Calling All Dungeon Makers

Post » Wed Oct 13, 2010 6:49 am

I am a dungeon maker and I am bogged down in a project with a bunch of nasty scripting. This is not what I was made for. I want dungeons.

So I propose that nine dungeon modders join me and take up the challenge to each build, debug, and play-test a dungeon of their own within the next ten days. The mods can then be play-tested, peer reviewed, debugged, merged, modcleaned, and uploaded with full credit given to all project members. The result will be a nice big mod with ten dungeons in one download.

Dungeons must meet acceptable quality standards. All modders must use snap-to-grid and have seamless dungeons. Dungeons must be path-gridded. For this project there should be no mod dependencies. People of all skill levels are welcome if they can do the work. If there are problems with a dungeon it won't just be automatically rejected. The modder can be given advice and work can be done to fix it so that it can be part of the upload.

My recommendation would be that the dungeons contain three levels each. But artistic vision rules. Make your dungeon however you like as long as it is good. Make a cave, Ayleid ruin, fort ruin, custom Oblivion gate, haunted castle, or whatever you like. You may add items and creatures with new meshes or textures, but it is not required and not expected of you. This proposed project is about speed and large-scale production.

If you are up to the challenge of rapidly building a dungeon go to this link: http://thenexusforums.com/index.php?showtopic=216410

I will be busy building a dungeon, so I won't be monitoring this thread closely, but I can be easily reached at the above link.
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Hazel Sian ogden
 
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Post » Wed Oct 13, 2010 3:54 am

Have you ever thought about building dungeons for the new provinces that onra has made?
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HARDHEAD
 
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Post » Wed Oct 13, 2010 11:22 am

It is an interesting thought, but I am tied up with building new dungeons compatible with Elsweyr Anequina when I am not tied up with other things. One of the rules of this project is that there are to be no mod dependencies like Onra's mods would be. With ten different modders going in ten different directions, we can't afford to make the product dependent on possibly ten sets of other mods.

Maybe if this project is a success, we could have another one in which we put ten dungeons into one of Onra's new lands.
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Charles Mckinna
 
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Post » Wed Oct 13, 2010 3:41 am

Well, I guess there are not as many dungeon modders as I thought. We have four dungeon modders who are going to make dungeons and a weapon modeler who is thinking about having some of his weapons used in the dungeons. There are still six slots available if anyone wants to create a simple dungeon in ten days.
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Dina Boudreau
 
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Post » Tue Oct 12, 2010 9:01 pm

Well, I guess there are not as many dungeon modders as I thought.


Well that's depressing. :cry: I was looking forward to playing this.
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Vivien
 
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Post » Tue Oct 12, 2010 11:10 pm

Well, I guess there are not as many dungeon modders as I thought.


I don't believe there's a lack of dungeon modders , but most have their own projects up and running. it's also summertime so many will not feel like staring at a computer screen when it's nice and sunny outside.

Anyway, good luck with this. :)
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ZzZz
 
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Post » Wed Oct 13, 2010 9:38 am

Have you ever thought about building dungeons for the new provinces that onra has made?


Yeah, Cyrodiil is about full enough with mods and dungeons right now, people should make towns for outside the borders. Most people don't really mind about requirements anyway.
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Liii BLATES
 
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