4B NRB4+RR Patch.esp [Version 2.1]
4C BlackScreenSneakFix.esp
4D DecoratorAssistant with OBSE v1.1.esp
4E DropLitTorchOBSE.esp [Version 2.1]
4F Duplicate_Item_Spell.esp
50 Panzer_Kleidung_03.esp
51 Quest Award Leveller.esp [Version 2.0.1]
52 Quest Award Leveller - Knights of the Nine.esp [Version 2.1.0]
53 Companion Neeshka.esp
54 NRB4 Standard Road Record.esp
There you have it. More thoughts than anything else at this stage. Still, I'd appreciate any input, especially regarding conversion from OMOD to Bain, and how one installed AWLS through BAIN.
Thanks for the ear, and sorry about the rambling.
-Decrepit-