Each individual recipe can have one skill requirement (e.g. Explosives 20), from one to six different item requirements of different quantities (no substitutions), and one or more item outputs of different quantities. You can also have display conditionals that must be met before the recipe appears at all (for example a special perk or a note added to the player).
:bowdown: to a modder thats better then you!
:bowdown: to an idea thats greater then you!
this is turning out to be the perfect game,
im a dude that likes modding, but i've got some requirements, and they all are being met. ya know, before you tredge down the path of +500 hours of modding, you do want the platform to be solid.... and fallout NV is delivering!