Your Perfect 6 Man Team

Post » Sun Oct 03, 2010 10:58 pm

Post your Perfect team of 6 here! Also, state why you picked that team. Feel free to critique other people's teams, but do not flame.

My Perfect Team

Light Operative:
-Light allows him to move quickly and call out more often. Fill's in the general Operative slot.

Med Soldier
-Medium so he has a small cusion, need's to get to objective's and firefights quicker than heavies to help keep control of battle. Fill's in the general Soldier slot.

Heavy Engineer
-Heavy deals with large wave's of enemies, also allows him longer time when working on some of the heavier duty objective's such as guarding main objective's with turrets and his large arsenal of guns.

Light Medic
-Run's to teamate's in need of his service

Heavy Medic
- Stay's near primary objective's and keeps teamate's alive in heavy situations

Med Mix Obj
- Focus's on the main objective the entire game. Will switch class depending on what objective need's the most help. (Hack mission would be operative, construction would be engineer, Demo would be soldier etc...)
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Emmanuel Morales
 
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Post » Mon Oct 04, 2010 4:08 am

http://www.gamesas.com/index.php?/topic/1179186-talking-team-tactical/page__st__160
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FoReVeR_Me_N
 
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Post » Sun Oct 03, 2010 5:00 pm

http://www.gamesas.com/index.php?/topic/1179186-talking-team-tactical/page__st__160


Haterz gonna hate?

No perfect team, which is why it's based on opinion. I'm sure it will base on the map, but it's still what people think would give a team the most advantage. Everybody can have an opinion right?
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Jamie Lee
 
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Post » Sun Oct 03, 2010 8:18 pm

Wat?
I never said or implied any of that. I'm just saying you could post in that thread...
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D LOpez
 
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Post » Mon Oct 04, 2010 3:05 am

Two completely different threads. This is about making a team. That is about talking Tactics. See the difference?
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Skrapp Stephens
 
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Post » Sun Oct 03, 2010 6:04 pm

If you look at any of those posts, they talk about what would comprise the team and what the role of each member would do. Just like you did. See how they're exactly the same?
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J.P loves
 
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Post » Sun Oct 03, 2010 3:41 pm

I think having a few people with a secondary class would be better than having one jack of all trades. But, for a team that sticks together, I'm not sure how necessary either plan is.

For the main classes, you're gonna need to have a 2-2-1-1 organization, and operative is an easy choice for me to only have one of. The common choice for the Op is Light body, but I like the idea of a medium, to keep him safer when he is on his own.

Second class is a bit stickier, depends on the objective. For offense I'd drop an engi, turrets and mines don't help much for assault. For defense I'd drop a soldier, if your team sticks together for defense, one guy can hand out ammo.

So that means at least one people should be able to switch between engi and soldier. Make him Light to be a part of the forward team. Both classes should be suited to Hit-and-run tactics.

Next we have the two medics. One light to go where he needs to be; one heavy, to form the backbone of the team.

The remaining two, dedicated engineer and soldier, I think should both be heavy. This way they can be strong on defense, and have the same running speed as the medic. Those 3 should stick together for most objectives.

TL;DR

Assault Group
Heavy Medic /w Hjammerdiem
Heavy Engineer /w EZ-Nade
Heavy Soldier /w Gottling

Forward Group
Light Medic /w balanced SMG
Light Soldier/Engineer /w Long Rifle
Medium Operative /w Mossington

Edit: I've always supported overwhelming tactics, and it seems like stopping the assault group above would be rather difficult when they are all buffing each other. Granted, the team would be rather weak away from the center of action, so the Forward group would need to be good at harassment until the slower half of the team can take care of any problems.
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Tamara Primo
 
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Post » Sun Oct 03, 2010 5:17 pm

Assault Group
Heavy Medic
Heavy Engineer
Heavy Soldier

Forward Group
Light Medic
Light Soldier/Engineer
Medium Operative


Good way to think of it, I dunno about the Medium Operative tho, Make's more sense to have 4 heavies and 2 lights given your example...
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Keeley Stevens
 
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Post » Mon Oct 04, 2010 4:40 am

Good way to think of it, I dunno about the Medium Operative tho, Make's more sense to have 4 heavies and 2 lights given your example...

The two lights should be able to stick together, because Devs have assured us that you dont want to be alone. The Operative on the other hand, should be able to get around on his own, but be fast enough that he can backup the other two if needed.

I think I want to make a change though. Medium soldier in the assault group. That way, the team can split 3 ways if needed. Heavy Medic and Engi working together should be able to lockdown an area on their own if needed. The soldier on the other hand gains a bit of mobility and can move down to a more balanced weapon; an AR.


Edit: Nevermind, the more I think about it, the more I realize that the best idea is to have a different team build for each map. It depends on how much your team needs to split apart, what classes are needed for objectives, how much your team needs to move around, what weapons are effective.

Then there's all kinds of things that we need to know that we can only learn from playing the game. How often to people need more ammo from a soldier? How close are the command posts to different objectives so that you can get ammo that way? How big of a dis/advantage are bodytypes? Its easy to say lights have speed and heavys have weapons, but how much can a good player compensate for one or the other?

And then individual skill will likely throw a wrench into any plans you make. Its possible that you find a clan member who can play as a Medium Medic yet do more damage and stay alive longer than anyone else can do as a heavy, and still manage to heal as needed.
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Fiori Pra
 
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Post » Sun Oct 03, 2010 1:44 pm

Good way to think of it, I dunno about the Medium Operative tho, Make's more sense to have 4 heavies and 2 lights given your example...

Honestly the amount of mediums that play is going to be a direct correlation with the power of the shotguns.
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GLOW...
 
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Post » Mon Oct 04, 2010 4:21 am

Honestly the amount of mediums that play is going to be a direct correlation with the power of the shotguns.

Well, since they chose not to give them to light players, I think you can assume that they are at least better than SMG's in close combat, and it's supposed to be a mostly close and medium range game.
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Genocidal Cry
 
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Post » Sun Oct 03, 2010 7:54 pm

Well, since they chose not to give them to light players, I think you can assume that they are at least better than SMG's in close combat, and it's supposed to be a mostly close and medium range game.


hopefully that's how it turns out.
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helen buchan
 
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Post » Mon Oct 04, 2010 3:29 am

1 Light medic
1 Light Operative
2 Heavy soldiers
1 Medium Medic
1 Medium Engineer
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Natasha Callaghan
 
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Post » Sun Oct 03, 2010 3:08 pm

Isn't it 8v8 though?
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:)Colleenn
 
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Post » Sun Oct 03, 2010 9:54 pm

Isn't it 8v8 though?

Comp games will likely be 6v6 max, because organizing more players than that at once tends to be a hassle for clans.
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Lynne Hinton
 
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Post » Mon Oct 04, 2010 4:25 am

1 Heavy Soldier
1 Heavy Soldier
1 Heavy Soldier
1 Heavy Soldier
1 Heavy Soldier
1 Heavy Medic

Should be fun :)
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Cedric Pearson
 
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Post » Sun Oct 03, 2010 11:50 pm

1 Heavy Soldier
1 Heavy Soldier
1 Heavy Soldier
1 Heavy Soldier
1 Heavy Soldier
1 Heavy Medic

Should be fun :)

http://www.youtube.com/user/Jimbomcb#p/u/32/v-xA6_Pc8wQ
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Cassie Boyle
 
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