» Fri Sep 24, 2010 3:28 pm
You might want to consider obtaining TES4Files to pack your BSA's.
Some meshes will not work inside a BSA because of the Texture filepath within the mesh.
Outside a BSA, Oblivion does not care whether the file path is / or \.
Inside a BSA, it most cetainly does. TES4Files with automatically correct the file path in the mesh as well as pack your BSA.
Two other considerations...
Some textures will not work in a BSA because they do not have mip maps.
What are mip maps? Think of holding a mirror in front of another mirror and look at all the mirrors. Each one smaller than the previous.
Most textures you see in game have up to 10 mip maps. Essentailly, in game, mip maps are how you see the detail of objects from afar while you get closer to it.
If you have a lot of mods, keep in mind that on many systems, Oblivion will start to play erractically when the total number of esp's, esm's, and bsa's approach 400.